That's the second impressions video I've seen that mentions an apparently wider FOV than the Vive.
By 'apparently' I mean it seems wider than it is - you m guessing that's an optics trick, as the FOV for PSVR is listed as 100degrees and the OR& Vive at 110.
You can really slide the headset super close to your eyes, just seems like the headset shape and design allows it to perhaps get that crucial extra cm or two to your eyeballs, so yeah it does fill your vision pretty well. In my brief Driveclub demo I had the end of race timing sheet (or maybe it was pre race option menu) as a big box in front of me filling my field of view. When I looked to the extreme corner of my vision I could still see the corner of this box, although there was a sort of blurry line through it. At the very edges of your vision however so it doesn't really impact in gameplay, but when trying to look at stuff to the extreme edges, you
can see it, but there's like a blurry line in that area all around your extreme periphery. Then again I thought maybe the lens for my left eye in my demo was just blurry cos it maybe hadn't been cleaned properly, so who knows at the moment!
This was from a very brief hands on. The sliding mechanism to get it so close feels SO good by the way. Very satisfying button click to disengage the display and it mooces super smoothly along what I can only gues is like a rail. When you stop pressing the button it solidly just stays in place. Will be great for quickly moving the headset away when you need to do something in the real world, no need to remove the headset once you've got it locked into place snugly on your head. The design is leaps and bounds superior to the other "premium" headsets.