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Mortal Kombat X |OT| This is NOT a Brutality. This is a FATALITY

March 1st Balance Patch notes from Perfect Legend.

General Gameplay Changes
- Normal attacks. Deal less chip damage across the board
- Less meter gain
- Multi hit special moves don't build meter anymore
- Breaker deplete stamina for both players
- njp are punishable on the way up
- jump back attacks are more negative on recovery
- trip guard is more like MK9
- Clock runs in real time
- Throw interactables can be directed
- There are hit sparks to let us know if we have punished the opponent or not on whiff/block
- Brutalities is easier to do.
- Command grab moves combo on hit (but only ex moves)
- hit box improvements all better

Jason
- b1 is faster and hit box is better. 9 frames good range.
- Machete toss has better recovery. ex too
- Across the board his down moves are all faster
- b122 is easier to combo. no run
- bear hug in ex he can control where he throws you
- Relentless has been buffed. Does more dmg depending on his health
- f44 has better combo ability
- b3 hit box is better and new extensions. b3 grab or b3 overhead.
- f3 is + on block
- dmg/healing buff last longer. dmg buff breaks armor. healing builds hp and meter

Kenshi
- faster pokes overall. d1, d3, d4, b1. Better recovery on hit and block on normals
- f4
- possessed teleport let you do normal jump in attacks
- f21 string
- Grab string mb lets u combo
- Sword reflect parries stuff
- Balance
- Shoulder charge does 8% dmg now

Kung Lao
- j2 hit box adjustment
- ex orbiting hat has more adv on hit. easier to do combo
- J2 enhanced teleport grab is combo

Jax
- increased dmg scaling on overhead dash and gotcha grab

Kitana
- d3 is 6 frames
- ex glaive is less adv on block
- 4 is + on block
- Assassin sharpen last longer, ex sharpen start up is faster

IT will be harder for chars to low profile stuff

Mileena
- b12 is -1 on block now, Active frame is adjusted. ITs whiff punishable now
- variation 2 pounce range increased by a lot
- low grab is faster is variation too. d3 to low grab is a tick throw
- d1 is 6 frames

Takeda
- Ronin overhead is slower. 15 frames instead of 12
- d1 is 7 frames
- uppercut is faster
- f4 is + on block
- Ronin blade recall on block doesnt break armor and hits once

Subzero
- Ice clone can be thrown downward now
- Aura makes slide freeze you when it hits. *unbreakable is godlike)

Kano
- Air ball is a overhead
- choke hit adv is better. -6 on block
- ex knife uppercut in cutthroat armor now
- b1 is a overhead now
- Cybernetic up laser is faster
- upball hits on first active frame
- Command new string 22 advancing tring
- b131+3 is a new extension. MB for combo

Johnny Cage
- d4 block disadvantage is more negative. no more machine gun d4
- d3 is faster. 7 frames
- jump 2 hits more consistently against crouching chars
- Fisticuffs changes. speed bag faster start up. Throw is 17% red shadow throw. Dmg is more 3 instead of 2. when hes buffed he gets the grab

Cassie
- flip kick is 7 frames now
- ex one lost armor
- nut punch hit advantage no longer varies based on height.
- brawler. enh grab do more dmg and on hit and they have armor.
- input for b2 is changed

Jacqui
- bf2 is now less punishable. slightly negative. ex one is safe. more push back. better armor now
- a lot of hit box changes
- hit adv frames are better and easier combos
- increased hit adv on straight shot gun
- 23 string last hit is low

Kung Jin
- f4 is + on block
- small frame changes on strings. strings +2 are +1 now.
- Hit box changes missing duccking opponents will hit now

Tanya
- Kobujutsu ex rekka armor is gone.
- ex tonfa toss is neutral on block
- b1 is slower by 1 or 2 frames. 11 frames
- dragon naginata do more dmg
- pyromancer. fb recovery decrease
- gameplan is the same but shes normalized

Sonya
- Grenade's don't bounce anymore
- reload is faster.
- when they reload they get hit they still get grenades
- ex reload no logner puts out 3 reloads
- scaling on grenades have been increased
- Less dmg

Scorpion
- Ninjitsu. f2 2nd hit is overhead.
- special cancel sweep
- 214 is + on block has gap
- 21/11 is + on block
- 3 is faster on start up. Anti air/whiff punish

Erron Black
- Command grab. reaches further and start up is faster. Long range tackle
- ex sand grenade less adv on block. more + than in beta
- d1 is 7 frames
- hit adv is better so marksman cancels are easier

Ferra/Torr
- New moves: ex versions of low and overhead girl toss pop ups for combo. Very negative on block up close.
- VIcious ex boss toss reaches entire screen does hella dmg
- Can back dash her string (b12121 into overhead)
- Lackey tackle is punishable now on block
- d1 without ferra is more negative on block it was + 2 on block.
- Cannot use f2 twice in the same combo anymore.

Predator
- HQT lasers deal less dmg across the board
- Cancels into laser are less positive no more guaranteed block strings
- Warrior bf1 back fist is faster. (wake up attack he needs)
- self destruct is faster

Shinnok
- same teleport change as Kenshi
- bone hands is faster start up and recovery
- uppercut is high instead of mid

Liu Kang
- dualist dmg buff doesnt go away on hit
- mb fly kick in dragon fist is 0 on block now

Ermac
- f43 is overhead and its safe
- b2 charge is more + on block
- b1 is faster and its high now. Anti air move and newer combos
- Flight command for spectral is down up block
- Mystic push and ex push are safer

Kotal Kahn
- f4 is +
- j1 is adjusted. Easier to anti air
- Sun dial goes through ice clone

Reptile
- ex invis has more block recovery
- speed up move is faster start up

Dvorah
- faster start up on reversal
- brood mother faster cool down on crawler
- big leg is high and +

Raiden
- f4 is + more on block
- b11 is better vs crouchers
- f12b2 no gap
- lightning traps stay longer. 10 seconds

Quan Chi
- faster start up on ex sky drop
- less block adv on ex rune but you can delay it. hes + if he delays the ex
- enhanced skull works as +
- less hit adv on trance.
- Combos arent big with summoner anymore
- Sorcerer armored portal spell takes longer.
- Purple spell drains meter on block.

Goro
- Walk speed and run speed have been increased uh oh
- f4 is more + on block

Tremor
- up rock has more recovery for him
 

WhiteWolf

Member
So pumped for XL.

Quick question, is there really any incentive to staying with a faction even after maxing it out? I have only been with Lin Kuei since launch.
 
So pumped for XL.

Quick question, is there really any incentive to staying with a faction even after maxing it out? I have only been with Lin Kuei since launch.
Only in so much as switching will lose your rank with THAT faction (you lose the Faction Kill fatalities you've earned). They are super quick to level up, though, so really, might as well just switch as you see fit after doing the achievements/trophies.
 

J_Viper

Member
Apologies if this has been asked before, but the Scorpion/Sub costumes for Cassie and Jackie are still pre-order bonuses for KP2, right?
 
thinking of double dipping on PS4 when MKXL releases (i bought it for Xbox One at launch). is there anyway I could download a save file with everything unlocked? i don't even care about trophies, i just don't want to unlock all of those damn costumes again...
 
Okay just bought the KP2 this means I'll get the pit stage right? Or was that just a free update come March 1st. I'm asking cause I'm just buying the KP since I have MKX already with all the dlc characters
 

stn

Member
Cyber kano finally has an overhead now? And b1? That sounds to good to be true
Cyber Kano actually got badly nerfed. His B1 is -8 on block now and F4 is also negative, he pretty much has really shitty pressure. At this point its basically CT > Commando >>>>>>>>>>>>>> Cyber. The only purpose of the variation now is to counter-pick GM Sub-Zero.
 

stn

Member
Apparently the mobile game unlocks some new skins for the console game. Undercover Cassie and Cybernetic Jacqui.
 

CD'S BAR

Member
Damn Leatherface is fly as hell. Might be my new main. Only tried one variation of each of the new guys but they all feel solid as hell. Kombat pack 1 guys were good but these are significantly better imo.
 
Why the hell do netherrealm have to change a characters inputs for special moves from pervious versions, I've got to unlearn all the muscle memory I've had for cyrax since the days of mk3, its just unnecessary and annoying.
 

vg260

Member
Why the hell do netherrealm have to change a characters inputs for special moves from pervious versions, I've got to unlearn all the muscle memory I've had for cyrax since the days of mk3, its just unnecessary and annoying.

What were the old motions? Some had to be changed from old games due to the dashing/running commands.
 
What were the old motions? Some had to be changed from old games due to the dashing/running commands.


Didn't mk9 have dashing, they're were back back motions in those games.
His teleport and air grab motions are reversed so his teleport motion does an air grab in this game
 

Sub Zero

his body's cold as ice, but he's got a heart of gold
New mobile costumes are now unlockable. You have to win 3 multiplayer fights with Jacqui and Cassie on your team to unlock them. Took me less than 5 minutes
 

vg260

Member
Didn't mk9 have dashing, they're were back back motions in those games.
His teleport and air grab motions are reversed so his teleport motion does an air grab in this game

I don't really recall.

New mobile costumes are now unlockable. You have to win 3 multiplayer fights with Jacqui and Cassie on your team to unlock them. Took me less than 5 minutes

Is this on iOS? I don't see anything on Android.
 

stn

Member
Its also out for Android, just search Google Play. I just unlocked both costumes myself. Now to delete the mobile game (again) and hopefully never have to re-install it!!
 

vg260

Member
Where do you do this in-game in the app? I did all the stuff for the previous unlocks, but can't find them to use? Are they automatically enabled in the app?

Is there a special thing you need to do, or just win three with any versions of those characters on your team?
 

stn

Member
Where do you do this in-game in the app? I did all the stuff for the previous unlocks, but can't find them to use? Are they automatically enabled in the app?

Is there a special thing you need to do, or just win three with any versions of those characters on your team?
You go to "faction wars" and select online. From there, pick the first battle that has only one match and one difficulty star. Beat it three times with Jacqui in your team, then three times with Cassie in your team (or both at once if you have them already and they're strong enough). They don't have to be used in match. And yes, any version of each character will do.

EDIT: BTW - anyone want to do the ranked achievements and hot shot Johnny skin on XBox One? Still haven't done it, lol. Would reallllllllllly appreciate the help! I'll be playing tonight anyway, message me ASAP!
 

Alszem

Member
Great. I didn't know there were costumes only unlockable via the mobile game.

And my WB account doesn't work anymore for some reason.

That's great.
 

Ont

Member
The netcode seems much better now, it felt good as Killer Instinct. I think it is finally time to start playing this game.
 

CD'S BAR

Member
Team battle actually works now. I like it, wish there were a way to spectate the matches of your teammates though. At least you can see their health bars.
 

mdsfx

Member
WTF is going on. I'm on PS4 and have already downloaded and installed the patch after buying MKXL. I can't access any online modes at all. They are all red and not selectable at all. All 4 new characters are not selectable either.

Edit: Played around in the store and re-downloaded my previously-purchased content. Now everything is unlocked. ohhhhhhh K.
 

Khezu

Member
It might have been still installing, that was a issue with vanilla MKX, where you could sorta play the game with out it fully installed, but certain things were red and unusable, and you could only select a handful of characters.
 

AlexBasch

Member
Jesus goddamn Christ.

I got this game during the last promo and holy fuck, I'm getting floored in Hard difficulty. It's almost as if...this played like Injustice! D:

Been trying to distance myself from the stuff I used to do in MK9, in which even in very hard, I managed to beat the CPU.

And boy, getting stun locked and infinite combo'd by Kenshi is hard. At least I have won like two fights out of 30-40 so far, but I really gotta work on this game, I gave up on Injustice, but I won't with this one.


Specially because Injustice was free with a XBL glitch and I spent money on this, so...
 

vg260

Member
You go to "faction wars" and select online. From there, pick the first battle that has only one match and one difficulty star. Beat it three times with Jacqui in your team, then three times with Cassie in your team (or both at once if you have them already and they're strong enough). They don't have to be used in match. And yes, any version of each character will do.

EDIT: BTW - anyone want to do the ranked achievements and hot shot Johnny skin on XBox One? Still haven't done it, lol. Would reallllllllllly appreciate the help! I'll be playing tonight anyway, message me ASAP!

I got them. Thanks. I was looking for a special call out for them in the app, not realizing there wasn't any kind of indication.
 

Ont

Member
yeah this netcode is excellent, I have played 20+ matches and no sign of a lag whatsoever.

Massive problems with Alien match-ups.
 
I've been an Ermac Mystic player since the game came out (against everyone's better judgment) - just feeling like he played the way I naturally play. Some simple mix-ups (overheads/low starting combos), some fairly easy bread n' butter combos that I can reliably pull off, the ability to combo into an x-ray if necessary to close out a match and access to a stun special + a teleport special...

...but with MKXL, something about comboing off of those hovering bombs makes me want to learn Cyrax hard. I came up with this combo, which I'm sure is nowhere near optimal, but it's just so fun.
https://account.xbox.com/en-ca/game...red&scid=1a930100-429f-476c-bfaf-f01b3c1f5b39
 

Couleurs

Member
I can't find the $25 XL upgrade pack on psn at all. When is it supposed to be available?

It was on the PSN store yesterday but got pulled for some reason, so just Kombat Pack 1-2 are there right now. Not sure if there was a problem with it or what, but hopefully it'll be back soon since I was planning to grab it tonight.
 
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