golem said:the graphics look alright.. but after mass effect, you realize how much further others need to go to catch up.
duckroll said:Oh, I didn't know the English voices were that bad. Now that I have been enlightened by Mefisutoferesu I think I won't get the game after all. I can't stand bad lip sync, so no Japanese voices for me. Instead I'll just wait for FFXIII.
Duckroll's calling me a troll, relax.Zefah said:You understand Japanese right? The fact that the lip syncing doesn't match the Japanese voice track is enough to ruin the game for you? Wow...
:lol :lolduckroll said:Oh, I didn't know the English voices were that bad. Now that I have been enlightened by Mefisutoferesu I think I won't get the game after all. I can't stand bad lip sync, so no Japanese voices for me. Instead I'll just wait for FFXIII.
Uh...Zefah said:You understand Japanese right? The fact that the lip syncing doesn't match the Japanese voice track is enough to ruin the game for you? Wow...
golem said:the graphics look alright.. but after mass effect, you realize how much further others need to go to catch up. jensen is hilarious though
Zefah said:You understand Japanese right? The fact that the lip syncing doesn't match the Japanese voice track is enough to ruin the game for you? Wow...
RBH said:*whoosh*
Zefah said:I really wasn't that impressed with the graphics in Mass Effect. The characters looked great, but almost all of the environments (save the citadel, and maybe the last planet) looked pretty bad to me. Even some aspects of the characters, like female human hairstyles, and weapon models were pretty bad.
I really like Mass Effect and I've played through it twice already, but I wouldn't say graphics, on the whole, is its strongest point.
It definitely has Lost Odyssey beat in terms of character detail, but the environments and monster designs look awesome in Lost Odyssey.
I love Inoue's art.·feist· said:
Alaluef said:I love Inoue's art.
Is this the cover of an artbook? Anyone has info if there's anything of the sort planned?
Not a game guide or magazines with sketches, but a "true" artbook.
I see, thanks.duckroll said:Nope. No artbook is planned. If Blue Dragon was any indication, don't expect one either. That's the cover to the published form of the Thousand Years of Dreams short stories.
Alaluef said:I see, thanks.
It's kind of a waste though, getting high profile artist like Toriyama and Inoue to work on the games and not milk their art for all that it's worth. :-|
Mefisutoferesu said:I'm sorry, but anyone saying the english VA is good needs to pull the cotton out of their ears and take another listen. It's really bad. I've heard worse, granted, but the VA is just bad... no two ways about. Hopefully, it improves a great deal after the 50 minute mark and I end up being wrong on the grand scale of things.
FFChris said:The voice acting is fantastic, how about you take the cotton wool out of yours?
KTallguy said:Some of it is good, but some of it is pretty jarring. The dream sequence narrator's voice sounded really off.
totally agree. I can't level up but there is no way to avoid this shit neither? I better have some pokemon repel or some no encounter skill to choose from.Skilletor said:I'd like the xp cap even more if there weren't random battles. Not like you can choose NOT to fight once you've reached that limit.
How are skills learned with the immortal linkage?
duckroll said:I still don't have the game yet, I hate delays. Once I get it I'll put a good 10 hours into it and report back.
orio7 said:But LO doesn't run like complete crap.
Orly?In the six hours that I've played so far, Lost Odyssey has been a technical mess, with framerate problems in just about every cinema and on most maps, an animation system that looks like it was ported straight from a PS2 engine, and frequent, inconsistent load times accompanied by visual stuttering as new data loads in.
First disc ended at 12:49. That was with reading all the novel extracts I found, talking to most of the towns people and searching every area for items ect (I want the All Chests achievement). However bosses killing me (happens a lot) and reloaded rather than continuing would have boosted the actual play time a little more than this.
My Xbox is two + years old and takes a real beating, especially in light of the recent slew of games, and so recently I've noticed the drive is taking slightly longer to load things than it did before. Still, the load times here are long - when a battle starts you are treated to magical cogs revolving, then the scenery you are going to be fighting in, then one of your characters saying something, then a full shot of your party getting ready to fight and then the camera spins to show your enemies and combat begins. It hasn't really started to annoy me yet though ^-^
What is annoying is when a boss kills you and you have to sit through mulitple "load-and-multi-part-skip" cutscenes to get back there. Anyone who failed the first shooting section in BD will know what I mean by this.
The split in the character types is really fantastic. The human characters are much weaker than the Immortals, and obviously run a fixed path. At some points they feel like nothing more than cattle for the Immortals to rob skills from ^-^ Not that they aren't useful in battle, but when one of them learns a new skill or you find a new accessory you have four characters (I have three of them now) who can then take that skill and mix it with every other skill there is. So you bascially get old school and totally customizable characters together.
The level cap system also means no one character can walk over every enemy that shows up. You know how after a while your Melee characters start to kill everything in one hit? (I'm looking at you Shu) Not happening here. Everyone is useful and the dyanmic with five characters in combat is just fanastic. Once I have all four Immortals I think my head might explode.
There is no limit on the number of skills a character can learn, but there are limits on how many they can have equipped. You need slots to equip them, and items called "Slot Nut" increase the number of slots. You can choose who to give these too and just find them in chests etc. so not sure if there is a maximum number of slots yet. Maybe but it looks high (I have 7 slots each for Kaim and Seth already.) The overall concept of having to raise the human characters to make your Immortals better is fantastic, too - when they learn a new skill it isn't just great for them, it opens up a whole new load of possibilities.
Anyway, I'm off to get back to it!
Jonnyram said:If you want art, definitely buy that issue of SWITCH. It has pages upon pages of Lost Odyssey concept art.
Blimblim said:Last video from DjMizuhara who will have to call MS once again to get his Xbox fixed for the 8th time...
http://www.gamersyde.com/news_5619_en.html
Pretty nice cutscene!
Game is on its way to France right now, hopefully I'll get it in the mail tomorrow.Darkman M said:Thanks, you're picking this game up tomorrow?
Why Haven't I noticed this in the first hour of the game in videos?In the six hours that I've played so far, Lost Odyssey has been a technical mess, with framerate problems in just about every cinema and on most maps, an animation system that looks like it was ported straight from a PS2 engine, and frequent, inconsistent load times accompanied by visual stuttering as new data loads in.
L0st Id3ntity said:Why Haven't I noticed this in the first hour of the game in videos?
L0st Id3ntity said:First day sales in japan:
LO = 40k = 50% of shipment
I guess 150k would be the maximum for LO.
BD did 200k overall.Nolan. said:Well it's already half of what BD did hopefully it does better...
L0st Id3ntity said:BD did 200k overall.
4 New videos over at IGN: http://media.xbox360.ign.com/media/731/731773/vids_1.html
McDragon said:I doubt it's as bad as Mass Effect.
FFChris said:The videos show it isn't. Besides, there aren't a lot of games that would ship with the problems ME had.