Head.spawn
Junior Member
March is so far away. I'll be picking this up on Xbox first, probably Steam double dip later. Good games are hard to come by, so my fingers are crossed and it's looking like it will be great so far.
$20 is a bit steep but I'll buy it anyway. This should hold me over until GTAV comes out
They look to be on the same tier as Trine 2, Guacamelee, Dust: An Elysian Tail, and Giana Sisters. I don't believe any of those games being $20 at launch
That gameplay video looks dull as can be.
Hype decreasing, especially for $20.
Why are these digital "indie" games getting so expensive?
$20, gross. I'll wait for it to drop.
Hopefully this will be playable on a laptop.
Nope, was thinking of this post.
Note though, this is obviously just how I personally feel. And deplorable was unintentionally harsh on my behalf, but I still think it's a relatively arrogant and laughable viewpoint that unfortunately sours how I look at their projects (however irrational that may be).
I know I shouldn't be, but I'm kind of upset it's coming out on Steam. Give the xb1 some good use! Can't wait regardless.
I hope some of you will get some classic Nintendo vibes while playing
I know I shouldn't be, but I'm kind of upset it's coming out on Steam. Give the xb1 some good use! Can't wait regardless.
Absolutely absurd that people are looking at this and calling $20 too much.
I know I shouldn't be, but I'm kind of upset it's coming out on Steam. Give the xb1 some good use! Can't wait regardless.
Really isn't something to be upset about. You might as well think of the two platforms as being the same. Both owned by MS, both bringing in revenue for the title, both driving more of the same games being created from their success. All this Windows 10 stuff makes this all the more relevant. It's all about the games, not platform exclusive numberwang
Nope, was thinking of this post.
Note though, this is obviously just how I personally feel. And deplorable was unintentionally harsh on my behalf, but I still think it's a relatively arrogant and laughable viewpoint that unfortunately sours how I look at their projects (however irrational that may be).
It's pretty damn depressing to see this an actual complaint from some people.
I guess they just hate paying more $10 for all their games? Then again, I wonder how many of those people complaining this is overpriced will be rushing out to be games like Order 1886 for $60 or more and won't even bat an eye at the double standard...
Guacamelee, Super Meat Boy, Rogue Legacy, Mark of the Ninja, Trine 2, Giana Sisters, Strider, Dust, The Diswasher, Shadow Complex, and several other games were priced $15 or less. It just seems like an arbitrary $5 price hike.It's pretty damn depressing to see this an actual complaint from some people.
I guess they just hate paying more $10 for all their games? Then again, I wonder how many of those people complaining this is overpriced will be rushing out to be games like Order 1886 for $60 or more and won't even bat an eye at the double standard...
Hmm?
Boy, those defense shields went up fast about the price, huh?
I really don't think anyone wa necessarily questioning the value of the game per say, but $15 has been a standard for this for a number of years. I wasn't aware that $20 was something that any indies had been launching at recently. It would be like a retail title getting bumped up for $60 to $65. Obviously, people are going to raise an eyebrow when a standard is bucked.
Hell, put it in a box and slap a $50 price tag and I would be first in line.
Yes, average "Indie games prices" (and I use Indie here very loosely) has increased over the years. But there's a very, very good reason for that.
Just... look at these games. Look how much deeper and how much more content is being included in them relative to what we were paying $9.99, then $14.99 for.
Instead of being locked at $9.99, these "smaller" games are running the gammut between $4.99 and $39.99, as well they should, IMO.
Can you just let people be? Not everyone likes to spend full price on games.
Guacamelee, Super Meat Boy, Rogue Legacy, Mark of the Ninja, Trine 2, Giana Sisters, Strider, Dust, The Diswasher, Shadow Complex, and several other games were priced $15 or less. It just seems like an arbitrary $5 price hike.
Like I said previously, I will buy the game anyway, but I also expect more games of this tier to start bumping up their prices too "just 'cuz"
This War of Mine is $20. Gone Home is $20. Transistor is $20. The Banner Saga is $20. The Talos Principle is $40. Kentucky Route Zero is $25. Amnesia: The Dark Descent and A Machine for Pigs are $20. Frozen Synapse is $25. The Vanishing of Ethan Carter is $20.
This War of Mine is $20. Gone Home is $20. Transistor is $20. The Banner Saga is $20. The Talos Principle is $40. Kentucky Route Zero is $25. Amnesia: The Dark Descent and A Machine for Pigs are $20. Frozen Synapse is $25. The Vanishing of Ethan Carter is $20.
I mean, there are many good indies launching at $15 and even $10, but $15 hasn't been the "standard" since the golden age of Summer of Arcade. $20 seems to be a sweet spot for "premium" indies with either considerable replay value or amazing production values. Ori is super pretty and has been in development for a very long time so I think it's totally reasonable to slot it in alongside stuff like Transistor and The Banner Saga.
Anyway, hope the game is good. Absolutely beautiful but the combat looks a little dull. We shall see!
I have no problem with people spending their money how they want, but then why go out of their way to make posts claiming it's gross to ask for $20?
I don't know if you can claim the price increase is arbitrary. They feel it's worth $20 and I'm not seeing or hearing anything to suggest they are wrong to ask that amount.
A trend toward more expensive games in general is pretty gross... This doesn't need to be the poster child or anything, but it does mean that I'll be buying fewer indie games like this day one.
People want the scope and quality of games to increase. The production quality of games doing that, indie or otherwise, means that it's harder to do it on the cheap unless it's at the expense of creators. The last decade has had plenty of titles at or above this price point for similar experiences. There's no problem with a game being outside of someone's budget for price or free-time. Beying annoyed at that, when it's something you want, is natural. But saying in a broader sense that a game is overpriced, without taking into account effort and its resulting quality is where it's off-base.
A trend toward more expensive games in general is pretty gross... This doesn't need to be the poster child or anything, but it does mean that I'll be buying fewer indie games like this day one.
I am a potential customer and won't pay $20 for it. I would certainly pay $10 and would be on the fence at $15.
I'm not sure what more evidence would be relevant to me than that.
Well, there's also the potential for a game that offers more value through production values to sell more copies, so the road to profit isn't necessarily paved with a higher price.
That being said, I'm not sure that better production values are something that I personally want out of a indie game like this. I'm more concerned about the gameplay in a platformer, and it's worrisome that it looks so dull in the gameplay video posted in the OP.
I don't need indie games to look or sound as good as retail games. I'm not sure why people would expect or desire that. On a personal level, the orchestrated soundtrack, for example, is rather useless to me. I play most games with the music off and listen to my own music while playing. If this adds $5 to the game's retail price, I can't help but think that represents a poor value.
A lot of that is your own subjective opinion, like the game looking dull or orchestrated ost having no value because you turn the music off. Of course I then understand that it may not be worth the asking price for you. That's ok. I'm not trying to make you change your mind. You don't want to buy it for their asking price and that's ok, but it's not enough evidence to state that the game is overpriced in general.
Well it is a MS owned IP, so technically not indie but yeah, $20 is the new $15, which was the new $10...20 is a bit much. I agree that indie game pricing is getting out of hand.
I just want to be clear... I'm not being judgmental here.
If most of this thread wants to buy this game at $20, subsidize its development costs, and enable me to buy it cheaper down the road, when it's priced reasonably on sale, who am I to complain?
What's gross about a 10+ hour game having a 20 dollar price tag?
Nice, will use the money I got from Xbox Live Rewards!
Well it is a MS owned IP, so technically not indie but yeah, $20 is the new $15, which was the new $10...
Well, there's also the potential for a game that offers more value through production values to sell more copies, so the road to profit isn't necessarily paved with a higher price.
That being said, I'm not sure that better production values are something that I personally want out of a indie game like this. I'm more concerned about the gameplay in a platformer, and it's worrisome that it looks so dull in the gameplay video posted in the OP.
I don't need indie games to look or sound as good as retail games. I'm not sure why people would expect or desire that. On a personal level, the orchestrated soundtrack, for example, is rather useless to me. I play most games with the music off and listen to my own music while playing. If this adds $5 to the game's retail price, I can't help but think that represents a poor value.
Oh hey, it's become one of those threads now.20 is a bit much. I agree that indie game pricing is getting out of hand.