walking fiend
Member
Content wise.Stumpokapow said:I'm not sure if you're arguing that Super Meat Boy has content but not replay value, or replay value but not content, but it factually has both.
1) Content-wise, it's got about 300 stages, including the hidden warp zones, glitch levels, Dark World stages. Then you have a stage editor, custom users stages ("Internets" content packs on XBL version).
2) Replay value-wise, you can replay any level with 10 unique characters. You can replay to get the unlockables. You can replay to get the achievements on either platform--the Steam achievements have "Finish <x world> without dying" for each world which is really really amazing if you know the game. You can use the stage editor to edit stages. There are leaderboards and replays for sharing online and competing with friends.
I don't think anyone who played the game could doubt either of these aspects.
textures, enemies, total length of music, stage mechanisms, architecture in levels, they are just not even remotely as much as NSMB.
Let me put it this way, how many hours can one play SMB and the claim that s/he has seen enough to know every next level will be a remix of the past levels? What about NSMB?