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Starbound |OT| Boundless...

Aselith

Member
I need better looking pants...or something with a trench coat. Is there?

I got a skirt with eyeballs on it. Looks pretty sweet!

65AFA5E8A2AD4F5FEAC60A0514B87748103A9FB8
 

duckroll

Member
Escort missions are the fucking worst, and it's even worse when it's piled onto iffy random generation. I was escorting TWO Floran NPCs back from the lab, everything was going fine, until they got suck in some pit with 3 monsters and I couldn't kill them in time. That's just garbage.
 

WaterAstro

Member
A tip for the escort thing is just to go really fast.
They will teleport right on you if you're too far.

I also have a healing staff handy, but those are pretty rare. Just look out for 2 handed healing staves.
 
Update on GAF server; we now have a fully stocked cafe with kitchen, a hospital, and an arcade shortly. There's also a bathroom for filthy galactic hook-ups.



Yes, I built it.

Supplies in containers (food in the cafe's kitchen, medical supplies in the hospital's office), have at em, but don't swipe *everything*, leave some for those who follow.

All the furniture and stuff should stay where they are. Some of them were donated by GAFers, some of them are from my stash, some of them were generated with admin access... but they're all there for a reason.

TLDR: Don't steal the nekkid paintings =p

Ok, here's the truth: I had grabbed everything because I thought "no way a player made something this beatiful and complex by himself. clearly this was done by the devs" :p

However, I saw part of the building was unfinished and I thought: "crap! Retro is just that good at building".

So I put it all back. :p

I have to say I feel really self-conscious about building anything in this world. My rectangular buildings that have very little variation will look like shit compared to yours. Maybe I will build underground to hide it. :)
 

Kalentan

Member
So how does MP work in this? In that- is it like Minecraft where you start brand new for that specific server or does your character share all of their stuff between offline and online play?
 
So how does MP work in this? In that- is it like Minecraft where you start brand new for that specific server or does your character share all of their stuff between offline and online play?

The stuff in your charcter stays. You start the first time on a starter planet and have to get 20 core fragments so you can open the outpost and then be able to travel.
 

Kalentan

Member
The stuff in your charcter stays. You start the first time on a starter planet and have to get 20 core fragments so you can open the outpost and then be able to travel.

So wait I'm still a bit confused. When you say- start the first time are you talking for that character or MP? If I join an MP server for the first time, will I spawn in my ship over a starter planet and then need to use 20 core fragments to reunlock the outpost even if I had already done that in Single-Player?
 
So wait I'm still a bit confused. When you say- start the first time are you talking for that character or MP? If I join an MP server for the first time, will I spawn in my ship over a starter planet and then need to use 20 core fragments to reunlock the outpost even if I had already done that in Single-Player?

Yes. But everything in your inventory from single player remains. So if you already had the 20 core fragments in your inventory just go down on the planet, open the outpost and you are set.
 

Vex_

Banned
Escort missions are the fucking worst, and it's even worse when it's piled onto iffy random generation. I was escorting TWO Floran NPCs back from the lab, everything was going fine, until they got suck in some pit with 3 monsters and I couldn't kill them in time. That's just garbage.

enemies seem like bullet sponges in this game too. Maybe they are designed for coop play? I wonder if their health scales.

But yea, escort missions are dumb. Im failing them left and right because of dumb ai.

I did complete the one where you free the hostage from the glitch castle tho. Everytime I got close to the hostage, they had archers lined up sniping me while they pulled the hostage back into another room. They would force him up ladders and stay out of my line of sight too. The enemy ai is kinda...tricky.
 

Kalentan

Member
enemies seem like bullet sponges in this game too. Maybe they are designed for coop play? I wonder if their health scales.

But yea, escort missions are dumb. Im failing them left and right because of dumb ai.

I did complete the one where you free the hostage from the glitch castle tho. Everytime I got close to the hostage, they had archers lined up sniping me while they pulled the hostage back into another room. They would force him up ladders and stay out of my line of sight too. The enemy ai is kinda...tricky.

Some enemies are too tanky and too strong. When I went to my first jungle world and got a quest to kill an enemy in a building. Little did I know this enemy not only had a lot of health but a rocket that could literally one shot me even though I had the best armor possible at the time.
 
I'm enjoying the game but these scan quest are annoying me. I like the concept of researching other races but it just turned into click on everything that is clickable.

I learned the hard way that some escorts can take damage, was escorting one npc who was immune, saved another one who didn't take damage in a battle, after the battle she starts following me, decided that it's safe to explore a little further since npc don't take damage. I Jump this little pit with spikes and she doesn't make the jump and dies right there .... *gives dirty look.

Random NPC quests can be interesting (can't talk to the guy since the path is blocked)
 

OmegaDL50

Member
I started a new game since I wasn't satisfied with how I did some stuff.

My new starting planet was decent I found the begininer mine immediately to the right of my spawn point and I found 21 Core Shards to power the gate. The only problem is the planet has absolutely no food.

These hunting spears are fucking useless. I had a stack of 60 of them from looting crates in the mines. I am down to like 15 spears left and NOT EVEN once did a monster drop a piece of meat.

I have fragments I need and can get to the Outpost, but it's all damn useless if I can't even find food and starve to death during to Erchius Mining Mission.
 

HaRyu

Unconfirmed Member
Ok, here's the truth: I had grabbed everything because I thought "no way a player made something this beatiful and complex by himself. clearly this was done by the devs" :p

However, I saw part of the building was unfinished and I thought: "crap! Retro is just that good at building".

So I put it all back. :p

I have to say I feel really self-conscious about building anything in this world. My rectangular buildings that have very little variation will look like shit compared to yours. Maybe I will build underground to hide it. :)

It hasnt even been a week yet. Retro hasnt even BEGUN to build.
 

HaRyu

Unconfirmed Member
I started a new game since I wasn't satisfied with how I did some stuff.

My new starting planet was decent I found the begininer mine immediately to the right of my spawn point and I found 21 Core Shards to power the gate. The only problem is the planet has absolutely no food.

These hunting spears are fucking useless. I had a stack of 60 of them from looting crates in the mines. I am down to like 15 spears left and NOT EVEN once did a monster drop a piece of meat.

I have fragments I need and can get to the Outpost, but it's all damn useless if I can't even find food and starve to death during to Erchius Mining Mission.

There's a convienience store that you can use temporarily until you can start a farm.

I also nabbed a soda machine somewhere (may have been the outpost). I installed that on my ship in case I need some quick food.
 

HaRyu

Unconfirmed Member
I'm enjoying the game but these scan quest are annoying me. I like the concept of researching other races but it just turned into click on everything that is clickable.

I learned the hard way that some escorts can take damage, was escorting one npc who was immune, saved another one who didn't take damage in a battle, after the battle she starts following me, decided that it's safe to explore a little further since npc don't take damage. I Jump this little pit with spikes and she doesn't make the jump and dies right there .... *gives dirty look.

Random NPC quests can be interesting (can't talk to the guy since the path is blocked)

In case you didnt notice, you cant actually deconstruct anything... unless you go to the top of one of the towers and turn off the generator, which protects the entire settlement from people trying to deconstruct the settlement... and flooding the whole place because "ooooh... i dont have that sign yet... wait... didnt mean to take that wall... crap...".

...
...
...

My friend did this. Yeah. Let's go with that.
 
Jump and use the morph ball to get in.

I did, he is sealed off. Maybe it's a wall against the angry alcoholics.

In case you didnt notice, you cant actually deconstruct anything... unless you go to the top of one of the towers and turn off the generator, which protects the entire settlement from people trying to deconstruct the settlement... and flooding the whole place because "ooooh... i dont have that sign yet... wait... didnt mean to take that wall... crap...".

...
...
...

My friend did this. Yeah. Let's go with that.

... interesting, I think I'm going to flood these little bastards... I mean liberate them.
 

Venfayth

Member
Well I "finished" the game last night. Does this game have anything equivalent to Terraria's second loop? Was kinda hoping there was a big endgame.
 

HaRyu

Unconfirmed Member
Well I "finished" the game last night. Does this game have anything equivalent to Terraria's second loop? Was kinda hoping there was a big endgame.

You actually finished the game?!?

I'm not implying the game is huge, but most of us are just screwing around building stuff. Take Retro, for example. I don't think he's even beaten the first boss yet. :D
 

Venfayth

Member
Ha yeah. I built a little bit, but I was really impressed with how much direction they give you and I was curious to see what the main questline is like.

I'm quite bad at building and ultimately I liked exploring worlds a lot more than I expected. Like others here are talking about I got tired of the escort missions and just stopped doing them.

The final tier of weapons you can make are quite good, I ended up using the purple two handed staff you can make to take out the last of the bosses, the blade attack does crazy damage.

Also I'm playing on hard, or whatever the non-perma-death and non-casual mode is, without mods.
 

Sarcasm

Member
Ha yeah. I built a little bit, but I was really impressed with how much direction they give you and I was curious to see what the main questline is like.

I'm quite bad at building and ultimately I liked exploring worlds a lot more than I expected. Like others here are talking about I got tired of the escort missions and just stopped doing them.

The final tier of weapons you can make are quite good, I ended up using the purple two handed staff you can make to take out the last of the bosses, the blade attack does crazy damage.

Also I'm playing on hard, or whatever the non-perma-death and non-casual mode is, without mods.

In terms of difficulty there isn't a difference between damage and health. Only pixels, item loss, hunger.

  • Casual is 10% pixels lost, no hunger and no item drop. (Can port back to ship from anywhere)
  • Survival is 30% pixels, hunger and items dropped on death.
  • Hardcore is Survival with perma death and one life only.
 

Venfayth

Member
Ah gotcha, definitely survival then. Also lied, I am using one mod: It makes it so when you open the inventory or loot a container the UI doesn't block your character. I'm actually pretty surprised I needed a mod to do this, the fact I had to move the UI around so often before I got the mod was frustrating.
 

HaRyu

Unconfirmed Member
Ha yeah. I built a little bit, but I was really impressed with how much direction they give you and I was curious to see what the main questline is like.

I'm quite bad at building and ultimately I liked exploring worlds a lot more than I expected. Like others here are talking about I got tired of the escort missions and just stopped doing them.

The final tier of weapons you can make are quite good, I ended up using the purple two handed staff you can make to take out the last of the bosses, the blade attack does crazy damage.

Also I'm playing on hard, or whatever the non-perma-death and non-casual mode is, without mods.

There's no reason to do the "random" NPC missions unless you want crew members. I tend to ignore most escort missions unless I get really lucky and the escort missions are pathetically close to the target area (i've basically got a nice Floran "farming" route on one planet, already have a couple of Floran crew members).

If you need a slight challenge, dig deep into the planets and look for the "warp" doors. Those are pretty nice challenge rooms. I've found about 3 so far.

On a side note about weapons... I found the tentacle gun... it's... disturbing. Great gun though. :p

Ah gotcha, definitely survival then. Also lied, I am using one mod: It makes it so when you open the inventory or loot a container the UI doesn't block your character. I'm actually pretty surprised I needed a mod to do this, the fact I had to move the UI around so often before I got the mod was frustrating.

Ooooooh... may need that mod.
 
Is it just me or farming is a bit underwhelming?

1 - having to remember to water crops.

2 - I plant 3 seeds of carrots. after they grow I can only use the same 3 seeds. I liked in minecraft where you always would get a few more seeds so your farm would grow little by little.

3 - Trying to have a nice farm separating by type of crop is so time consuming having to terraform the whole planet. Though that can be fun at times.
 

rybrad

Member
Welp, there goes my "no mod" policy.
I had the same policy but accepted that I need some UI mods. I use the container tweak, one to extend the UI windows so you can see more items before scrolling and one that does the math on weapon DPS so I don't have to use my phone calc. I am glad they added mods because the UI in this game is not great for me even after giving it several hours to get adjusted to it.
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
Dropped the difficulty down to casual so that I wouldn't lose items on death. Much more relaxing and less nerve racking.

Also, I highly recommend for those of you who hate the fall damage to download the mod from the Steam Workshop that gets rid of it entirely. Made things so much better for me.
 

HaRyu

Unconfirmed Member
Is it just me or farming is a bit underwhelming?

1 - having to remember to water crops.

2 - I plant 3 seeds of carrots. after they grow I can only use the same 3 seeds. I liked in minecraft where you always would get a few more seeds so your farm would grow little by little.

3 - Trying to have a nice farm separating by type of crop is so time consuming having to terraform the whole planet. Though that can be fun at times.

I barely water my crops. For the most part, I let the rain handle it.
 

Venfayth

Member
Nice. I'm gonna have to build a farm now. One thing I will say is that at some point I just started buying the canned food at the shop on the Outpost. It fills up so much hunger and is relatively cheap. I can drop 2k pixels and be set for a few hours.
 

Drazgul

Member
Nice. I'm gonna have to build a farm now. One thing I will say is that at some point I just started buying the canned food at the shop on the Outpost. It fills up so much hunger and is relatively cheap. I can drop 2k pixels and be set for a few hours.

Yeah that's a good food source early on. I lucked out and have a vendor at my colony that sells raw fish for 20-something pixels each; the recipe for fish pie is super easy despite being a high-tier food.
 
Sure is, 5 durasteel and 5 gold per.



Just started building this and you could infinitely expand it both horizontally and vertically as need be. It's built in the Agricultural Station - an upgrade from Foraging Table.

Thanks for the sprintler mention. Didnt know there was one.

SO I guess this game really feels like it punishes you for building anyting till end game.

At least that is how I feel.

I spent so much time worrying about watering my crops when there is something later on that would make things easier.

Im just gonna play the game and when I get really far and upgrade all stations and whatever, then I will build somehting.

Also, is there aplace to buy seeds or I can only get it by finding it in planets?
 

HaRyu

Unconfirmed Member
Is it worth it to activate other big ancient gates I find after starting to travel around? Is there any benefit?

As far as I can tell, the gates only take you to the outpost. Not sure if there's any other location?

You only need to activate it once, then your teleporter on your ship should be able to take you there any time.
 

Mengy

wishes it were bannable to say mean things about Marvel
Thanks for the sprintler mention. Didnt know there was one.

SO I guess this game really feels like it punishes you for building anyting till end game.

At least that is how I feel.

Eh, I wouldn’t use the word “punish”, playing and building with what you have only to find better stuff later on is just a big learning and progression experience, and I’m okay with that. I do think however that I will focus on completing the story missions and just generally exploring before I truly dig deep into any major building projects. I want to see the variety in planets and what all the galaxy has to offer before I choose a world to call “home”. Currently I just have some long tunnels dug into the dirt filled with containers on my starting planet where I am pack rating stuff and growing crops. And I’ve been so busy just exploring planet surfaces that I’ve not really even dug very deep underground yet, I’ve not seen lava at all since last year!
 
Eh, I wouldn’t use the word “punish”, playing and building with what you have only to find better stuff later on is just a big learning and progression experience, and I’m okay with that. I do think however that I will focus on completing the story missions and just generally exploring before I truly dig deep into any major building projects. I want to see the variety in planets and what all the galaxy has to offer before I choose a world to call “home”. Currently I just have some long tunnels dug into the dirt filled with containers on my starting planet where I am pack rating stuff and growing crops. And I’ve been so busy just exploring planet surfaces that I’ve not really even dug very deep underground yet, I’ve not seen lava at all since last year!

Yes, that is true. Also, this game needs a way for us to name containers and let us see its name just by hovering the mouse over it.

Is there a mod for that?
 
Yes, that is true. Also, this game needs a way for us to name containers and let us see its name just by hovering the mouse over it.

Is there a mod for that?

I hope the first patch addresses issues like this because the UI is, quite frankly, very lacking and just straight up broken in some regards. Hopefully they focus on polishing up the experience before throwing more stuff in.
 

Mr Git

Member
If you need a slight challenge, dig deep into the planets and look for the "warp" doors. Those are pretty nice challenge rooms. I've found about 3 so far.


I'm really sad cause I found one of those last night but en route to where I died and I was starving. I nipped in first but figured I'd need my food and things so went back out - and I think it had disappeared :C
 
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