TheSpaceBetween
Member
Congratulations Randy. You're the biggest doushebag in the entire industry!
That's exactly the point though, CA got to do whatever they wanted with their game. Gearbox were told they would be able to do that too and then had to scrap years of work, twice when Fox kept changing their mind because of the production of Prometheus.
I can't believe people still believe the whole stealing money from ACM to make Borderlands 2 thing. Despite that not making sense it's been debunked repeatedly in the courts.
Haven't seen Gearbox do anything besides Borderlands right.
Because they didn't do the same thing.
Gearbox did the following:
- Showed fake footage of the game all the way up to release.
- Did not allow for reviews to go public until after the game was out.
- Siphoned the game off to another party for development.
- Reportedly used funds Sega provided for the game on a different game (basically, cutting down the budget for the game despite the fact their was money for it)
- Reportedly lied to Sega about the game, who was developing it, and where all their investment money went
WB, Ubisoft, and CDPR simply had graphical downgrades in the final project. All of them showed live footage of the actual game before it came out. All of them had playable demos before the game came out. All of them had reviews allowed to go live before the game came out. Yes, they all got crapped on for the graphical downgrades, but we as the public KNEW what the game was all about before it was released. AC: M - everything we thought we knew was a total lie.
Haven't seen Gearbox do anything besides Borderlands right.
Charging, not changing.
Fuck sake, I'm blind as shit. I'll leave my shame there for all to see
Well if you read the thread you'd know that Pitchford and Gearbox have form as far as sneaky behaviour goes. Given that he has refused to comment in any substantial form publically perhaps you can share what he says in e-mail? Of course if he is out there authoring long e-mail replies to fans what does it say about him that he's not willing to have his excuses tested in a public forum?[bold red caps]I have no idea who Pitchford personally is, therefore I'm going to base his entire 20+ years on this one game and insult the fuck outta him. I could personally ask him via e-mail as a disgruntled fan who felt somewhat confused by a game they recently release that was misleading but no, fuck that! I'll still to articles in which he explains himself in around 20 lines. I am awesome[/bold red caps]
Because they didn't do the same thing.
Gearbox did the following:
- Showed fake footage of the game all the way up to release.
- Did not allow for reviews to go public until after the game was out.
- Siphoned the game off to another party for development.
- Reportedly used funds Sega provided for the game on a different game (basically, cutting down the budget for the game despite the fact their was money for it)
- Reportedly lied to Sega about the game, who was developing it, and where all their investment money went
WB, Ubisoft, and CDPR simply had graphical downgrades in the final project. All of them showed live footage of the actual game before it came out. All of them had playable demos before the game came out. All of them had reviews allowed to go live before the game came out. Yes, they all got crapped on for the graphical downgrades, but we as the public KNEW what the game was all about before it was released. AC: M - everything we thought we knew was a total lie.
Hi, I'm somebody who has met Randy multiple times and had him spin bullshit at me. I'm also someone who has had communication with him blocked for asking him questions.[bold red caps]I have no idea who Pitchford personally is, therefore I'm going to base his entire 20+ years on this one game and insult the fuck outta him. I could personally ask him via e-mail as a disgruntled fan who felt somewhat confused by a game they recently release that was misleading but no, fuck that! I'll still to articles in which he explains himself in around 20 lines. I am awesome[/bold red caps]
I love Borderlands 1 and 2, but even they have a hilarious lack of polish and completely fall apart after the first playthrough.
Especially in the DLC, there's a noticeable amount of ground geometry errors, clipping issues, invisible walls in the middle of nowhere, seam errors that let you peer into "the void," skybox problems...
And then there's how they lock content behind the THIRD playthrough but don't know how to do any real balancing besides "make the numbers bigger!"
Their idea of a "riveting boss battle" or even just "enemies in general" is to give an enemy an obscene amount of HP, disjointed hitboxes so large that any melee attack is basically guaranteed to land, and accuracy and damage scaled so ridiculously high that you can be one-shot sniped by an enemy with a SHOTGUN.
Do you want to fight enemies that down you in one or two hits through a full shield, use lunging melee attacks that don't match up to their animations and seemingly can't miss, and move faster than the player can move while sprinting, making trying to get any distance useless? Well, have I got a game for you!
And, again, the justification that "it's the third playthrough, it's supposed to be hard" doesn't work, because there's a decent amount of content/loot gated to that third playthrough with no other way to experience/acquire it.
A friend and I have been struggling through BL2's third playthrough for months now, and struggle is the right word because it's often just complete bullshit.
It doesn't even do the "crazy randomly generated guns" thing that the series is supposed to be built around. Instead of tons of guns with wildly differing properties you mostly just have guns with different accuracy and capacity modifiers and bullet spreads. For "E-Tech" which are supposed to be the "weird, exotic" guns, you pretty much just have dart guns, laser blasters (which really only differ from "normal" guns visually and through sound effects,) and that's...just about it. Even the whole "manufacturer quirk" system basically makes tons of guns functionally useless because of a complete lack of synergy between the gun and its "special trait."
It says something when the "freshest" game in the series and the one that actually delivers on a lot of the previous promise is one that's been handed off to a side team. (Pre-Sequel.)
Hey we should pre-order video games more, you guys.
Randy's. Fucking. Attitude.
Sega isn't blameless, but it made a concerted effort not to repeat its mistakes with Isolation, and only recently admitted how badly it had been fucking up over the past few years.
Humility and recognition of your culpability goes a long way.
Randy's. Fucking. Attitude.
The dichotomy between this paragraph and all the preceding ones is hilarious. Your prior points seem to boil down to 'Why wasn't Sega more involved' and then a long rant on interference from corporate that sounds like you're blaming Sega for both not being on top of things and simultaneously blaming them for interfering too much.This is why placing blame where it belongs matters. You stop the rot at its source or it keeps happening, over and over again.
[bold red caps]I have no idea who Pitchford personally is, therefore I'm going to base his entire 20+ years on this one game and insult the fuck outta him. I could personally ask him via e-mail as a disgruntled fan who felt somewhat confused by a game they recently release that was misleading but no, fuck that! I'll still to articles in which he explains himself in around 20 lines. I am awesome[/bold red caps]
Sega isn't blameless? Oh come on Jim, I can see you have personal issues with Pitchford and the way he does business and I'm not faulting you for that.
What I do have an issue with is shifting the blame away from the serial bunglers at Sega, who lets not forget were in charge of the project from day #1.
If Gearbox weren't making progress, what was Sega's external producer in charge of the project doing? This is role that exists purely to protect the publisher's investment.
If Gearbox were misappropriating funds, why didn't they pull the project from them? Again, how staggering incompetent was Sega's production management if this was actually happening under their noses?
Who was signing off on builds and making milestone payments throughout the multiple years of development? Santa Claus? These are things that Sega alone could ever be responsible for. They were the license holder, and the ones bankrolling the entire enterprise, they had total control fiscally from start to finish!
Lastly, who was in charge of marketing the title across multiple territories and distribution platforms? And if what you say is true who still hasn't rectified the use of outdated and misleading promotional materials on Steam many months after release.
Yeah Jim, that really sounds like a company that's "learned".
Most of all though, with a track-record of incompetence like that, you really have to wonder whether a similarly dismal performance on the creative management side, wasn't at the root of CM's problems from day #1. I think its interesting that Gearbox managed to be able to do a decent job when they weren't working for Sega, so why suddenly did they shit the bed so hard when they were?
I suspect if you look at Sega's output -particularly that licensed out to western external dev studios- over the last few years, a fairly obvious pattern will emerge.
Publisher incompetence is a major issue both within the industry and for the general public. Its very easy and convenient to blame the developers when they are the ones with their names attached to shitty product. However what needs to be understood is that its oftentimes hard to get something decent out the door when you are constantly hamstrung by clueless serial-meddling corporate direction.
For smaller studios the disparity in power between them and their publisher typically results in a situation where when the goon-squad of external producers has its "brain-wave du-jour", they feel obligated to go along with the edict no matter how knuckle-headed creatively or disruptive to scheduling it actually is. Over time this has a progressively deleterious effect on the whole enterprise as good ideas get cut in order to accommodate the latest round of bullshit notes whilst hitting the milestone dates.
Now in this instance, Gearbox have enough "juice" to actually stand up to the shifting of the blame, but were this to have been the case with a less well-known developer - they would have been thrown unceremoniously under the bus by Sega shirking their part in the fiasco and probably gone bust as a result.
This is why placing blame where it belongs matters. You stop the rot at its source or it keeps happening, over and over again.
I said Sega ISN'T blameless. A lot of the responsibility is on the publisher, absolutely. It was incompetent and stupid with Colonial Marines, and if the rumors are true, it allowed Gearbox to run rings around it.Sega isn't blameless? Oh come on Jim, I can see you have personal issues with Pitchford and the way he does business and I'm not faulting you for that.
What I do have an issue with is shifting the blame away from the serial bunglers at Sega, who lets not forget were in charge of the project from day #1.
If Gearbox weren't making progress, what was Sega's external producer in charge of the project doing? This is role that exists purely to protect the publisher's investment.
If Gearbox were misappropriating funds, why didn't they pull the project from them? Again, how staggering incompetent was Sega's production management if this was actually happening under their noses?
Who was signing off on builds and making milestone payments throughout the multiple years of development? Santa Claus? These are things that Sega alone could ever be responsible for. They were the license holder, and the ones bankrolling the entire enterprise, they had total control fiscally from start to finish!
Lastly, who was in charge of marketing the title across multiple territories and distribution platforms? And if what you say is true who still hasn't rectified the use of outdated and misleading promotional materials on Steam many months after release.
Yeah Jim, that really sounds like a company that's "learned".
Most of all though, with a track-record of incompetence like that, you really have to wonder whether a similarly dismal performance on the creative management side, wasn't at the root of CM's problems from day #1. I think its interesting that Gearbox managed to be able to do a decent job when they weren't working for Sega, so why suddenly did they shit the bed so hard when they were?
I suspect if you look at Sega's output -particularly that licensed out to western external dev studios- over the last few years, a fairly obvious pattern will emerge.
Publisher incompetence is a major issue both within the industry and for the general public. Its very easy and convenient to blame the developers when they are the ones with their names attached to shitty product. However what needs to be understood is that its oftentimes hard to get something decent out the door when you are constantly hamstrung by clueless serial-meddling corporate direction.
For smaller studios the disparity in power between them and their publisher typically results in a situation where when the goon-squad of external producers has its "brain-wave du-jour", they feel obligated to go along with the edict no matter how knuckle-headed creatively or disruptive to scheduling it actually is. Over time this has a progressively deleterious effect on the whole enterprise as good ideas get cut in order to accommodate the latest round of bullshit notes whilst hitting the milestone dates.
Now in this instance, Gearbox have enough "juice" to actually stand up to the shifting of the blame, but were this to have been the case with a less well-known developer - they would have been thrown unceremoniously under the bus by Sega shirking their part in the fiasco and probably gone bust as a result.
This is why placing blame where it belongs matters. You stop the rot at its source or it keeps happening, over and over again.
It doesn't matter. The buck stops with the guy selling you the product. And Sega are the ones who decided that they were happy duplicating, marketing, and distributing it. And continue to earn from that decision to this day.
Its open-and-closed. Unless you somehow think that a vendor knowingly selling defective product is ok?
Anyone else here discouraged from playing Battleborn?
What a disgusting, embarassing liar.
Always amazes me how those people managed to create those Borderlands and Borderlands 2 masterpieces. Pure luck?
No, they ripped off the art style and literally remade the work of the artist they stole from frame for frame in places.
It seems nothing they've done has been honest... maybe Battleborn...
There you go:I actually didn't know about that until I read this thread. What a bunch of total scumbags.
There you go:
http://youtu.be/OmeP1YkaeTo
Randy just admit your game was crap and it was misrepresented. I dont think he even played his own game.
Anyone else here discouraged from playing Battleborn?
Haha, I actually make the same (albeit brief) comparison in my upcoming video on this nonsense.Pitchford is reminding me of Dyack here. Just incapable of admitting his own errors. And like with Dyack, there's little reason to assume that he won't continue to screw up again considering how he refuses to acknowledge that he screwed up in the first place.
It's bizarre that he's claiming that fans wanting the product to be what it was advertised as is extortion. Maybe he means blackmail. I don't think that two people should get a million dollars out of this when they paid fifty bucks for the game, but if it still had its class action status, then it would be more appropriate.
Sega are to blame for allowing Gearbox's terrible game to be sold.
Gearbox are to blame for making the terrible game.
I'm not defending Pitchford for his blatant lies on A:CM but the BL art theft is probably just one of Gearbox artists stealing or taking inspiration from the art/style from Codehunters instead of creating it himself, possibly without Pitchford knowing about it considering the twitter respone about there being consequences.Holy shit, that is scandalous.
Dickheads.
I'm not defending Pitchford for his blatant lies on A:CM but the BL art theft is probably just one of Gearbox artists stealing or taking inspiration from the art/style from Codehunters instead of creating it himself, possibly without Pitchford knowing about it considering the twitter respone about there being consequences.