Dear Kickstarter devs:
Stop promising things unless you're completely sure you can deliver them.
Sincerely,
Everyone
Exactly, use another engine.
The game doesn't look all that impressive. It looks like it could run on generation 6 hardware easily...
lolExactly, use another engine.
That's all I have.And if all you have is a Vita or WiiU...what?
There will be blood...My thoughts exactly. Some of these devs promise platforms or offer them as stretch goals and that encourages people to donate to get the project to that goal and usually there are other goals in between. Offering a refund it's the least they can do, but in my eyes, it's not enough.
Dear Kickstarter devs:
Stop promising things unless you're completely sure you can deliver them.
Sincerely,
Everyone
Seeing posts like this:
and this
makes me feel bad for the kind of uninformed bullshit game developers (especially independent ones) have to deal with. Would make me want to run and hide rather than interact and open a dialogue with the gaming community.
I need source on this, because I contacted Yoyogames MYSELF and they told me they weren't interested in making Gamemaker for WiiU at all.
I was comparing this with axiom verge.They had to port the engine to work with wiiu right?. So how's that uninformed bullshit?
🙄🙄🙄🙄The game doesn't look all that impressive. It looks like it could run on generation 6 hardware easily...
I always go with PC for everything if given the choice because it'll be with you forever. If there's a PS6 15 years from now, will it be backwards compatible?I was waiting for this on glorious OLED, but I'll just switch to PS4 or PC. No biggie. Glad he made the decision that's right for his own personal well-being.
GAF, help me out. PS4 or PC for this one?
Can someone explain what's stopping him from having a third party do all the work?
I was just referencing the video.
https://youtu.be/mFvzI0xGgTg?t=2m
He said he was promised and was shown a native port in 2013, and then it sat in limbo because Nintendo and Yoyogames couldn't come to an agreement.
I was comparing this with axiom verge.They had to port the engine to work with wiiu right?. So how's that uninformed bullshit?
Axiom Verge is its own engine, so it's an entirely different thing.
My thoughts exactly. Some of these devs promise platforms or offer them as stretch goals and that encourages people to donate to get the project to that goal and usually there are other goals in between. Offering a refund it's the least they can do, but in my eyes, it's not enough.
Maybe it's not easy, but they took an extra $100,000 in donations to do so.Yeah bro just make the game over from scratch, ezpz.
Sorry. Guess I'll watch when I'm home. Only capable of reading atm. At work on mobileHe explains it. In the video. In the OP.
Maybe it's not easy, but they took an extra $100,000 in donations to do so.
Can someone explain what's stopping him from having a third party do all the work?
Maybe it's not easy, but they took an extra $100,000 in donations to do so.
I was comparing this with axiom verge.They had to port the engine to work with wiiu right?. So how's that uninformed bullshit?
Sorry. Guess I'll watch when I'm home. Only capable of reading atm. At work on mobile
So maybe I'm thinking about this completely wrong but they were never going to do cross buy for ps4/vita. What if they got a third party through Sony to do the work and share in the vita sales only since heart machine won't be making money from vita users?basically it would still require a ton of resources to essentially remake the game twice, even if they are working with an outside studio, to make sure it's up to standard.
Really? This sucks. It's the best game of the year, so I hope it picks up with future sales.
Enlighten me please.Because you still have not idea what you are talking about.
So maybe I'm thinking about this completely wrong but they were never going to do cross buy for ps4/vita. What if they got a third party through Sony to do the work and share in the vita sales only since heart machine won't be making money from vita users?
I understand having to literally remake everything from the ground up on a new engine, but how long could something like this take if everything from the level design to the soundtrack is already done?
Probably missing something here. I own the game on ps4. Pretty close to platinum. Like 6 gear bits away. I was really really looking forward to the vita version. Was willing to buy twice, especially if there was cross save. Would still buy without cross save.
best game you didn't play
I'M WATCHING YOU
No, I think that's good, but that should be pointed out since it sounds like some people think he was doing it out of charity or whatever.They're offering a refund. What's the problem?
Enlighten me please.
Seeing posts like this:
and this
makes me feel bad for the kind of uninformed bullshit game developers (especially independent ones) have to deal with. Would make me want to run and hide rather than interact and open a dialogue with the gaming community.
People need to stop treating kick starter like a pre order. It's basically a glorified donation. You should know full well things cold change greatly from the initial funding pitch and concept and might never release at all.
Shouldn't make goals that they can't keep. Don't care. The game have very simplistic graphics (nothing wrong with simplistic graphics at all). I don't understand why smaller game developers today can't make a game that doesn't require usage of a middleware engine that doesn't support all current platforms when in the past a lot of games were coded without them(which this game takes inspiration from). Perhaps, initially, I should have had written that the the game doesn't look too demanding.
yep all you have to do to make your very own video game engine is say the magic words! so easy :")Exactly, use another engine.
I understand some people wanting to underline why they're apprehensive about Kickstarter, but at a certain point this argument is giving people carte blanche to say one thing and do another. I've backed some good Kickstarter projects and some mediocre ones, and I can forgive the quality not quite being where I had expected, or a feature getting cut. But when a dev isn't quite forthright with backers or, in this case, makes a big deal about something then doesn't deliver (I'd consider asking for $100,000 a big deal) I think we should hold people somewhat accountable.
Now, make no mistake, this guy needs to put his health first and if canning the Vita and Wii U ports is what that takes, so be it. But the lesson here shouldn't be that Kickstarter is a license to break promises.
No buy from me then.
I wish the developer nothing but the best but promising a platform in advance, especially the Vita for me, has become an annoying habit of developers. Eventual stalling is annoying; either cancel it early or don't keep me waiting.
The game could possibly run on Surface Tablets. It's not a graphically demanding game so you should be able to run it on an average PC.For those that own the game on Steam, is it too graphically intensive or require high specs? I checked the Steam Page and after looking at the recommended specs, it seems to run on my low-end laptop well based on the details.
With the Vita version scrapped, will just get the game on Steam (don't own a PS4) when the time comes.
People play indie games on Vita and Wii U. It's not ridiculous to want to port your game over to those platforms.Vita and WiiU? Those platforms are dead compared to PC, PS4 and Xbox One. It's even out on Mac and Linux Why would anyone be upset about this or ask for a refund over just getting their ticket swapped to another platform?
And if all you have is a Vita or WiiU...what?
Especially with a Kickstarter project, how is offering a refund not enough?
Well, that 10$~ could have gone into investments and earned him a few hundred million dollars between now and the time of its kickstarter.
The game could possibly run on Surface Tablets. It's not a graphically demanding game so you should be able to run it on an average PC.
People play indie games on Vita and Wii U. It's not ridiculous to want to port your game over to those platforms.
Shouldn't make goals that they can't keep. Don't care. The game have very simplistic graphics (nothing wrong with simplistic graphics at all). I don't understand why smaller game developers today can't make a game that doesn't require usage of a middleware engine that doesn't support all current platforms when in the past a lot of games were coded without them(which this game takes inspiration from). Perhaps, initially, I should have had written that the the game doesn't look too demanding.
I understand some people wanting to underline why they're apprehensive about Kickstarter, but at a certain point this argument is giving people carte blanche to say one thing and do another. I've backed some good Kickstarter projects and some mediocre ones, and I can forgive the quality not quite being where I had expected, or a feature getting cut. But when a dev isn't quite forthright with backers or, in this case, makes a big deal about something then doesn't deliver (I'd consider asking for $100,000 a big deal) I think we should hold people somewhat accountable.
Now, make no mistake, this guy needs to put his health first and if canning the Vita and Wii U ports is what that takes, so be it. But the lesson here shouldn't be that Kickstarter is a license to break promises.
Okay, so what else should the devs do then?My thoughts exactly. Some of these devs promise platforms or offer them as stretch goals and that encourages people to donate to get the project to that goal and usually there are other goals in between. Offering a refund it's the least they can do, but in my eyes, it's not enough.