Death_Born
Banned
RagnarokX said:
Samus is in morphball mode and controlling the mech, I think. We saw her doing something like this in the previous trailers.
Wait....
Metroid Prime Ride Armor!?
YEAAAAAAAAAAAAAAAAAAAAAH!!!
RagnarokX said:
Samus is in morphball mode and controlling the mech, I think. We saw her doing something like this in the previous trailers.
EphemeralDream said:The last fanboy is in captivity. The galaxy, is at peace.
oh shit.. her eyes scared me there..Wii said:
Reflection is next gen
And look, Metroids in the bottom corners of the visor!
EphemeralDream said:The last fanboy is in captivity. The galaxy, is at peace.
*jumps*Wii said:The old one is scarier
If Nintendo came to you and said, "We really liked the Prime series, and we want to a boxed set of all three games, but we'd need you to adapt the first two games to the Wii-mote." How long would it take to adapt those old games to the Wii-mote?
Oh, you're talking about code that's six, seven years old, so I can't answer that without diving into it.
Though for the Tokyo Game Show, a couple years ago, we did take Metroid Prime 2 code and adapt it to the Wii controller, and that took a couple months. But to really do it right, and really incorporate all the features of MP1 and MP2, it would take a while. It's just hard to really answer that without diving into it.
It's a great idea, though.
Play: Youve shown a version of Metroid Prime 2 that used this control scheme at the Tokyo Game Show, and Capcom is now re-releasing Resident Evil 4 with Wii controls. Is that something youve thought about doing with Metroid Prime 1 and 2?
MK: You know, thats not a bad idea. Would you think that would be something of interest to the Metroid audience?
Play: Absolutely. It would be hard to go back to the GameCube versions after getting used to this control scheme.
MK: Well, thats something to think about!
LCGeek said:I love retro's work but I may as well get the inevitable troll comment out the way, still looks like a gamecube game
Death_Born said:Wait....
Metroid Prime Ride Armor!?
YEAAAAAAAAAAAAAAAAAAAAAH!!!
Takuhi said:Man, I wish.
That mech suitIt's so über-badass in the game. I asked if Samus would ever be able to ride it, and the answer wasbelongs to one of the other Hunters..alas, no
TheWolf said:shit i cannot wait. the new musical score sounds like it's going to be awesome. they answered all the questions correctly.
Takuhi said:Man, I wish.
That mech suitIt's so über-badass in the game. I asked if Samus would ever be able to ride it, and the answer wasbelongs to one of the other Hunters..alas, no
beelzebozo said:i wish the graphics retards would champion another cause. it ruins the air of metroid love up in this piece
They're retreating into the hills!Tristam said:Well they picked a strange thread, since Corruption looks awesome.
Alkaliine said:Did you manage to see Rundus?
And can you give me some impressions on:
1. The music quality
2. The controls (compared to other Wii FPS)
Please?
That would be so good if you could.
Takuhi said:Man, I wish.
That mech suitIt's so über-badass in the game. I asked if Samus would ever be able to ride it, and the answer wasbelongs to one of the other Hunters..alas, no
Tristam said:The controls were already addressed here.
But I would like to know the quality of the voice acting and the music.
No kidding. The amount of xbox fans coming in here is ridiculous. Obviously Wii isn't on the same level but Retro has done a great job with the series...save Prime 2. That made me physically ill.Alkaliine said:
CrushDance said:No kidding. The amount of xbox fans coming in here is ridiculous. Obviously Wii isn't on the same level but Retro has done a great job with the series...save Prime 2. That made me physically ill.
Tristam said:Hell, I thought that was a strong point of Echoes. The dark world was so oppressive, intense, and extremely stressful.
CrushDance said:No kidding. The amount of xbox fans coming in here is ridiculous. Obviously Wii isn't on the same level but Retro has done a great job with the series...save Prime 2. That made me physically ill.
Alkaliine said:Did you manage to see Rundus?
And can you give me some impressions on:
1. The music quality
2. The controls (compared to other Wii FPS)
Please?
That would be so good if you could.
Alkaliine said:Yeah yeah I know but i just want to know more. :lol
That reminds me.
Takuhi, was there a lock on button (with Z) in the demo, or did they remove it due to the accuracy of the controllers? If it does still exist, did you use it often?
Takuhi said:Yeah, I think Rundus was the third Hunter? He didn't appear as much in the demo as the other two.
1. The music was great in the first level. There were a lot of event scenes and it was particularly intense in those, but even in actual gameplay the music was much more active and upbeat overall than Echoes' ambient BGM. In the sky ruins area (which was the second level of the demo, but not the second area of the game) it was much more ambient, mostly just wind sounds. One of the Nintendo guys was raving about how amazing it sounded with the surround-sound headphones, but it was in mono in the demo for some reason.
2. I haven't played all the Wii FPS's, but I'm not aware of any that use this particular control scheme. Like most games, you move along your current axis with the analog stick (forward, back, and side-to-side), but you can also lock into an object with the Z-trigger (I think?) in which case you move only in relation to that object, so by pressing left and right you will circle around whatever you have locked in, and of course it will always be at the certain of your screen for targeting.
You always aim by pointing directly at your target, and there is NO lock-on targeting or aim assists. You aim freely within your bounding box and move the camera by pointing towards the edge of the screen. There are three levels of sensitivity to this, which vary the size of the invisible bounding box and the speed at which you turn. I think the Standard setting is typical FPS speed and sensitivity, but advanced is crazy fast, allowing you to turn 90 or 180 degrees in fractions of a second. I never set other games on fast sensitivity settings because it looks jerky and disorienting, but for some reason, Corruption works great on the Advanced setting. It has something to do with the way the movement smoothly accelerates and decelerates, I think. Or maybe just the level of fine movement you can make with your whole arm as opposed to just your thumb.
Wow, got a little wordy there. Short version: Best first-person controls I've ever experienced on the Wii, and dramatically superior to Prime 1 and 2 GameCube pad controls.
Takuhi said:I think I hit that in my crazy-long post above (I'm passionate about this one, okay?) but yes and noyou can use the Z button to lock onto objects for the purpose of moving in relation to them and keeping them centered on the screen. But there is no auto-targeting for locked-on objects (although maybe that's an option in the grandma-friendly Basic control mode?).
DefectiveReject said:I couldn't see them, so i'm asking for your overall impression of the game, graphics, audio, control, any little touches you noted, Anything.
I wonder what these WiiConnect24 features are going to be?
I'm very happy with the new screenshots though
Lord Phol said:Just got a quicky, do you have to finish the other games before atempting this one?
Story-wise that is (Prime, Prime 2, Hunters).
This games is actually turning out pretty darn groovy,
and I'm starting to get the Metroid vibes here. :3
Takuhi said:No problem, I'm happy to elaborate.
Here's a bonus question from the interview.
Play: I was wondering if you could elaborate a little bit on the previously mentioned WiiConnect24 features?
Retro: No.
[laughter]
[awkward silence]
But they said later that they would probably be able to talk more about it at E3.
Alkaliine said:Oh I see. So iit is somewhat similar to prime in that the focus is placed on the single target, and you move in relation to that target (so moving left or right will strafe around the target in a circle) BUT unlike Prime, you still have to aim you shots manually at the target.
Takuhi said:No problem, I'm happy to elaborate.
Here's a bonus question from the interview.
Play: I was wondering if you could elaborate a little bit on the previously mentioned WiiConnect24 features?
Retro: No.
[laughter]
[awkward silence]
But they said later that they would probably be able to talk more about it at E3.
!!! My long awaited samus tentacle rape fantasy is finally coming true.Wario64 said:
Seraph830 said:!!! My long awaited samus tentacle rape fantasy is finally coming true.
Takuhi said: You can waggle the Wiimote to jump as a Morph Ball without planting a bomb. (Although you still need bombs to double-jump.)
JDSN said:Hey Takuhi, any comments about the voice acting of the game?
Takuhi said:Yes, exactly. And that is also how you lock on with stuff like the grappling hook.
A few other things I noticed since y'all have made me dig out my Metroid notes:
You can waggle the Wiimote to jump as a Morph Ball without planting a bomb. (Although you still need bombs to double-jump.)
They implied that you can use the ship-control visor to order your ship (from the ground) to do strafing runs on foes.