Lion Heart
Banned
Shit thats impressive, I'd love to see a tennis game using this tech. I dont mean Wii Sports I mean a true to life tennis sim.
Ashes1396 said:The vid above is official and shows no analog stick on the main controller. This looks like its set in stone.
The nunchuck however does seem to have one if reports are to be believed. I suppose you wouldn't really need one on the main controller?
Well what I don't quite understand is how you can still look with a cursor while manipulating an item (like a flashlight or sword), but I guess Red Steel 2 is doing this in some way?spwolf said:i dont think so, as you use the wand to move pointer around the screen, something that you use right analog stick usually for.
spwolf said:so this is what you have been so excited about eh? ;-)
omg teaseSamBishop said:Oh no, my friend. This is just the start of what's got me happy about tomorrow.
SamBishop said:Oh no, my friend. This is just the start of what's got me happy about tomorrow.
SolidSnakex said:
I know G4 is streaming it live here at 7 EST - not sure who else is doing one.bizatch said:omg tease
so when is the sony conference tomorrow? and is it open door?
Lion Heart said:Shit thats impressive, I'd love to see a tennis game using this tech. I dont mean Wii Sports I mean a true to life tennis sim.
Well you can't. Sorry I'm horrible at explaining things. :lolAshes1396 said:I'm not quite getting what you mean. How would you do the said action on a dualshock?
mrwilt said:All Sony stuff that's got you so giddy?
SolidSnakex said:
beast786 said:Table Tennis would be more awesome. With 3D. Imagine that. Half table in TV half out.
:lol
La sphère à l'extrémité du Motion Controller est "molle" (son plastique n'est pas rigide).
SolidSnakex said:
Kaako said:At one point when they're both holding the swords, the dude spins the arc into the air and the sword spins 1 to 1 in the air as well. I thought that was pretty bad ass.
MvmntInGrn said:Which brings me back to Red Steel 2, which would have to be doing this in some way(I can't seem to find any info on exactly how the controls are mapped, though there have been plenty of previews). I'm guessing it makes you hold a button when you want to use a non-projectile weapon to disable looking so you can wave the controller around.
SamBishop said:Oh no, my friend. This is just the start of what's got me happy about tomorrow.
I wish there is an anti-gravity feedback. At least we're getting vibrate, are we?.MirageDwarf said:Controller free gaming without any feedback is overrated.
dragonflys545 said:Shit, i think i should call out for work tomorrow...
Animator said:I think that gif just sold me a Arc controller when it comes out. That is pretty insane accuracy.
Rick Dangerous said:Wow, impressive tech here !
But, there is ONE thing that is going to be tricky for some games, a lightsaber combat game for instance : management of weight an inertia of the device you're supposed to hold.
For instance, if you are supposed to lift an heavy iron sword, how is the developper going to code it ? if teh action on screen takes into account the weight of the object, there will be a diccrepency between the moving object on screen and the controller you're hloding that weights nothing...
I'm eager to see...
This could prevent PvP sword fights as without innertia and weigth you can't counter as it would be too fast...
Anyway, imho, much better that what i've seen from Natal...
Callibretto said:for heavy sword control, they can make it so it only recognize straight line or maybe some thrust. then the animation will visibly be shown late from your action, when the animation is finish, it return to your neutral state.
same with getting hit or having sword clash. the game will just not responding to your action for a sec. if you're getting hit, your character can show animation of being hit, during this animation, motion control is disabled or not responsive. after your character go back to normal state, it will animate into whatever new position you hold your wand into.
you know how in normal action games, there are still time you can't input a new action because you're in the middle of an action. well, I assume it's going to be the same with Arc
SolidSnakex said:
SolidSnakex said:
SolidSnakex said:Here's a higher quality version of that gif
/awesomeness.gif
MightyHedgehog said:Looks just like what they demo'd at E3 last year, in terms of capability. Not sure what's new about it, but it does look cool as hell with the twirl. The only problem I can see is how much and how well lit your play space in front of the camera will have to be in order for it look as nicely as it does there for the augmented reality compositing effect. Hopefully, most games will be focused on a game character mirroring your actions with the controller rather than relying upon video feed looking at you who is looking at the screen to work with, Eyetoy style...which can be a pain to get right and is obviously limited to simple interactions because you're looking at yourself facing yourself.
Man said:That is just ridiculous. Nothing even comparable.
As I've said earlier, this is the first (and seemingly only) motion controller that seems to be on the level where we can accept these things for E-sport gaming.
velvet_nitemare said:Not a fan of motion controls, but the tech is impressive. Now show the games, and please not just casual/ mini-games. Full fledged hardcore titles please.
Also, wonder if 3rd parties will get behind this or Natal. If they do, this gen could be extended by 2 more years.
DMPrince said:will it work together? how much of the ps3 will it used to have this running as smooth as the tech demo if it would be implemented in a full fledged ps3 title that isn't a collective mini-game? i would love to be WOWed! make it happen sony!