hulot said:
Of any game I'd make this complaint, it be this one for no body or legs only because everything else is there and gives you that sense of weight.
I'm on the fence about it. In any game I've seen that attempts a first person body (Breakdown and Mirror's Edge included) it's just not done very convincingly. You look down and the feet slide around and shit... it's kind of dumb.
Some devs do first person body only at certain times in the game, where they have total control over the animation, and I think it works pretty good. Gearbox does this with the Brothers in Arms games, where you see your body during a parachute drop, or when you get blown off your feet. GG even did something similar in the original Killzone with the context sensitive player vault.
I think what needs to happen, if some dev is going to do it proper, is that the game has to be built as a third person shooter. The animation and player movement has to be good enough to hold up in OTS, and then they could push the view into FPWV and the body would behave more realistically. Unfortunately, people accustomed to traditional FPS controls would
lose their shit. I don't know if you could halfass it and not suffer major backlash. I think a dev would really half to address a number of common issues and be able find innovative ways to resolve them, and do it all at once. Not over the course of a few games.
I hope some dev makes an OTS shooter, focusing on animation/player movement and throws in the option to jump into FPWV. We've been teased with stuff like that, but never seen it really be the focus. I think if you do that right then people would respond well to it. I'm not a developer though... have no idea what would be involved in such an undertaking, or if it's even feasible. I hope someday.