Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
I *DO* wonder how they'll deliver on the 3DS and Vita versions, though, since the game is UE3. I guess Vita can support the engine but not all that well - 3DS though? Surely they'll have to build out a different version of the game on that platform.
I did a no hit run full combo of the first stage and it was a lot of fun. The game is very fast paced and there a ton of particle effects and different colors since absorbing different enemies gives you different boosts. I'm assuming the game has improved since then and will be even better on release.
http://youtu.be/I87T41HQcJ4
There have been beta levels out and lots of people have played it/uploaded it to youtube.
I did a no hit run full combo of the first stage and it was a lot of fun. The game is very fast paced and there a ton of particle effects and different colors since absorbing different enemies gives you different boosts. I'm assuming the game has improved since then and will be even better on release.
http://youtu.be/I87T41HQcJ4
There's this weird thing where you hold down R2 I think and you get a modified jump and an arced down shot that I really don't understand and never used.
I cant imagine what there original plan was if this was the pie in the sky budget result
I cant imagine what there original plan was if this was the pie in the sky budget result
Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
People always come back to Xrd when they want to shit on 2.5d games. Yes it is very pretty and mimics sprite work beautifully. But it was also in development for longer and had a much larger budget than MN9. At least let the game be released before everyone shits on it. The beta's look good and play well. Yes it's not what the concept art showed but it is good in it's own right.
Ah, they did work on Kick and Fennick? I was pretty impressed with that game visually.They're shipping off the handheld ports to Abstraction, who've done good work on Vita.
I dunno, in motion, I actually think MN9 looks quite nice and more attractive than Giana Sisters (which I think is pretty ugly).It looks very bad and plenty of other games with a fraction of the budget (like Giana Sisters) look WAY be
That doesn't look as bad as the last set of screenshots.
isn't this game a kickstarter , not a multi million dollar production .?
4 million dollar mega man pallate swap
Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
I think the blue ones look way better than those edits. Not sure if it's your monitor or what, but yours are way too yellow. Their white balance is much better.
I hope its 60 fps on vita.
Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
The thing is though, once they started revealing the details on the actual gameplay, it doesn't even sound like they're going for anything like MM9/10, or even MMZ. It seems to have more in common with their interest in exploring "alternative" gameplay styles using a sidescrolling format, and if Gunvolt was any indication, it's not what a lot of MM fans are going to be particularly happy about. That's fine on its own, but considering it was Kickstarted based entirely on Megaman nostalgia... lol.
I still don't get the reaction this game's visuals get on GAF.
I think it looks good.
It looks like a low budget production. Sorry.
Yeah but this is vanilla ware , master of 2D with their own specific tools for animation. i think they are more the exception than the rule.Dragons Crown had a budget of $1 million and looked beautiful.
Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
Yeah but this is vanilla ware , master of 2D with their own specific tools for animation. i think they are more the exception than the rule.
I agree with this , on those screen above , what i want is more color ??
Contrast and brightness levels seem hosed up and that blue screen filter they're using isn't doing the game any favors. Fix those and I think the game could look pretty decent.
I doubt if a Mega Man game came out today it would look any better.
This looks great (and the 9min gamespot vid is pretty good).
My only complaint so far from what I've seen is that the difficulty doesn't seem as high as a MM game, but I haven't played it yet, so I won't really say that.
I think the blue ones look way better than those edits. Not sure if it's your monitor or what, but yours are way too yellow. Their white balance is much better.
I dont think they ever advertised thatStill awful. Would've vastly preferred sprites like originally advertised.
Basically.
Have we seen this in motion yet?
I still don't get the reaction this game's visuals get on GAF.
I think it looks good.
Damn this looks great. I'm excited to play it.There have been beta levels out and lots of people have played it/uploaded it to youtube.
I did a no hit run full combo of the first stage and it was a lot of fun. The game is very fast paced and there a ton of particle effects and different colors since absorbing different enemies gives you different boosts. I'm assuming the game has improved since then and will be even better on release.
http://youtu.be/I87T41HQcJ4
There's this weird thing where you hold down R2 I think and you get a modified jump and an arced down shot that I really don't understand and never used.
Well, I guess the closest comparison for me would be the new Strider. I saw a lot of people who thought that looked like garbage, but I loved its art direction personally.