TimmiT said:Sonic has new voice actors: http://blogs.sega.com/sonic/2010/07/15/out-of-the-mouths-of-hedgehogs/
Sonic's voice is now done by Chris Redfield.
TimmiT said:Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723
- Game is very near completion, they are now finishing touches and bug testing.
Name one bug-free game.Willy105 said:It better be spotless.
The Sonic series has a canon storyline?TimmiT said:Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723
- Game is very near completion, they are now finishing touches and bug testing.
- May have been conceptualized when Sonic Unleashed and Black Knight were finished.
- Build on the best of Sonic Unleashed, but it's not intended to be simply Unleashed Lite.
- Story is canon to the main Sonic series.
- The game won't have an overload of cutscenes.
- When asked if the Wisps could talk, he said "Yes and no".
- Wii and DS versions will have different scenarios.
- Knuckles won't be appearing in the game.
GoldandBlue said:The Sonic series has a canon storyline?
maybe they mean the comics, and if they do day fucking 1GoldandBlue said:The Sonic series has a canon storyline?
Lijik said:Name one bug-free game.
Go on Willy, do it.
GoldandBlue said:The Sonic series has a canon storyline?
Fixed it.GoldandBlue said:The Sonic series has a canon storyline?
Weird I know but I could relate to most of them, sonic herpes needs to burn in a fire however.GoldandBlue said:The Sonic series has a canon storyline?
I listened to it a few hours ago, so I may not get everything:
- The game is almost finished. The rest of development time will be spent on beta testing and small tweaks.
- The Metal Sonic world isn't like the others. It doesn't have any core levels.
- There will be no hub-worlds or mandatory missions.
- The game is made to appeal to everyone.
- The formula is one that will likely be used in later 360/PS3 games (Forgive me if I'm wrong about that one, as I said, it's been a few hours).
Those are the only ones that come to mind. I may have missed a few.
:lol :lol :lolUzumaki Goku said:Chris Redfield is voicing Sonic now... hmm... we NEED that guy who voiced Wesker to voice Eggman now.
"Has it never occured that this planet has too much animals? Everywhere you go, nothing but loathsome furries so now I have to seperate this organic from the technological..."
"Complete. Global. Robotization."
TimmiT said:- There will be no hub-worlds or mandatory missions.
TimmiT said:Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723
- Game is very near completion, they are now finishing touches and bug testing.
- May have been conceptualized when Sonic Unleashed and Black Knight were finished.
- Build on the best of Sonic Unleashed, but it's not intended to be simply Unleashed Lite.
- Game is part of the main Sonic series.
- The game won't have an overload of cutscenes.
- When asked if the Wisps could talk, he said "Yes and no".
- Wii and DS versions will have different scenarios.
- Knuckles won't be appearing in the game.
Tails, Knuckles, and Amy will all appear at points but never be playable.
Lijik said:Didn't Sonic news sites also claim that Knuckles and Shadow were going to be in Unleashed as well? :lol
TheOGB said:
This reporter feels that sonic news sites are fair game.Sega1991 said:Shooting the messenger sure is fun, ain't it?
TheOGB said:
TheOGB said:
MAZYORA said:New Takashi Iizuka interview. http://*****.com/feature/10110177/Interview-Sonic-Colours-Takashi-Iizuka
So, Im definitely in the More Excited for Sonic Colors than Sonic 4 camp the more weve seen revealed about Colourscheck out *****s recent interview with Takashi Iizuka for proof that theres at least been some thought and care being put into one of the titles being pumped out right now. Its rather heartening. However, there was another interview todayand one that for the most part is more illuminating in the things I tend to be concerned aboutEurogamers The Colour of Sonic interview with Iizuka. In it, some great things are revealed: the minimization of motion controls, the role of Dimps in level design of Sonic 4, a plug for PlaySega (because who doesnt like that level editor?) I must say, though, that I was a bit taken aback when I was reading and I came across:
Eurogamer: How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what its become?
Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when youre playing in 3D and 2D side-scrolling. I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game. This is why were releasing two different types of Sonic games this year to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans. There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.
There comes a moment when you realize oh wait, theyre talking in a roundabout way about people like me and my site. And then it becomes personal. So I would like to address this particular part of the conversation.
I like 2D Sonic games. I like them quite a bit, you could say. I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.
I like 3D games. Big fan of games like Zack & Wiki: Quest for Barbaros Treasure, Bayonetta, Team Fortress 2 and, just like Iizuka, Super Mario Galaxy 2. Why do I like those games?
I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.
Notice how I just repeated myself there?
To say that there are a section of games who hate on modern Sonic games because they arent 2D is patently false. Maybe there are those who hold that position, but they are in a serious minority. The majority of nay-sayers are a little more concerned with a game being up to the bar of excellence set with the classic Sonic games. Saying that 2D is the issue in what determines a good Sonic game is like saying making sure there are no termites in your front garden will stop the wood foundation of your house from crumbling before you. Its a cosmetic preference at best and something to distract from a much larger issue at worst.
Moreover, there have been 2D Sonic games in the recent past: the Advance series, the Rush series, cellphone-exclusive games. Its not as though people have been worshiping Sonic Advance 2 and saying make this for home consoles! Yes, this is what we want! We want those titles also lack: well-executed physics, control, gameplay with great aesthetics and unique ideas.
What I want from Sonic 4 and Sonic Colors and every Sonic game is, at the end of the day, a well-made game that can truly sit next to a game shown the level of passion like Super Mario Galaxy 2. And frankly, Id trade the five titles in development nows relative mediocrity for one critically acclaimed title. There is a way to make that just as economically feasible, Sega.
Without resorting to lol games journalism, I do think that its the imperative of games journalism industry to act as more than a glorified PR function for video game developers and publishers without moving into New Games Journalism territory, and a large part of that is being able to ask questions in a tough but fair matter that accurately represent the criticism put forward from consumers. Canned responses concerning those criticisms should not be accepted and people need to be probed to make sure that they understand the criticism, but it is also upon the interviewer to make sure they understand that as well. So the next time something like this comes up, it should not be accepted as the definitive answer.
:lol Nice.Sega1991 said:I particularly like Sonic Retro's rant attached to this.
http://www.sonicretro.org/2010/08/open-letter-concerning-retro-fans/
http://www.totalvideogames.com/Sonic-Colours/feature-15514.htmlI noticed while I was playing the game that there were collectable red stars on some of the levels; what's their purpose in the game?
They're actually called the special rings, and like the name suggests, it's to unlock special features in the game which we haven't revealed yet. As you saw in the demo or through the E3 build, the game has - each stage has - so many ways to go around, I mean there are so many alternative paths, and so many varieties of ways in which players can really explore. It's almost like rewards for players for finding such new routes or hidden paths, and these rings can only be found by going through a lot of routes in each stage.
TimmiT said:
TimmiT said:
Andrex said:More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.
AniHawk said:Banjo-Kazooie was a glorfied minigame collection.
What's the difference.Andrex said:Right. I meant Donkey Kong 64.
Andrex said:More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.
Optional collectables.Andrex said:More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.
AniHawk said:Get this finding different paths stuff out of my Sonic game. Sonic games are all about SPEED.
GoldandBlue said:Goddamn Sega, you finally understand.
Andrex said:More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.