Oni Link 666
Member
Has anyone else had the web browser crash whenever they close the system with the browser on and then open it and hit reload? It happens to me all the time.
Glix said:I love the 3D classics and understand they need to be fully reprogrammed....
Kirby is pretty cool BUT...
a. They couldn't make it widescreen? Considering they are re coding the while thing, I don't understand how making it 16:9 could be that hard. On this point I could not have enough info so feel free to flay me.
b. Parralax. If you are going to remake this game, and reprogram it, there seems to be NO reason why you can't make the different background layers move at different speeds. Considering you can pick up on the 3D effect, and see the depth between the front layers and the back layers, it is extremely jarring and weird that they move across the screen at the same speed.
I feel that this needed more time in the oven, or perhaps was not a perfect candidate for the 3D classic treatment.
MvmntInGrn said:Up to level three, doesn't control like any Kirby game I've played but I've go the hang of it now. Out of curiosity, did the original game have a save feature and when did the game normally save? (here it saves after every level).
MvmntInGrn said:Also, the game lets you configure the buttons however you like and adjust the 3D intensity. I do find it odd that the game instructs you to put the 3D slider all the way up and then adjust the in-game slider (isn't this the point of the physical slider?).
You will love it.MvmntInGrn said:Never played Kirby's Adventure, seems like a great first way to play it. Here I go
I asked because someone went on and on in another thread that Kirby wasn't using polygons and was just 2D sprites in various layers unlike a couple of the other 3D remakes.Nuclear Muffin said:That's not surprising at all. This is a complete remake which...
uses flat polygons with high res textures (ALA Paper Mario) rather than sprites. What, you think they took the NES ROM and flicked a switch to magically make it 3D?
It is not a "lazy port" in the slightest. The engine would have to be completely rewritten and the game rebuilt from the ground up with the graphics completely replaced by flat polygons. It was no doubt the hardest of all of the 3D Classics to make by a country mile.
dallow_bg said:I asked because someone went on and on in another thread that Kirby wasn't using polygons and was just 2D sprites in various layers unlike a couple of the other 3D remakes.
No one corrected him either.
I thought they were all polygons up till then.
If you have any GBVC games (running in small mode) or 3D Classics you may notice if you play with the 3D slider, that pixel graphics are only perfectly crisp at the off and max positions; the pixels blur slightly anywhere in between. It's my belief that the 3D Classics include ingame depth options to counter the slight blur you get from having your 3D depth slider somewhere in the middle.MvmntInGrn said:Also, the game lets you configure the buttons however you like and adjust the 3D intensity. I do find it odd that the game instructs you to put the 3D slider all the way up and then adjust the in-game slider (isn't this the point of the physical slider?).
They should just make a general Kirby thread.abstract alien said:Is anyone planning on doing an OT for the update?
Actually, a thread on Kirby's history would be pretty awesome. Games, mechanics, art choices between Jap vs US. Visual styles. Hmm...I don't know enough to make a proper thread, but it would be nice :^)sfried said:They should just make a general Kirby thread.
Mission accepted.Roto13 said:Someone could make a community thread like the ones for Zelda and Final Fantasy.
I give it 3 pages.Brazil said:Mission accepted.
$3 for "simple" titles (including some great ones!), $4 for "premium" games, and $6 for Link's Awakening. I'm guessing mid-tier GBC games will be $5, if any of those exist.beje said:By the way, how much are Gameboy VC games in the US? In Europe there are two tier pricing: 3 for simple titles (Alleyway, Tennis...) and 4 for more meaty stuff. If I remember well, all of them are $4 for you...
nicoga3000 said:So Escape Trick is actually a REALLY neat little title. I'm stuck at the moment at a certain part, but I'm enjoying it thoroughly. I wish there were more titles like this - quirky, but fun in their own way.
Edit: Not so stuck. My only gripe with the game is the "gimmick" controls not always registering (hence why I was stuck). Otherwise, super fun and refreshing experience.
DavidDayton said:I got it as well -- it's a "standard" locked room puzzle game, but with more "polish" than you'd expect.
Now I'm almost wishing all those (Color Name) Room games got a DSiWare/3DS release.
nicoga3000 said:Are there other games like it available? And what are these (Color Name) Room games you speak of? I think the setting has been really unique, and thus enjoyable for me.
Have you played the other two Escape Trick games? They both got bad reviews at Nintendolife, but the reveiwers sounded like they hated the games just because they hated the P&C Adventure genre, rather than having any specific faults with the games themselves.nicoga3000 said:So Escape Trick is actually a REALLY neat little title. I'm stuck at the moment at a certain part, but I'm enjoying it thoroughly. I wish there were more titles like this - quirky, but fun in their own way.
Edit: Not so stuck. My only gripe with the game is the "gimmick" controls not always registering (hence why I was stuck). Otherwise, super fun and refreshing experience.
Filled with love.Boney said:I give it 3 pages.
Well there are the other Escape Trick by the same company but NintendoLife gave them very low scores so I'm surprised this one seems to be quite good.nicoga3000 said:Are there other games like it available? And what are these (Color Name) Room games you speak of? I think the setting has been really unique, and thus enjoyable for me.
Parallax means the background would be scrolling slower than the foreground, which means you'd inevitably never be able to see parts of the original background because it wouldn't scroll that far.Nuclear Muffin said:As for the parallax, it could've been done fairly easily I guess. Not sure why they decided not to (maybe they wanted to keep it looking somewhat close to the original. Not even the GBA remake uses parallax backgrounds after all!)
nincompoop said:Have you played the other two Escape Trick games? They both got bad reviews at Nintendolife, but the reveiwers sounded like they hated the games just because they hated the P&C Adventure genre, rather than having any specific faults with the games themselves.
DavidDayton said:Well, I was thinking of the Crimson Room and Viridian Room
http://www.fasco-csc.com/index_e.php
There is a "locked room" WiiWare game too ("Aha! I Got It! Escape Game") -- I got it hoping it would be similar to other locked room puzzles, but it's not nearly as good. Interesting for 500 points, but rather clunky.
I wasn't aware of the locked room genre until Crimson Room, but I feel as though it's been used elsewhere -- it's sort of a "mini" adventure game, a spin-off of the adventure genre.
What will the Yen price be/What was Freakforms Yen price? 600 I expect in which case it isn't $=Euro being dropped but rater 1$=100Yen being dropped (due to exchange rate woes) but 100Yen=1Euro=1.1GBP being the subsitute.beje said:$6.99 in the US? So, that means they finally stopped that $= bullshit. Looks like the same happened with Freakyforms.
I like the extras in SMB DX (boo races, time attack) but in terms of screen visibity I'd prefer paying premium for a 3D classics version which adds the DX features. Knowing Nintendo they'll put out both SMB DX and a 3D classics SMB lacking the DX features.Javier said:I really hope they eventually release Super Mario Bros. Deluxe. Even with the original SMB for free, I would get that one in a heartbeat.
I have not, no. I like the adventure genre, so I definitely might have to look into them. It's unfair to review a game poorly because it's not a genre you enjoy, so I'll more look at them from the thematic side.
I will say, the final (I think) chapter of Convenience Store is REALLY tough. At least for me...I appreciate the somewhat ramping difficulty curve.
Now that you mention it, I have heard of Crimson and Viridian Room, I just haven't played either of them.
Has anyone else had the web browser crash whenever they close the system with the browser on and then open it and hit reload? It happens to me all the time.
You guys have sold me on Convenience Store. The trailers for the others turned me off, but this one looks funnier and better. Hope I don't regret it.
The DSi should really have game launching from the SD card like the Wii. It's much more of a problem than it was on the Wii, because DSiWare game saves are part of the game file, which means more steps to copy and delete them to and from your SD card.
Probably not the right thread, but... do we have any idea when the November update will hit? This week? Next?
Apparently Nicalis has submitted VVVVVV 3DS to Nintendo some odd days ago. Don't know what that means in times of when it will release on the shop, but it's nice to have the news.
http://distractionware.com/blog/2011/11/vvvvvv-3ds-at-minecon/
The DSi should really have game launching from the SD card like the Wii. It's much more of a problem than it was on the Wii, because DSiWare game saves are part of the game file, which means more steps to copy and delete them to and from your SD card.
This occurred to me too. To that end, I'd hoped they would have simply upped the block count.Most likely a technical limitation since the games are designed with a set memory read speed (since they're guaranteed to be run from the internal NAND)