MoxManiac said:keyboard/mouse support
Lain said:keyboard/mouse support
+1
jstevenson said:lurking
Tieno said:-Less cutscenes, they interrupted the game (and the flow) way too much.
-No slideshow cutscenes, took you out of the game more than more traditional methods: so either really good CG or in-engine or in-game.
-Instead of reading logs, do audio logs.
fronn said:More or less agree... especially with the Audio logs -- I really liked the audio logs in Bioshock.
Orobi said:More BIG BIG BIG monsters!
Someway for it to read it to you would be nice -- was kind of lame to stop playing and sit there reading the stuff sometimes. It doesn't necessarily have to be the same exact mechanic, just have some way to hear it instead of just reading it.AltogetherAndrews said:Would that actually make sense in this universe though? Rapture is a place of sophistication, so I can buy that every other citizen sits around and yaps into a golden tape recorder, but here, those written papers made a lot of sense.
Then again, monsters, VTOLs and intelligent hailstorm weapons... I guess audio recordings wouldn't necessarily be pushing the boundaries of realism in this particular game.
You can make them more believable by having them as taped back-and-forth communication between people, especially where they are scientific reports. I still want them to do that art they did for those logs you found.AltogetherAndrews said:Would that actually make sense in this universe though? Rapture is a place of sophistication, so I can buy that every other citizen sits around and yaps into a golden tape recorder, but here, those written papers made a lot of sense.
Then again, monsters, VTOLs and intelligent hailstorm weapons... I guess audio recordings wouldn't necessarily be pushing the boundaries of realism in this particular game.
Proelite said:Resistance threw 100 chimerans on screen?
Would that actually make sense in this universe though? Rapture is a place of sophistication, so I can buy that every other citizen sits around and yaps into a golden tape recorder, but here, those written papers made a lot of sense.
natureman3 said:Technical aspects :
60 fps => this is a must. don't tell me 30 fps is good enough. Trust COD4 devs. 60 fps is the way to go. Less and i'lll be disappointed.
Bojanglez said:Set it in 1950's America
natureman3 said:Aliens design : sorry, but your aliens / mutants were not that well done. Maybe it was due to their animation, but they were too human like for the most part. Make them more freaky and terrifying.
glaurung said:Should the trilogy idea work out, then Hale will have to trod through Europe and Siberia in the second part.
The third part would be set inAmerica, where the Chimera were engineered and set loose in the first place.
Bojanglez said:Why would he be in Europe and Siberia, didn't theAmerican's pick him up and take him home at the end?
I would also like to see humans use the Chimeran technology to visit their Planet (if they have one) to kill off the threat completely. I think it would have to be set at least 10 years on from the first in order for that to be credible.
What? No! Simple yet effective and well-executed story please. FPS like Resistance aren't really suited for complex stories cause the action makes it harder to pay attention.natureman3 said:The game itself
Weapons : continue with weapons. make them crazy and fun. and tons of.
Length : it would be good to have 15h gameplay for single player. Your game should Take 50GB on the blu-ray.
Multiplayer : 4x multiplayer/co-op, in any combination (offline/online). Get this from Warhawk.
Plot : get a scenarist from Holliwood or a good writer. The story must be very complex and passionnating.
Characters : beef up the story background with personnal facts about the hero and introduce secondary characters that have a lot a charisma.
Anyway, good luck for the sequel. and remember : after KZ2, Halo3, Unreal tournament 3, Call of duty 4, Haze, etc., the bar will have raised to super high level when your game will be released.
glaurung said:They did, it's just that the only possible insertion point would be in Europe for the second game. Sculpting those tiny Polish villages is just too much of a temptation for Insomniac.
But there were too many and they interrupted the game too often for my taste.Wollan said:Are you kidding? The cut scenes in Resistance are relatively brief already.
justjohn said:what are the odds of a resistance 2 and gears 2 showdown in fall 08?
Your taste is broken.Tieno said:But there were too many and they interrupted the game too often for my taste.
TEH-CJ said:*AltogetherAndrews * idea for this thread
it a good idea to make this thread as the official thread is clutterd with online matching and posting this there would probably be left in the dust ha
Suggestions will be updated
- No more 1950 setting as i feel its restricting insomniac to be more creative in level design, plus the setting is really drab,
- Online 4 player CO OP!
- Limited to 3 weapons
- take place in the future
- More colour!
- Bigger wow moments and set peices
- again no more 1950 setting...
- have missions where we invade the chimera planet
- more oomph with the weapons
- better animations
- 3 hit mellee combos
- more fleshed out story
- vehicle combat, including Air, ground and even sea? also would be great if your allies could control vehicles in real time
- more open ended enviroments
- better grenade explosions
- better physics
- no more linear enviroments
- your allies able to frag enemies with grenades (this wasn't included in res 1)
- your allies able to use other weapons
- lush enviroments, Forest, jungle etc
- more epic battles
- better graphics and textures , shaders, dynamic lighting , self shadowing, HDR, post processing.
- Better hit detection and enemies reacting to bullets , aka killzone 2
- Better custimisation / able to choose different alien types , more colours! etc
- a strong theme tune and also need to shy a bit away from just traditional military anthems.
- PSP Remote play. Watch/edit replays, spectate games, manage clans
- No More Video Cutscenes.
- In-game storytelling . Stream the levels together. Make it feel like more of a cohesive world.
- More memorable hero
- No more load screens
- Characters need more personality
- Less "directed" level design. I felt the heavy hand of the designers came into play way too much in some parts of the game.
- screenshot taking ability at any time
- replay feature
- Improved vehicle physics
- Sprint in Single player
- More chimeran droships deploying troops! shit like that is awesome and epic
- More/ biggers bosses
- More enemy variety + more agressive enemies
- More battle chatter
- Gibs , more releastic gore and blood splatter
- Keyboard mouse support
- Better/ scarier chimera design
- Meatier gun SFX
zallaaa said:is there something you liked?
Wollan said:Are you kidding? The cut scenes in Resistance are relatively brief already.
Wollan said:Why do you assumeback to America? They could just as well have brought him to a small base on the other side of the hill for what we know.