First impressions: Played for an hour and a half, maybe 20-30 minutes of that was on Demontower.
So far, just opening set-up type stuff, with maybe a few hints at the plot. I think the first major plot-related event in the game is about to happen
If you're wondering what type of game this is, it's very much a narrative-driven adventure game with light platforming elements. So beyond reading dialogue, there's some puzzle solving, some running around town, and at one point a little rhythm minigame. I assume once the story heads into the woods, there will be a bigger focus on platforming.
Dialogue is great, and they've managed to squeeze out a lot of personality even from Mae's little cat face. I can relate to the whole "returning home after college, everything feels so different but also the same" theme going on.
Visually the game is gorgeous, but I think my labtop is having trouble running this. Either that or Mae moves really slow. I'm noticing minor stuttering at times but other than that the speed is consistent which makes me unsure. Load times are killer though. In a bad way. There's a lot of load times and some of them are pretty long. It may just be my labtop being shit but it's kinda taking me out of the experience.
On Demontower, it's kinda like a Hyper Lite Drifter in terms of combat (slashing+dashing), just with partially randomized dungeons. I thought it was a roguelike at first but if you die you only go back to the start of the floor so it's not that punishing. I was into it for a bit but then I noticed that whenever you get hit, you get stunned for the entirety of your invincibility duration. In other words if an enemy gets on top of you the only thing you can do is dash away or else it will stunlock you and you'll rack up lots of damage really quickly. It's fucking obnoxious. Also your combat options never seem to expand beyond just slashing at things. It's fun for a little bit but I don't think I'll be going back to it.
That's clearly just placeholder dialogue. So far for me dialogue is the game's strong suit, so I wouldn't judge anything based on an incomplete build.
So far, just opening set-up type stuff, with maybe a few hints at the plot. I think the first major plot-related event in the game is about to happen
the party.
If you're wondering what type of game this is, it's very much a narrative-driven adventure game with light platforming elements. So beyond reading dialogue, there's some puzzle solving, some running around town, and at one point a little rhythm minigame. I assume once the story heads into the woods, there will be a bigger focus on platforming.
Dialogue is great, and they've managed to squeeze out a lot of personality even from Mae's little cat face. I can relate to the whole "returning home after college, everything feels so different but also the same" theme going on.
Visually the game is gorgeous, but I think my labtop is having trouble running this. Either that or Mae moves really slow. I'm noticing minor stuttering at times but other than that the speed is consistent which makes me unsure. Load times are killer though. In a bad way. There's a lot of load times and some of them are pretty long. It may just be my labtop being shit but it's kinda taking me out of the experience.
On Demontower, it's kinda like a Hyper Lite Drifter in terms of combat (slashing+dashing), just with partially randomized dungeons. I thought it was a roguelike at first but if you die you only go back to the start of the floor so it's not that punishing. I was into it for a bit but then I noticed that whenever you get hit, you get stunned for the entirety of your invincibility duration. In other words if an enemy gets on top of you the only thing you can do is dash away or else it will stunlock you and you'll rack up lots of damage really quickly. It's fucking obnoxious. Also your combat options never seem to expand beyond just slashing at things. It's fun for a little bit but I don't think I'll be going back to it.
So the launch was a bit of a disaster.... I played briefly last night but between seeing lines like "I have no more dialogue, sorry", "This convo needs to be longer" and "insert random emoticon here" it left me feeling like the dialogue really doesn't matter that much if it can just be filled in with "whatever" at the last second.
I stopped playing because I saw a note they sent out saying a couple month earlier build was released instead of the final game. And I didn't honestly know whether a lot of what I was seeing was unfinished or just bad. So I don't know whether I should be judging it yet.
Though the music is bad. As a Kickstarter backer at the soundtrack tier that is a REAL bummer. Sounds like beginner level stuff and I had higher hopes.
That's clearly just placeholder dialogue. So far for me dialogue is the game's strong suit, so I wouldn't judge anything based on an incomplete build.