I like the english lyrics, my only problem with them is the "but the truth is that i'm only one girl" part because, well
It's pretty interesting when you know it was never meant to be a translation of the japanese one, they gave the artists the melody and some vague instructions bout what the song is about and then they came up with their own lyrics, some people even say that english lyrics is 2B's POV and japanese ones are 9S's (woth chaos language being a2 i guess)the point is, they gave the same "feeling" for 3 different singers and that's how they translated that into the lyrics(and chaos language gibberish) i'm kinda dissapointed the chaos language version doesn't have the crying part though :/
I was driving home from work yesterday and listening to the soundtrack, and the full mix version of Weight of the World came up. I started crying when it got to the chanting.
Holy fuck what game did i just play? The tonal shift from Route A/B to C/D was mind blowing. How can a game starring completely of machines and androids express such thought provoking themes of free will , identity, and causes and effects of human society?
If this is the norm of Yoko Taro, consider me a fan and waiting for his next game!
Also I found the music changing to a dark tone whenever a messed up story revelation in a side quest is revealed to be a nice touch. And goddam, this soundtrack is beautifullll
I'd double dip for it if they did actually put it on Switch. Although I would have my concerns on performance. The PC version isn't exactly great in the performance department, but maybe they could find a way to make it work.
It was just such a major triumph in pretty much every regard. The music, characters, voice acting, writing, setting and atmosphere were top class. The various themes the game tried to impart were actually pretty meaningful (the game's depiction of prejudice blows my fucking mind). And the twists. My God. Some of them aren't even that difficult to figure out, but they were always so fucking hard hitting. This is a game where the Commander can deliver a cheesy line like "2B, 9S... don't die on me", but it's also a game where ending D happens. The gameplay, while not even close to being deep, is still really fun for the most part. I got burnt out on open world games a while back, but I actually liked exploring the different areas. I think it's because of the linear set pieces that keep things focused. Character building was also really solid as well, and I had fun pushing the various playable characters to their absolute limits.
The game was just... unrelentingly evocative, full of charm and sadness. Easy GOTY, and one of the best games I've ever played. Sad I missed out on the discussions
This. A thousand times, this. Kyle McCarley's voice acting gave me chills. Ending E was really satisfying, but I think I prefer Ending D overall. It's a really good conclusion to 9S's character arc.
So real talk and this might sound like hyperbolic fandom but those words pulled me out of depression and made me take hold of my life. Seriously I needed the framing, I needed the framing to justify my own failures and existence. Even if I wasn't in love with the stories or the characters, that line literally saved me. I have problems with Nier automata, like I think the gameplay is too simplistic and not every story beat works as intended for me... but every nitpick I have doesn't matter in the slightest.
Even as a fan of the original, who really heavily connected to the character of Emil. It was just masterful, everything about Automata from a creative perspective is just so masterful.
I like the english lyrics, my only problem with them is the "but the truth is that i'm only one girl" part because, well
It's pretty interesting when you know it was never meant to be a translation of the japanese one, they gave the artists the melody and some vague instructions bout what the song is about and then they came up with their own lyrics, some people even say that english lyrics is 2B's POV and japanese ones are 9S's (woth chaos language being a2 i guess)the point is, they gave the same "feeling" for 3 different singers and that's how they translated that into the lyrics(and chaos language gibberish) i'm kinda dissapointed the chaos language version doesn't have the crying part though :/
I think even applies to the non-hostile machines you encounter too. I was okay with a couple of them (Pascal) but I felt the rest were primitive, and that they were only play-acting at being human. They didn't matter to me to the same extent as the androids, who from my perspective were "just as good" as humans. Not only that, I laughed when I slaughtered the machines who swore revenge on me. I bought a chip that made them literally scream in pain after being hacked. I scoffed at the idea of the idea of machines building a families and communities, mostly because of how they looked and sounded.
This is literally how prejudice works. "You're one of the good ones; the rest are terrible." is a mindset I literally had about Pascal. But then the reveal that the YorHa units literally share the same machine cores as the machines and it's fucked up.
Damn straight we did. I only watched the first game, but I'm completely hip. When I first came across Devola and Popola, my first instinct was to give them a nasty look, well aware of what the models in the first game did.
After all, surely they were up to no good.
I believe the hate and distrust I had for them was so strong that I may have actually deluded myself into believing that that ominous music (The one that plays when the quest takes a dark turn or twist, Color of Depression) played after completing one of their sidequests. Because I've looked for all the quests related to them, and beat the game and its sidequests twice, and I just can't find it. So yea... that happened.
But yea, here I am, just waiting for them to reveal their true colors. From the time when 9S wakes up to their bemused faces, to the time when they stand in front of me as I arrive at the Tower, perfectly mirroring their unexpected appearance in the first game.
Of course, as we all know, there was no deceit to be wary of, their intentions were pure all along. Disillusioned by my distrust of the other D & P, I was no better than the androids that discriminated against them. Their only crime was sharing an appearance with those who essentially led humanity to extinction. I think what sucks even more is that if you were in their world, you'd probably still have some subconscious bias against them regardless.
What pisses me off even more is how excessive the discrimination was. It wasn't bad enough that everyone blames them, but they went and programmed them to feel guilt for actions they never took. And on top of that, said guilt led them to help 9S, except they're not privy to the fact that 9S is growing increasingly insane, and ends up deciding he wants everyone dead later on, so D & P nearly would have fucked up again if it weren't for A2 being there to stop him.
People talk about Pascal's tragic arc often, but D & P got me real good on several levels. I feel that it's likely because not as many people played the first game, so while they see a tragic story, it doesn't really come across just how fucked up this sort of fanservice actually is for those familiar with the first game.
I think even applies to the non-hostile machines you encounter too. I was okay with a couple of them (Pascal) but I felt the rest were primitive, and that they were only play-acting at being human. They didn't matter to me to the same extent as the androids, who from my perspective were "just as good" as humans. Not only that, I laughed when I slaughtered the machines who swore revenge on me. I bought a chip that made them literally scream in pain after being hacked. I scoffed at the idea of the idea of machines building a families and communities, mostly because of how they looked and sounded.
This is literally how prejudice works. "You're one of the good ones; the rest are terrible." is a mindset I literally had about Pascal. But then the reveal that the YorHa units literally share the same machine cores as the machines and it's fucked up.
Another example is how many robots you really just don't have to kill, but you just assume you do. Even when you realize, you'd probably do it anyways, because why not? They're machines, a stepping stone to that sweet exp and/or Machine Cores.
The entire first few hours just made me feel so bad about killing and doing horrible shit, that the moment I noticed the tank wasn't attacking me, I questioned for a good 2-3 minutes if the game wanted me to kill the tank or not. I didn't in the end, but i was scared "would the tank come later and beat my shit?", "did the tank have more importance if i did kill it?", etc.
I think making the player feel that anxiety was genius, especially considering the downright unnerving nature of the otherwise non-violent amusement park area.
i definitely feel some strong things about this game, but i think a lot of the impact of the question of the 'worth' of the robotic life v android life was blunted for me because i already thought philosophically largely along the lines of All Life Presenting As Life Is Worthy anyway (mixed with the metafiction of, well, also they're just characters in a game and all roughly equivalent in any event)
That nier still touched me despite all that is a really good testament to how strongly it is constructed and all comes together