Lagspike_exe
Member
_tetsuo_ said:What games are you running maxed out at 1280x720 with a 9500GS?
Fixed. 1080p maxed on 9500GS is laughable.
_tetsuo_ said:What games are you running maxed out at 1280x720 with a 9500GS?
Stop this BScharsace said:Did people really think they would make an all new engine when they have been using this one since COD1? IW propbably are working on a new engine, but most likely we won't see it until the next gen. Or maybe they will use id RAGE engine.
Asmodai said:While it's true that most of the games this gen are being made with 360 and PS3 optimization in mind and a PC port is secondary, that's not the only reason visuals aren't keeping pace with the state of the art.
For example, Blizzard and Valve games are optimized to run on as many PCs as possible, laptops, 5 year old desktops, whatever. Starcraft II isn't going to blow people away visually, despite being a PC exclusive. Neither will Diablo III, or the Old Republic, or HL2 Episode Three, etc. Blizzard could care less if graphic whores aren't happy, they're more about making their product available and well optimized to the widest audience possible.
Now the Crysis sequels are focused on consoles, there isn't going to be a straight out graphical titleholder like the original Crysis still is.
I don't believe a single word of this.Frenck said:You're wrong. Consoles are to blame, as always.
The sheer existence of consoles frustrates Blizzard, Valve and Bioware so much that they toned down the cutting edge CG quality graphics of their products. By removing certain graphical features and lowering the polycount of their PC exclusives they want to make a statement about the industry and its dependence on consolisation of superior PC products.
Frenck said:You're wrong. Consoles are to blame, as always.
The sheer existence of consoles frustrates Blizzard, Valve and Bioware so much that they toned down the cutting edge CG quality graphics of their products. By removing certain graphical features and lowering the polycount of their PC exclusives they want to make a statement about the industry and its dependence on consolisation of superior PC products.
What BS? I thought they were using the quake 3 engine?rezuth said:Stop this BS
stuburns said:I don't believe a single word of this.
Valve are cutting down their 'cutting edge CG quality graphics' down because consoles exist? No, just no.
Asmodai said:http://i13.photobucket.com/albums/a267/moskalel/sarcasm_detector.jpg[img]
I'm pretty sure he's being sarcastic.[/QUOTE]
Owned then.
brain_stew said:The fact that the COD games need to include a separate run button on consoles anyway shows just how worthless analog control of movement speed is.
Kibbles said:Don't you press shift and hold w to run on the pc? How is that any better?
charsace said:What BS? I thought they were using the quake 3 engine?
Enosh said:edit: on a related note, IGN reports there won't be a special or prestige version of MW2 for the PC and the game will have a 10$ higer price than other PC games upon release
charsace said:What BS? I thought they were using the quake 3 engine?
mario ate my burger said:Of course there won't be. No PC owner would be stupid enough to buy the prestige version.
Kibbles said:Don't you press shift and hold w to run on the pc? Your complaint... I'm not getting it.
vocab said:I don't get his complaint either. My complaint about the breathe button, and the sprint button being the same on consoles is a legitimate complaint though. Because you have to be really precise on the breathe or you will just unscope and run. It's very clunky.
Asmodai said:It is beyond the comprehension of we console plebs to understand how sprinting with W on the PC is better than clicking the analog on console.
Only those who have achieved a more enlightened state of consciousness can truly understand these matters.
Seriously though, I'd just ignore brain_stew's more outlandish posts. If it doesn't have a quad core and a GTX 295 in it, it's worthless for gaming in his eyes.
brain_stew said:Actual movement direction itself is fully analog with a kb/m ofcourse, and to a much, much greater degree than with a restrictive analog stick.
How often do you find your self needing to move at more than two/three different speeds in an FPS? You'll be moving at full speed most of the time, or really slowly, having a few extra settings inbetween really doesn't add much at all.
I don't know about him, but honestly? The Go 7800 in my 4 year-old Dell can run games like Team Fortress 2, Sins of a Solar Empire, HL2, and Bioshock @ or around 60 fps. Even UT3 gives me good frames@ 720p and that's better than any console._tetsuo_ said:What games are you running maxed out at 1920x1200 with a 9500GS?
charsace said:What BS? I thought they were using the quake 3 engine?
The underlying assumption being that PC gamers are smarter? Funny guy. I heart elitism.mario ate my burger said:Of course there won't be. No PC owner would be stupid enough to buy the prestige version.
brain_stew said:Um, yeah totally explains why my PC is using an E5200. :lol :lol
Stop making so much sense. If everyone accepted this and moved on this shitty thread would die and oh what a tragedy that would be.lowrider007 said:If 600p is what it takes to get the game to run @ 60 fps then that is what I'd honestly prefer tbh, the difference between 600p and 720p is negligible anyhow.
obonicus said:You can change your facing much more precisely, but otherwise the kb has you restricted to moving in one of 8 directions relative to that facing.
SapientWolf said:Stop making so much sense. If everyone accepted this and moved on this shitty thread would die and oh what a tragedy that would be.
Dreams-Visions said:The underlying assumption being that PC gamers are smarter? Funny guy. I heart elitism.
ghst said:guess how many of the world;s best competitive fps players use a thumbstick/mouse combo.
go on.
obonicus said:That the best people at a game designed around kb/m use kb/m shouldn't be too shocking.
ghst said:you're saying cod 4 was designed around kb/m? how about modern warfare 2?
Curufinwe said:Precision in aiming is much more important than precision in movement for FPS games, though.
But using the mouse wheel for Splinter Cell does sound pretty lame. I'm glad I played it on the Xbox.
1680x1050._tetsuo_ said:What games are you running maxed out at 1920x1200 with a 9500GS?
Has to be tried to be appreciated. It is actually a very precise and elegant control mechanic. In fact, I give Splinter Cell high regards in that department. It is one of the few games to do something interesting with the mousewheel, instead of just scrolling through weapons or adjusting zoom.Curufinwe said:Precision in aiming is much more important than precision in movement for FPS games, though.
But using the mouse wheel for Splinter Cell does sound pretty lame. I'm glad I played it on the Xbox.
Draft said:Has to be tried to be appreciated. It is actually a very precise and elegant control mechanic. In fact, I give Splinter Cell high regards in that department. It is one of the few games to do something interesting with the mousewheel, instead of just scrolling through weapons or adjusting zoom.
obonicus said:Will you please explain how that's relevant? He's saying that you get finer directional control out of keyboard. That's plainly false. Keyboard can give you 8 different directions, analog stick can give you much more.
Gully State said:This is absolutely wrong and people need to stop using this poor argument. If movement was only wasd vs analog then you might have a point. But movement is a combination of both analog sticks/kb & mouse in a fps. You can make way more precise and quick changes in direction with a kb/mouse combo than dual analog.
You can change your facing much more precisely, but otherwise the kb has you restricted to moving in one of 8 directions relative to that facing.
obonicus said:I'll requote myself:
We are, indeed, talking only about wasd as opposed to the combination, because these are separate controls. You could theoretically have an analog stick (or any sort of analog controller) input for movement + mouse for facing.
OuterWorldVoice said:This was a terrible thread to begin with - let us be clear: An objectively handsome game being assaulted for using a simple resolution solution to enhance its already good looks (frame rate/shader perf, etc) and now the entire thread has fallen firmly into Clown School.
We know PCs have higher resolution.
We know consoles are simple and convenient to use.
We know mouselook is more accurate.
We know analog sticks are comfy.
We know that many gaf-ers prefer one over the other for a multitude of reasons.
We know that lots of people play and enjoy both.
Just let this thread DIE. It is worthless and we are all stupider for participating in it.
Gully State said:But in the case of FPS, movement isn't restricted to just wasd and the left analog. It's dual analog vs mouse and keyboard. You can't just ignore a heavy component of movement just to fit your argument.
ghst said:i miss the old outerworldvoice. so full of pomp and vigor he was. not this broken husk, clamouring for peace.
obonicus said:I'm not ignoring anything. Are you saying that mouse + keyboard is superior, or even equivalent to say, analog + mouse for movement? I'm not really going out on a limb when I say that keyboard's 8 directions is less freedom of movement than however many directions you can move with an analog stick. Again, though, for most games it doesn't matter because you're pretty much limited to 8 ways in most FPS.
Let's take a vote.OuterWorldVoice said:This was a terrible thread to begin with - let us be clear: An objectively handsome game being assaulted for using a simple resolution solution to enhance its already good looks (frame rate/shader perf, etc) and now the entire thread has fallen firmly into Clown School.
We know PCs have higher resolution.
We know consoles are simple and convenient to use.
We know mouselook is more accurate.
We know analog sticks are comfy.
We know that many gaf-ers prefer one over the other for a multitude of reasons.
We know that lots of people play and enjoy both.
Just let this thread DIE. It is worthless and we are all stupider for participating in it.
Gully State said:So you're saying that turning is not a component of movement?
Companies like Valve and Blizzard are not in the business of toning down their games for everyone. They instead use highly SCALABLE engines. Left 4 Dead or Half-Life for example can run on low end hardware and it will play fine, however if you have a high end machine, the game looks amazing.Frenck said:You're wrong. Consoles are to blame, as always.
The sheer existence of consoles frustrates Blizzard, Valve and Bioware so much that they toned down the cutting edge CG quality graphics of their products. By removing certain graphical features and lowering the polycount of their PC exclusives they want to make a statement about the industry and its dependence on consolisation of superior PC products.
Dax01 said:Let's take a vote.
obonicus said:I'm sorry, are you even in this discussion? Where did you get that from? Was it because I pitted a mouse against a mouse for turning?