Sleeker said:Does using a 360 pad on PC mean you are disadvantaged in MP against KB/M players?
I was pretty good at COD4 on 360 but Im getting MW2 for PC
CultureClearance said:24 pages huh...are we aiming for 1 page per missing p?
Here's my take on the whole kbm vs controller thing.
KBM turns everything into a twitch fest, you look around like you're on unrealistically on speed and you move like a robot. It also makes every FPS feel the same. Keyboard sucks and is not built for games, but one thing is does have is an endless amount of buttons. Mouse wheel is a + too.
Controller takes more skill and practice (and ironically so considering it is more casually popular) you move realistically, but you turn like a robot. The buttons are 10 times more convenient, but you have a limited amount of them to assign.
Neither of these things are super superior awesome, but they both have their perks. It all depends on what the game was made for. Most fps's out there are definitely made for the PC. No doubt about that, but I found COD4 was made with the controller in mind.
Of course you can perform better with a kbm, but because of the unrealistic performance of the players, it turns every single freggin fps into a twitch-fest. I hate that so much,especially in games like COD that are already semi-twitchy to begin with. I felt COD4 played better with a controller. Aiming felt like aiming with a controller...not twitching unrealistically like a spaz. It seems it was balanced with the controller in mind in terms of perk power, turning radius, things like that. It took more skill and strategy to get the kills and felt more rewarding when I did. he intensity was more potent with a controller, because the "Oh Sh*t, there he is!" moment of truth where both you and the enemy spot each other and line up the shot was half a second longer and more climatic. On the PC, if I blink i missed the moment of intensity between two players.
You also get that "point and click" feel with a mouse, but a good game with lots of immersion makes me forget all about that feeling very quickly. Didn't get that feeling too much with COD4 on the PC.
In games like L4D, TF2, Quake, Unreal, etc are made with the mouse and keyboard in mind first and foremost. You need to twitch to be a hunter in L4D. You need to twitch to spin around a lot in Unreal. But to me, it can get too twitchy. Unreal and Quake series aren't what they used to be in terms of popularity, and I'm all for that. We need PC gamers to rely on brains and teamwork more than mouse-point-skill. TF2 comes to mind here. We need more games that give PC gamers that opportunity.
But there are games like Halo and Goldeneye that are made in mind that you can't twitch and the entire game is designed around that.
If I want super-twitchy I'll play L4D or Unreal 2006 on my Pc. If I want minimal twitching I'll pop in a Halo with a controller. If I want that rare breed that is right smack in between the two, I'll play CoD4 with a controller (or TF2 on my PC). It doesn't hurt that the controls in COD4 are better than any console fps I've ever played.
Zeliard said:There is also much more of a degree of verticality in PC shooters compared to most console shooters, and most of that is due to the range of motion and speed/precision of analog sticks limiting developers from putting too many things in high places. Notice how most console shooters have a slower vertical speed (pitch) than horizontal (yaw) by default on the stick.
There's nothing to justify. As long as the majority of FPS games use a digital movement system, a digital controller will be dominant. Not to mention, 4 fingers are always going to be more responsive than one thumb.J-Rzez said:Do controllers have the movement advantage? Yes. Trying to justify WASD as superior to an analog stick is taking it way too far no matter how you try to spin it.
nice setup!OverHeat said:I rather play on my comfy couch
http://i26.tinypic.com/23vew3s.jpg
Zeliard said:Speaking of PC-related misconceptions, I believe this one includes the "twitch shooters require no teamwork and strategy" one. I missed it.
"Twitch shooter" is a very stupid, inaccurate term. There were high-level players back in Quake 1 and up till now in Quake 3 and such that use(d) a low sensitivity and dominated. Thresh, for example, was never really know for incredible aim. His aim was certainly good, and better than most, but what set him apart was that he would predict what his opponents would do and consistently out-think them.
At the higher levels where everybody aims and moves around very well, what do you think it is that sets the individual players apart? There have been numerous examples in various big PC shooters over the years that show that a smart, consistent player can dominate one that is technically more skilled (at aiming, movement, trick jumps, etc), including (and especially) at the tourney levels.
And this notion that it somehow takes less skill to aim accurately while moving quickly at other players who also move around quickly and aim accurately is just amusing. Without the benefit of auto-aim, I might add. Or "aim assistance". Whatever you want to call the handicap. There is also much more of a degree of verticality in PC shooters compared to most console shooters, and most of that is due to the range of motion and speed/precision of analog sticks limiting developers from putting too many things in high places. Notice how most console shooters have a slower vertical speed (pitch) than horizontal (yaw) by default on the stick.
Draft said:Not to mention, 4 fingers are always going to be more responsive than one thumb.
That's a ballsy move Sir, I admire your gumption.clashfan said:I think the PS3 is to blame for the low resolution, remember the Madden at 30fps problem?
clashfan said:I think the PS3 is to blame for the low resolution, remember the Madden at 30fps problem?
J-Rzez said:Do controllers have the movement advantage? Yes. Trying to justify WASD as superior to an analog stick is taking it way too far no matter how you try to spin it.
clashfan said:I think the PS3 is to blame for the low resolution, remember the Madden at 30fps problem?
Hell fucking YEAH! That's why I'm getting a PC again, can't stand this console games at 30fps.Mr. Pointy said:60fps >>>>>> resolution
sinnergy said:Is something like this available for ATI cards?
brain_stew said:No.
Transparency supersampling is nice to try out though, makes a huge difference in games that are alpha texture heavy (games with lots of fences, foliage and the like).
Why?Sir Fragula said:I don't want to get involved either way in the standard console vs keyboard & mouse argument, but I'd rather think one thumb would be FAR more 'responsive' in this situation...
Sir Fragula said:I don't want to get involved either way in the standard console vs keyboard & mouse argument, but I'd rather think one thumb would be FAR more 'responsive' in this situation...
Pantheon Of The Lesser said:i guess the left stick beats the keyboard and the rights stick loses to a mouse.
Purkake4 said:I'm pretty sure you can set multi/supersampling in Catalyst under Adaptive Anti-Aliasing.
Teknopathetic said:The idea that shooters with KBM boil down to who has the best aim is ridiculous (and stupid, mostly stupid).
1v1 Deathmatch requires as much thought and TDM/CTF require as much teamwork and coordination as any other style of online FPS.
Sir Fragula said:I don't want to get involved either way in the standard console vs keyboard & mouse argument, but I'd rather think one thumb would be FAR more 'responsive' in this situation...
clashfan said:I think the PS3 is to blame for the low resolution, remember the Madden at 30fps problem?
Teknopathetic said:I think there's a bit of a misunderstanding with sensitivity here. Having high sensitivity doesn't mean you'll be able to aim faster than someone with low sensitivity. The difference with sensitivity is how people use their hand/arm to aim. People with low sensitivity use big motions with all of their arm to aim, they can still aim very quickly. People with high sensitivity use more of their wrist/fingers and smaller motions. Same result, different style. High/low sensitivity is not an advantage or disadvantage.
Teknopathetic said:I think there's a bit of a misunderstanding with sensitivity here. Having high sensitivity doesn't mean you'll be able to aim faster than someone with low sensitivity. The difference with sensitivity is how people use their hand/arm to aim. People with low sensitivity use big motions with all of their arm to aim, they can still aim very quickly. People with high sensitivity use more of their wrist/fingers and smaller motions. Same result, different style. High/low sensitivity is not an advantage or disadvantage.
Teknopathetic said:One motion does take longer to produce than the other, that's true. However, the other motion cannot be done with as much precision. Even if the two players are of equal skill and comfort, there are limits to human ability.
Teknopathetic said:I think there's a bit of a misunderstanding with sensitivity here. Having high sensitivity doesn't mean you'll be able to aim faster than someone with low sensitivity. The difference with sensitivity is how people use their hand/arm to aim. People with low sensitivity use big motions with all of their arm to aim, they can still aim very quickly. People with high sensitivity use more of their wrist/fingers and smaller motions. Same result, different style. High/low sensitivity is not an advantage or disadvantage.
This is true. It's more related to every individual's nervous system and how it operates with their hands muscles. I've seen people aim very accurately and "fast" with high sensitivity and on the other hand ones who are just as (if not better) accurate and "fast" with using low sensitivity.Teknopathetic said:One motion does take longer to produce than the other, that's true. However, the other motion cannot be done with as much precision. Even if the two players are of equal skill and comfort, there are limits to human ability.
What happened with mod support?Bluemercury said:So the pc version is now superior x10???....nice...
edit:shame on mod support though....
Teknopathetic said:Actually, I think you would be surprised how many *really good* Quake players actually use low sensitivity.
vandalvideo said:What happened with mod support?
WAWA is all you need with Call of Duty anyway. No WAWA = angry vandal.Bluemercury said:oh i meant mod support in cod in general, compared to valve games....they lack variety....and support from the maker.
Teknopathetic said:"Sure. I believe the spectrum is varied. Where one man is dominant with low sensitivity there exists one who is dominant with high. And the truth is as you mentioned before, it's not purely aim that wins games. That kind of makes the whole argument moot. Though if one decided to argue the pointless, I would imagine lesser movements with 100% accuracy would be advantageous to longer movements with 100%. How viable that is to gaming as we know it? Potentially not at all."
Well, setting aside the fact that 100% is impossible, in order to control those smaller, faster movements with the same accuracy you have to slow yourself down. If someone were able to aim at full speed and maintain top accuracy, then yeah that would be an advantage. That just isn't possible, though.
Another quality meltdown courtesy of the PCDF.CultureClearance said:Oh good, I come back to this thread and what do I see? We got a whole page of people exaggerating points I made for the sake of putting me down and making their stance seem more ingenuous.
I can literally quote 10 or so people right now and just say "I didn't say that though, did I?" Even 2 mods quoted me with exaggeration. but what's the point? I guess I jumped into this trap of a thread and shouldn't be surprised that I got my shoes dirty. I play PC games and Console games and have been for 20 years. I played cod4 on both. The game plays better with a controller TO ME and plays too much like everything else with a mouse. It's more like Halo in that sense than it is like L4D. I played Halo on Pc and it didn't play right because it got too twitchy for its own good. I played L4D on a console (very briefly) and that didn't quite play right either. The game requires instant precision and I couldn't get that on my 360. I'm sorry if I offended anyone's "baby" by saying that.
You guys have fun.
Who are you again?CultureClearance said:Oh good, I come back to this thread and what do I see? We got a whole page of people exaggerating points I made for the sake of putting me down and making their stance seem more ingenuous.
I can literally quote 10 or so people right now and just say "I didn't say that though, did I?" Even 2 mods quoted me with exaggeration. but what's the point? I guess I jumped into this trap of a thread and shouldn't be surprised that I got my shoes dirty. I play PC games and Console games and have been for 20 years. I played cod4 on both. The game plays better with a controller TO ME and plays too much like everything else with a mouse. It's more like Halo in that sense than it is like L4D. I played Halo on Pc and it didn't play right because it got too twitchy for its own good. I played L4D on a console (very briefly) and that didn't quite play right either. The game requires instant precision and I couldn't get that on my 360. I'm sorry if I offended anyone's "baby" by saying that.
You guys have fun.
CultureClearance said:The game requires instant precision and I couldn't get that on my 360.
CultureClearance said:Oh good, I come back to this thread and what do I see? We got a whole page of people exaggerating points I made for the sake of putting me down and making their stance seem more ingenuous.
I can literally quote 10 or so people right now and just say "I didn't say that though, did I?" Even 2 mods quoted me with exaggeration. but what's the point? I guess I jumped into this trap of a thread and shouldn't be surprised that I got my shoes dirty. I play PC games and Console games and have been for 20 years. I played cod4 on both. The game plays better with a controller TO ME and plays too much like everything else with a mouse. It's more like Halo in that sense than it is like L4D. I played Halo on Pc and it didn't play right because it got too twitchy for its own good. I played L4D on a console (very briefly) and that didn't quite play right either. The game requires instant precision and I couldn't get that on my 360. I'm sorry if I offended anyone's "baby" by saying that.
You guys have fun.