Hot damn. This is the Skyrim of stealth games.
That's it for the game? Onlt two maps: Afghanistan and Rhodesia? I really hope they show more big maps like those ar at leats the game will have more maps..
V has come to.
That's it for the game? Onlt two maps: Afghanistan and Rhodesia? I really hope they show more big maps like those ar at leats the game will have more maps..
I wouldn't say it put me to sleep but yeah it does look tedious. There is a such thing as too much. I prefer linear gameplay with tight, focused direction. Branching is fine but in moderation. I'm having trouble getting into red dead redemption for this reason. Really wish this game wasn't open world.I don't know if it's the presentation, the game, or a combination of both, but it's putting me back to sleep. Looks sort of tedious to play.
That being said, I'll probably still buy it.
Big Boss speaks perfect Russian. Kojima, why are you retconning again!
Unless this guy isn't really Big Boss. Spoilers.
Don't know about the tweetSo, is David hayter part of the game or not? What was his tweet about?
What's not to like about Goats? They climb trees, faint, headbutt George Stobbart, shit, eat and they can be fulton'd.So this demo was fantastic and all, but can someone tell me what Snake's fascination with goats is? lol. On his personal wall it was filled with pictures of goats. Some inside joke I must've missed perhaps?
Big Boss speaks perfect Russian. Kojima, why are you retconning again!
Unless this guy isn't really Big Boss. Spoilers.
Big Boss speaks perfect Russian. Kojima, why are you retconning again!
Unless this guy isn't really Big Boss. Spoilers.
wow thats silly you are gonna have one empty ass mother base..Poor DD having to wait in the sun all day while BIg Boss smokes a cigar.
'Silent' mechs? Ok, I guess.
Too much god damn fultoning.
Enemy balloon decoys? Weird.
Not at all how I intend to play the game, but the flexibility in playstyles is simply incredible. I don't think I could ever comfortably use fulton recovery more than once per mission, if that. Completely trivializes the experience of infiltration and extraction.
Nice to see Kojima Productions logo back.
He was taught Russian by the guy he just fulton'd in this mission.
Deep lore..
He was taught Russian by the guy he just fulton'd in this mission.
Deep lore..
Big Boss speaks perfect Russian. Kojima, why are you retconning again!
Unless this guy isn't really Big Boss. Spoilers.
Didn't Sokolov say Big Boss spoke good Russian?
https://www.youtube.com/watch?v=szvXdmlRjv0&feature=related
I expect MGSV will be highly polished and mechanically sound at launch, not five patches later. Or never.Lol, as others said, I think "The Witcher 3 of stealth games" would be a better comparison at this point, if you're going for quality of gameworld and mechanics.
Thank you I'll check back in an hr or 2 , is it uploaded in 1080P?
You'd think Big Boss would just have Ocelot translate/teach him Russian.
I still don't understand the "V have come to" line?
I expect MGSV will be highly polished and mechanically sound at launch, not five patches later. Or never.
So Snake builds an entire army... by stealing every single gun, soldier and tank?
Player needs some skills
Reminds me of Battlefield 4 and this game is a freakin first person shooter FOCUSED on weapons lol.
Kojima said in an interview with Geoff Keighley that V stands for Victory. Japanese studios were lacking behind other developers with lighting, texure rendering, animations etc. and so he wanted to create a new engine, the Fox engine. With MGSV they try to keep up with those western developers.
But I think it will also play a rule in the game for example a V was on Paz's stomach etc.
TW3 is both highly polished and mechanically sound. It's just incredibly large, creating a massive margin of error in terms of bugs and glitches, due to the game's unprecedented symbiosis of scope and detail. From what we know at this point, it looks like it'll be substantially larger than MGSV in terms of world size and actual volume of content. And personally I find all of TW3's mechanics fun and interesting, so that's a non-issue for me (though I know people who hugely dislike the combat). The patches have only yeilded marginal improvements for me, too.
I think Kojima and KojiPro are far more seasoned however, so I agree with you in that regard. I reckon MGSV will be crazy polished and just as mechanically sound as TW3.
I didn't expect this level of depth in terms of weaponry at all. It's really staggering.
Also, did anyone try playing Ground Zeroes as a straight-up action game?
Not only does it have some of the greatest stealth gameplay I've ever seen, but it's also one of the best third-person shooters I've ever seen. It's unbelievably fun, challenging and dynamic to take on all of Camp Omega as an action hero. And it totally complements the stealth side of things, too.
I'm tempted to make my first Phantom Pain playthrough a 'one life' playthrough, where I just roll with alerts and try to shoot my way out of them (rather than always resetting a mission once caught)
It's the little things that impressed me, like the shadows of the spiralling iron work on Snake
Awesome lighting, I hope Kojima productions owns the Foxengine and not Konami, perhaps he will release it for others to use like the Unreal engine.]