fresquito said:PAHAT POJAT!!! for God's sake, PAHAT POJAT!!!!
Uno Ill Nino said:I don't understand some of you. You're disappointed that the game is in broad daylight and that they're trying drastic new things with the storyline? If they made it like the first 3 Splinter Cell games, wouldn't you just be groaning about how its more of the same?
HBW Knuckle5 said:The Splinter Cell franchise need something new... a Next Gen concept. If not... I don't give it a long time before it drops out of our mind.
Missions and missions and missions again... is boring. Splinter Cell needs a new Next Gen flow. I hope "Convisctions" is that one.
Splinter Cell is a really slow game, but sneaking.. grabbing... killing or knocking people down, sneaking, shooting in the head an enemy... It's actually becoming really boring and lacking of interactivity.
I love you Ubi, but this Splinter Cell seriously needs to be the one we are waiting since the end of the first Splinter Cell.
xblarcade said:Splinter Cell : Sandbox?
fresquito said:PAHAT POJAT!!! for God's sake, PAHAT POJAT!!!!
test_account said::lol
(what does it mean btw?)
Uncle said:According to the pdf, the game takes place in broad daylight, but it's still a stealth game. About the plot:
They say that at the beginning of the game Sam learns that Anna Grimsdottir is in danger so Sam joins Third Echelon again in order to help. However Third Echelon is not what it used to be and in the first mission Sam gets false info and the wrong equipment, while his bosses are bickering amongst themselves about procedures, authority and such. Then Sam finds out that the threat to Anna comes from within the Third Echelon, quits and becomes a fugitive.
recklessmind said:You're way off. SP:CT was the "A" dev team. It's the even-numbered games that were done by the crap dev.
SCT and SC: DA were the even-numbered crappy games.
By skipping Chaos Theory, you missed out on one of the best games of last gen.
Campster said:Videogames: We're, like, obsessed with ridiculously tall people with guns.
PhoenixDark said:Uncle said:According to the pdf, the game takes place in broad daylight, but it's still a stealth game. About the plot:
They say that at the beginning of the game Sam learns that Anna Grimsdottir is in danger so Sam joins Third Echelon again in order to help. However Third Echelon is not what it used to be and in the first mission Sam gets false info and the wrong equipment, while his bosses are bickering amongst themselves about procedures, authority and such. Then Sam finds out that the threat to Anna comes from within the Third Echelon, quits and becomes a fugitive.
"Someone from inside CTU is leaking my damn stories to a French organization. I need you to get on this lead NOW"
Depends how you play. In the "Hero" ending, Enrica stays alive and then Sam runs away from SWAT guys for some reason that is never explained.Dave1988 said:So what's the story on the Xbox360 version. How does it end?Does Enrica get killed and Sam swear revenge on Williams?
poor ps3. it has to make do with mgs4 instead ;(Dizzan said:This will be 360 and pc only right? no ps3 version?
Dizzan said:This will be 360 and pc only right? no ps3 version?
Deepblue said:Depends how you play. In the "Hero" ending, Enrica stays alive and then Sam runs away from SWAT guys for some reason that is never explained.
:lol Dante not looking very masculine as usual._dementia said:One of these things is not like the others...
Dizzan said:This will be 360 and pc only right? no ps3 version?
SonnyBoy said:I dont know about you guys but I'm yearning for some "traditional" SC gameplay, ie. the CIA mission.
Odrion said:Actually, one thing I thought was incredibly awesome about the first Splinter Cell is that when you finally meet up with the big important terrorist, the man whose plans were foiled by your actions, the man who you stalked in the shadows, had no idea who you actually were.
:lol :lolfresquito said:PAHAT POJAT!!! for God's sake, PAHAT POJAT!!!!
zoukka said:Yah Finland on the spotlight! Its really phenomenal how the boys in "Pelaaja" have these connections all-around the world. I mean Splinter Cell 5 exclusive-material is huge!
I read the story yesterday and here`s all i remember. Hope it makes any sense. (i haven`t played any SC-games, but SC5 i WILL)
*some spoilers*
Sam is pretty pissed off to the organisation he worked in. He kinda tries to quit, and he becomes a FUGITIVE. Outlaw if you will. A woman she knows gets kidnapped and he goes for the rescue by himself. Without any support from anywhere and without his equipment. The emphasis on SC5 is using your surroundings. Apparently every single object in the game is usable and uses real physics. The developers have put really big amount of work on making the animations on SC5 the best there are. For example Sam can grab a chair while running and there is not a single/multi pre-made animations for this event. The chair has a certain amount of points where it can be grabbed and the "animation-motor" adjusts Sams arms so the animation is fluid and realistic. The Journalist who tested the game said it was still not finished, but the animations looked way better than ANYTHING he had ever seen in a game. Sounds great.
Sam cant kill cops, guards and such, but he can kill terrorists and other bad guys. He has a very good set of close combat skills and can push. and throw people around and this way knock them unconscious. (is that how its spelled?)
The demo level was a park with about 300 civilians. Sam had to make his way to a computer in a bar/office or something. Midst the crowd was some security personnel who were searching Sam. The devs told Pelaaja, that they tried to make the game so, that the gamers has free will over how the game progresses. So there isnt just a couple of linear and scripted ways to play the game. Sam could just blend in to the crowd easily and it was important not to show his face. Sam could "shadow" a person thus making his way to the Computer or he could smack some civilians causing a fuzz in the crowd. He could even blow up a gas tank and thus wreak panic among people. Making it easy to move through the crowd. If Sam causes too much ruckus though, the guards call some reinforcements from the company Sam worked. And they kill on sight.
CHOICE is another big aspect of the game for example if you get caught with another dude (a merchant of sorts/informant etc) you can decide if to help him/her to escape or to leave him to the cops. Of course he/her wont be there for you later on in the game.
*spoiler end*
Hope this gives you some image of the game. The magazine had some sweet screenshots of the game too. The tester was really hyped about the game and glad that they are doing something very new.
And yes its being developed exclusively for Xbox 360.
EDIT: No mentioning of the multiplayer in this article sorry.
zoukka said:Yah Finland on the spotlight! Its really phenomenal how the boys in "Pelaaja" have these connections all-around the world. I mean Splinter Cell 5 exclusive-material is huge!
I read the story yesterday and here`s all i remember. Hope it makes any sense. (i haven`t played any SC-games, but SC5 i WILL)
*some spoilers*
Sam is pretty pissed off to the organisation he worked in. He kinda tries to quit, and he becomes a FUGITIVE. Outlaw if you will. A woman she knows gets kidnapped and he goes for the rescue by himself. Without any support from anywhere and without his equipment. The emphasis on SC5 is using your surroundings. Apparently every single object in the game is usable and uses real physics. The developers have put really big amount of work on making the animations on SC5 the best there are. For example Sam can grab a chair while running and there is not a single/multi pre-made animations for this event. The chair has a certain amount of points where it can be grabbed and the "animation-motor" adjusts Sams arms so the animation is fluid and realistic. The Journalist who tested the game said it was still not finished, but the animations looked way better than ANYTHING he had ever seen in a game. Sounds great.
Sam cant kill cops, guards and such, but he can kill terrorists and other bad guys. He has a very good set of close combat skills and can push. and throw people around and this way knock them unconscious. (is that how its spelled?)
The demo level was a park with about 300 civilians. Sam had to make his way to a computer in a bar/office or something. Midst the crowd was some security personnel who were searching Sam. The devs told Pelaaja, that they tried to make the game so, that the gamers has free will over how the game progresses. So there isnt just a couple of linear and scripted ways to play the game. Sam could just blend in to the crowd easily and it was important not to show his face. Sam could "shadow" a person thus making his way to the Computer or he could smack some civilians causing a fuzz in the crowd. He could even blow up a gas tank and thus wreak panic among people. Making it easy to move through the crowd. If Sam causes too much ruckus though, the guards call some reinforcements from the company Sam worked. And they kill on sight.
CHOICE is another big aspect of the game for example if you get caught with another dude (a merchant of sorts/informant etc) you can decide if to help him/her to escape or to leave him to the cops. Of course he/her wont be there for you later on in the game.
*spoiler end*
Hope this gives you some image of the game. The magazine had some sweet screenshots of the game too. The tester was really hyped about the game and glad that they are doing something very new.
And yes its being developed exclusively for Xbox 360.
EDIT: No mentioning of the multiplayer in this article sorry.
zoukka said:Yah Finland on the spotlight! Its really phenomenal how the boys in "Pelaaja" have these connections all-around the world. I mean Splinter Cell 5 exclusive-material is huge!
I read the story yesterday and here`s all i remember. Hope it makes any sense. (i haven`t played any SC-games, but SC5 i WILL)
*some spoilers*
Sam is pretty pissed off to the organisation he worked in. He kinda tries to quit, and he becomes a FUGITIVE. Outlaw if you will. A woman she knows gets kidnapped and he goes for the rescue by himself. Without any support from anywhere and without his equipment. The emphasis on SC5 is using your surroundings. Apparently every single object in the game is usable and uses real physics. The developers have put really big amount of work on making the animations on SC5 the best there are. For example Sam can grab a chair while running and there is not a single/multi pre-made animations for this event. The chair has a certain amount of points where it can be grabbed and the "animation-motor" adjusts Sams arms so the animation is fluid and realistic. The Journalist who tested the game said it was still not finished, but the animations looked way better than ANYTHING he had ever seen in a game. Sounds great.
Sam cant kill cops, guards and such, but he can kill terrorists and other bad guys. He has a very good set of close combat skills and can push. and throw people around and this way knock them unconscious. (is that how its spelled?)
The demo level was a park with about 300 civilians. Sam had to make his way to a computer in a bar/office or something. Midst the crowd was some security personnel who were searching Sam. The devs told Pelaaja, that they tried to make the game so, that the gamers has free will over how the game progresses. So there isnt just a couple of linear and scripted ways to play the game. Sam could just blend in to the crowd easily and it was important not to show his face. Sam could "shadow" a person thus making his way to the Computer or he could smack some civilians causing a fuzz in the crowd. He could even blow up a gas tank and thus wreak panic among people. Making it easy to move through the crowd. If Sam causes too much ruckus though, the guards call some reinforcements from the company Sam worked. And they kill on sight.
CHOICE is another big aspect of the game for example if you get caught with another dude (a merchant of sorts/informant etc) you can decide if to help him/her to escape or to leave him to the cops. Of course he/her wont be there for you later on in the game.
*spoiler end*
Hope this gives you some image of the game. The magazine had some sweet screenshots of the game too. The tester was really hyped about the game and glad that they are doing something very new.
And yes its being developed exclusively for Xbox 360.
EDIT: No mentioning of the multiplayer in this article sorry.
yeah, with the right people it was one of the most novel and exciting multiplayer games ever. shame about the single-player, which was almost entirely a retread.Nick said:I always forget to include Pandora Tomorrow on my best ever lists. It deserves it. I still consider the multiplayer to be one of the best experiences I've ever had with video games.
zoukka said:Yah Finland on the spotlight! Its really phenomenal how the boys in "Pelaaja" have these connections all-around the world. I mean Splinter Cell 5 exclusive-material is huge!
I read the story yesterday and here`s all i remember. Hope it makes any sense. (i haven`t played any SC-games, but SC5 i WILL)
*some spoilers*
Sam is pretty pissed off to the organisation he worked in. He kinda tries to quit, and he becomes a FUGITIVE. Outlaw if you will. A woman she knows gets kidnapped and he goes for the rescue by himself. Without any support from anywhere and without his equipment. The emphasis on SC5 is using your surroundings. Apparently every single object in the game is usable and uses real physics. The developers have put really big amount of work on making the animations on SC5 the best there are. For example Sam can grab a chair while running and there is not a single/multi pre-made animations for this event. The chair has a certain amount of points where it can be grabbed and the "animation-motor" adjusts Sams arms so the animation is fluid and realistic. The Journalist who tested the game said it was still not finished, but the animations looked way better than ANYTHING he had ever seen in a game. Sounds great.
Sam cant kill cops, guards and such, but he can kill terrorists and other bad guys. He has a very good set of close combat skills and can push. and throw people around and this way knock them unconscious. (is that how its spelled?)
The demo level was a park with about 300 civilians. Sam had to make his way to a computer in a bar/office or something. Midst the crowd was some security personnel who were searching Sam. The devs told Pelaaja, that they tried to make the game so, that the gamers has free will over how the game progresses. So there isnt just a couple of linear and scripted ways to play the game. Sam could just blend in to the crowd easily and it was important not to show his face. Sam could "shadow" a person thus making his way to the Computer or he could smack some civilians causing a fuzz in the crowd. He could even blow up a gas tank and thus wreak panic among people. Making it easy to move through the crowd. If Sam causes too much ruckus though, the guards call some reinforcements from the company Sam worked. And they kill on sight.
CHOICE is another big aspect of the game for example if you get caught with another dude (a merchant of sorts/informant etc) you can decide if to help him/her to escape or to leave him to the cops. Of course he/her wont be there for you later on in the game.
*spoiler end*
Hope this gives you some image of the game. The magazine had some sweet screenshots of the game too. The tester was really hyped about the game and glad that they are doing something very new.
And yes its being developed exclusively for Xbox 360.
EDIT: No mentioning of the multiplayer in this article sorry.
RandomVince said:On the slim chance anyone who can make it happen is reading - VS mode needs to be more like that in Pandora Tomorrow or Chaos Theory rather than Double Agent. No echo location. Proper hide-and-seek.
Lakitu said:Sounds incredible, thanks. Nothing will top Chaos Theory though. We'll need some scans ASAP!