It is important with regards to how few shooters employ this kind of art direction.
Why put those games above such titles like No Man's Sky or Star Citizen?
They are just as colorful and creative as well as being far more ambitious.
Splatoon has potential to be another Smash depending on how Nintendo promotes the multiplayer but that along with SO are far from being called important GotG this early in.
Uhh. What.Splatoon... We know nothing about that game.
I can't be the only person who thinks the art in Sunset Overdrive looks horrendous.
Then you must be a young man. COD2 was a very important an popular game. It was the peak of the Medal of Honor era shooters, which in their day were the most popular FPS out. COD2 was a launch games on the 360 and a first for a game typically associated with the PC. I don't think any of that was missed by Insomniac who was developing Resistance at that time. Hence their sci-fi shooter went back to the 50s and suddenly looked a lot like a WW2 shooter.
I can't be the only person who thinks the art in Sunset Overdrive looks horrendous.
Captain Toad is more important than either of them. An A+ platformer without a jump button.
Less color palette and dulled colors = More taxing on hardware.
Nailed it
Seriously though did you mean more cartoony? Even then you could make that demanding.
The cars function as jump pads. Why? Because they need to for gameplay purposes, and it doesn't have to make sense.
Now how many games do that? Even in stuff like Jet Set Radio, when you see a car... it's a fucking car. I appreciate just how much Sunset Overdrive is willing to accept that it's a game, and things aren't required to match the expectations we would have of their real-life counterpart. Infamous, Tony Hawk, Dead Rising, Saints Row, Jet Set Radio etc... simply wouldn't do these things.
I can't remember a game like it that let me bounce on cars, etc.
I haven't played Second Son (only played some of the original Infamous), but I'd be very surprised if what you're describing bare any real similarity to my example. The top of the cars aren't just some platform with some flexibility, They are legitimately jump pads... like jumping on a spring in Sonic. You can't stand on the top of one for example.
It's complete nonsense, but the game does it anyway, because it's the best purpose they could find for cars you can't drive.
Been colourful or graphics are not important to me. What is the most important is gameplay that both games seem lack of it.
Ah okay.Yes basically cartoony. That's why i put those two words in quote signs
How long has your GAF colored squid girl avatar been gone ?Splatoon is straight up pure gameplay....
No, and they wont even be most important games in the months they release..
I can't be the only person who thinks the art in Sunset Overdrive looks horrendous.
Splatoon gifs
It's weird for me the art style is nice enough but it's theme, for lack of a better word, is garish and awful to me.I can't be the only person who thinks the art in Sunset Overdrive looks horrendous.
This.I like the look of Sunset Overdrive but most important of the generation?
Nah.
That is fine, to each their own. I own a Wii U but I don't see the appeal of Hyrule Warriors nor I am excited for the future mainline Legend of Zelda.
A damn shame that is.
That game scares me. I know it probably won't but if that game, by some act of God, turns out to be bad I feel like the backlash will be something fierce.Don't forget Star Citizen.
Almost the whole gaming industry is looking up to them curiously hoping they won't fuck up as they're trying a one-in-a-lifetime kind of thing.
Ah okay.
How long has your GAF colored squid girl avatar been gone ?
Don't forget Star Citizen.
Almost the whole gaming industry is looking up to them curiously hoping they won't fuck up as they're trying a one-in-a-lifetime kind of thing.
Grimløck;135552940 said:sunset overdrive, while potentially awesome, looks like a mishmash of your popular, over-the-top action games such as ratchet and clank, dead rising, infamous, jet-set radio, etc. nothing i have seen demonstrates novelty.
I'd equate the cars in Sunset Overdrive as trampolines rather than "jump pads". The cars in the inFamous games function as "launch pads" - you don't continuously bounce like you do in SO, but they can be used to give you propelled movement.
For some examples, here's a couple of ways you can utilize the cars in inFamous 2 to gain some height:
http://youtu.be/A3HG4Hbo9bA
http://youtu.be/wLbOxfp_A7g
And in inFamous: Second Son, there's a built in power to launch right off of vehicles:
http://youtu.be/7kOBQMPn6iU?t=46m14s
So while it's not quite the same as the trampoline effect in SO, inFamous still utilizes cars in interesting methods to increase your traversal methods.
I can sleep easy.Over a month or so now, I'll go back to it soon D:
I hope not, that's crazy if so.With that case I just hope no one starts thinking it's some sort of standard or reliable thing that indies should be expected to do.
A Playstation guy shitting on a Nintendo game and an XB1 exclusive.. Huh.bahaha. What is this madness? Two mediocre games at best.
Sunset would be way more important to GAF of it wasn't XB1 exclusive.
Get ready for your important games to sell poorly then.
Sunset would be way more important to GAF of it wasn't XB1 exclusive.
There was one single mention of The Order so far in 8 pages.Why are people mentioning The Order, going by what we've seen so far the game is just a pretty tech showcase with really bland gameplay mechanics.
Neogaf.gifIt's like you didn't even bother to read the first sentence of the OP.
Seems like most people in this topic didn't.
Sadly, i agree.
Is that much different than a colour showcase with bland game mechanics?Why are people mentioning The Order, going by what we've seen so far the game is just a pretty tech showcase with really bland gameplay mechanics.
MOAR COLOR!!!!!
Why are people mentioning The Order, going by what we've seen so far the game is just a pretty tech showcase with really bland gameplay mechanics.
sadly.