I dont know why but after finishing LiS my feeling was : "really? why is everyone hyping this?".
The game have not clicked for me at all.
After every chapter I was waiting for the moment where it would grab my attention but it never happened.
Sam is a very boring protagonist.
The rewind feels bad explored plus it kills a lot of the tension of taking decisions. In some moments I could say it is a pace breaker cuz you have to do somethings exactly in the order the game wants and if you dont you get stuck in the rewind loop.
The plot feels so uninspired so cliche and obvious.
It was one of the biggest disapointments I had this gen.
As someone who really enjoys the genre and with all the hype around the title I was expecting a great experience wich LiS never gave me.
Whew, LiS isn't blowing my socks off (I just finished Ch 2 last night and
, but man, some folks like to really embellish that they didn't like a game.
It's not the OMG STOP WHAT YOU'RE DOING NOW kind of game, but it's not bad, either.
I mean, games like this, a lot of the hype concerns talking with other people IRL about your decisions and the outcomes and comparing playthroughs. When you're 2 years removed from the discourse, yeah, you're missing a large component of the game.
I did think what happens to Katie was predictable, though. But I'm not sure that the developers cared about you being table to predict that so much as they cared what you did about it.
I do agree that Max is boring, but the game is trying to recapture that stage in life where everyone is raised to believe their special and then they come to realize that they aren't. She is that avatar of "Notice me, Senpai" while everyone else copes with these feelings through negativity like Victoria or sex like the cheerleaders/jocks, and rebellion like Chloe.
For me, the game is not a reminder that HS sucks but it certainly is a reminder that I am so glad that I am done with it.