They're an LLC. They aren't publically traded. In other words, no shareholders.
The funny thing is, despite the poor critical reception, the game was a good earner for SEGA. I'm surprised a new Colonial Marines game hasn't been announced yet, helmed by a different developer obviously!
He's insane.
I think he might actually suffer from some kind of narcissistic disorder though.He's not insane. He's a conman that will never back way from his lies.
I think he might actually suffer from some kind of narcissistic disorder though.
I've worked at EGM since 2011, been the Executive Editor since 2013 (basically stepping into the role Brandon was in before his departure). I've never once known that we were going to have ads for a particular game I was reviewing until I saw the the ads on the site—which has led to more than a few "oh man" moments when an ad campaign was suddenly starting up right when our review for the same game went up.
I don't know the exacts on why Brandon gave Alien CM the score he did, but I can say that wasn't the only game he reviewed where his score seemed decently off from the Metacritic average. His tastes in games, at times, seemed quite outside the norm.
To be fair, though, I've been in the same position before, just not with such a high-profile game as this.
Except he doesn't call himself that, because he doesn't work in this field anymore, and I'm not sure if he ever called himself that.
At least Molyneux admits his previous games' short comings.
I'm also curious about your mention of the banner ads; at the time of Brandon's dismissal from EGM the editor-in-chief released a statement explaining that these weren't paid ads, but in fact artwork or original flair created by EGM itself. Are you suggesting that they are, in fact, publisher advertising?
When coupled with the fact that Pitchford constantly cites the EGM article as one that he "liked", it just really doesn't look very good for EGM, or Pitchfork.
If EGM went as far as cut ties with that Brandon Justice guy, why did they never apologize for publishing his review or at the very least removed it from their website so it wouldn't be there staining their name?
Here is why I will only forgive Pitchford when he apologizes for Colonial Marines.
http://www.gamespot.com/videos/aliens-colonial-marines-interview-with-randy-pitch/2300-6377485/
http://www.destructoid.com/gearbox-community-day-pitchford-duke-and-2-000-fans-204101.phtml
This is the crux of it. He acknowledges that he owes a debt to the Alien universe. He claims that Gearbox only do licensed games when they love the license, unlike other studios that are doing 'a work for hire' type of situation.
Then Gearbox farms the project out to Timegate to make the campaign so the internal team can focus on Borderlands 2 or whatever.
That's what I'll always want an apology for. You can't claim you owe a franchise a debt and go on about how you're making the game because you love that franchise... and then farm it out to someone else.
Fuck him.
By all accounts Sega wanted to sue Gearbox over the whole thing, but couldn't due to the terms of the contract. SEGA released the game as Gearbox delivered it to try and recoup some of the money they had invested in the project. Basically, by all accounts it went like this: Sega paid Gearbox to make A:CM believing that A: Gearbox would make themselves and B: Gearbox were committed to delivering a product up to standards. Gearbox took that money, and paid someone else to make the game for *Iess* than they were paid with minimal involvement from Gearbox staff. The rest of that money was spent on funding the development of Borderlands and Duke Nukem Forever.
Now there was nothing in the contract saying Gearbox *couldn't* do this, and they delivered a 'finished' game on time as per the terms of the contract.
If you want to blame Sega for something, blame them for taking Gearbox at face value, and blame them for shipping that awful game in an attempt to recover some of the money they paid Gearbox to make the game.
Pitchford spun Sega the same lies he spun all of us. That Gearbox loved the franchise. That Gearbox was indebted to the franchise and really wanted to make a great game based on the movies. If Sega didn't care about the quality of the final product, they'd have gone with someone else. Hell, they could have got Timegate to work directly with them for a fraction of what they paid Gearbox. They thought they were working with a developer who would deliver the best game they could, not a developer who would pay someone else to deliver a mediocre product that met all the contractual obligations.
I didn't think it'd be right to take it down. The review happened. Everybody knew about it. Removing it from the site would be like trying to hide from it, which isn't what I thought we should do. Had it been a different caselike, where a reviewer factually got things wrong and it was obvious they'd played little of the game, or didn't try to understand the gamethat'd be a case where you consider pulling it and then giving the game a re-review. Or, if there was proof Brandon had been paid off for the reviewwhich I've never seen, to be clearthat'd also be a reason to pull it. Pulling it out of embarrassment isn't a justifiable reason.
You get into dangerous territory when you decide to pull reviews from older employees not because their reviews were factually wrong, but because you disagree with their opinions.
And the sad thing is that this would be such an easy PR Fix: Admit that you fucked up, apologize and promise that you'll make better games - Even if YOU like it, YOU are not the goddamn market. The market told you that it hated Colonial Marines and you're to blame for that, so do the right thing and be straight... Jesus.
Randy. What are you doing, Randy? People had almost forgotten about us running that review.
Why, Randy? Why?
The funny thing is, despite the poor critical reception, the game was a good earner for SEGA. I'm surprised a new Colonial Marines game hasn't been announced yet, helmed by a different developer obviously!