running this on a win10, 5960x @ 4.5ghz, (2x) Titan X-Pascal's in SLI (though the game doesn't seem to use SLI as of current), at 4k (3840x2160).
Performance is fine until I switch to SMAA, then it runs like ass in certain areas.
Textures in game look very low-res, especially outdoors and on certain things indoor. If I up the resolution scale any higher than 1, it murders framerate, but does increase texture quality.
However, I note that at a resolution scale of 1, and even though my resolution is set to 3840x2160, it doesn't at all seem like the game engine is actually running at that res. It appears to do the same as, say, Quantum Break does for PC (or as it initially did), where it's still rendering at a far lower native resolution internally and only upscaling that to my native desktop resolution.
I say this because aliasing and texture quality is far lower than it should be for a in-game 4k resolution setting. It's as if the engine is actually running internally at 720p and upscaling to 3840x2160 (like Quantum Break).
thus implying its a shoddy console port.
Game looks fun though, just ruins the immersion when it looks rather lackluster from low-res textures.