Minsc said:Anyone have a direct link to download? Now's your chance to shine gamevideos! That is basically a slideshow for me D:
Load this mms://stream.thisisgame.com/ncsoftext/this/Movie News/progamerplay.wmv
with FlashGet.
Minsc said:Anyone have a direct link to download? Now's your chance to shine gamevideos! That is basically a slideshow for me D:
proposition said:Couldn't mappers just script it? Aren't most of those maps already running lots of custom scripts anyway?
Dude, its Samwise..he's been around for the longest time with Blizzard. And he's the art director of Blizzard. But I agree that he's not used to drawing mechas lolProelite said:I concur. Blizzard needs to replace some of the art staff since a lot of the units look they were designed by an amature. I.E. Seige tanks, lurkers, and the new infestors.
Case in point. The god awful Mecha concept art.
aznpxdd said:I doubt it, they said the adventure style gameplay between missions is only for the Terran (since it obviously wouldn't make sense for Z & P). They said Zerg and Protoss's campaign will be completely different from Terran, can't wait to see what they have instore for the SP.
Ether_Snake said:They should have something as cool tho.
Technosteve said:samwise did the art for starcraft 1 so i dunno he did a good job fleshing out the new ZZZZZZZEERRRRRRGGGGG keke
rezuth said:Just watched the Terran video on Starcraft2 website, somehow I had missed it. It kinda seems like they gone overboard with stuff. It is going to be hard when you need 500 diffrent type of units to counter everything. I also hate the new super units, worst idea ever.
rezuth said:Just watched the Terran video on Starcraft2 website, somehow I had missed it. It kinda seems like they gone overboard with stuff. It is going to be hard when you need 500 diffrent type of units to counter everything. I also hate the new super units, worst idea ever.
Joke post?aznpxdd said:There are no super units in SC2.
I don't know if you played Starcraft+Broodwar but I sure have. The reason I bring this up is that I'm afraid they will go all out too much. Meaning that people will rush with a type of unit and you are dead because there is no way you can get any unit to counter it yet. The problem as I see it is that it will be another Starcraft and we will have to wait untill an expansion before its really balanced.Minsc said:That is basically what makes an RTS good to me. Checks and balances. Certain units perform better against other units. This is how it should be. It's boring if all the units do the same thing, and you can make the same build every game.
That might be true actually but come on! Blizzard are bound to make a bad game sometime.Zyzyxxz said:the video demonstrations are exaggerated to make the new units look cool.
The game will come out polished and balance. When was the last time Blizzard made a bad game?
Somebody tell me please?
rezuth said:Just watched the Terran video on Starcraft2 website, somehow I had missed it. It kinda seems like they gone overboard with stuff. It is going to be hard when you need 500 diffrent type of units to counter everything. I also hate the new super units, worst idea ever.
rezuth said:Joke post?
rezuth said:I don't know if you played Starcraft+Broodwar but I sure have. The reason I bring this up is that I'm afraid they will go all out too much. Meaning that people will rush with a type of unit and you are dead because there is no way you can get any unit to counter it yet. The problem as I see it is that it will be another Starcraft and we will have to wait untill an expansion before its really balanced.
Zyzyxxz said:not a joke post, just because the Ultralisk or Mothership are giant and strong as hell does not mean you cannot spend the same amount of resources to counter it.
rezuth said:Joke post?
I never said you could not build multiple thors or Motherships. I have done research and as far as I can tell they are MUCH better than normal units. So I call them super(You know as in something extremly good) units for that very reason.aznpxdd said:Uh, you can build multiple Thors (if that's the one you think is super) and Motherships, they are not super units. They have been tweaked by Blizzard to become normal units. So yeah, do some research before talking.
As for the Queen, since it was just announced yesterday, there's not much detail on it. But so far we know its meant for base defense, not offense.
I suppose you have forgotten the Zerg spawning time, Marines not having medics, Marines cost, Build time and units spell time. The list goes on and on, I think people are forgetting it took many patches untill we came as far as we are today.Zyzyxxz said:Other than dragoons and high templars from v1.0, starcraft was really balanced already anyway, much more than most games that come out.
rezuth said:I don't know if you played Starcraft+Broodwar but I sure have. The reason I bring this up is that I'm afraid they will go all out too much. Meaning that people will rush with a type of unit and you are dead because there is no way you can get any unit to counter it yet. The problem as I see it is that it will be another Starcraft and we will have to wait untill an expansion before its really balanced.
Zyzyxxz said:Look at the ferocity of the guy on the left... you can see it under his calm demeanor, once the match gets going he turns into a beast.
Can't forget about his opponent though, the intensity of his focus only shows how many years of training has gone under his belt.
Lets see here.aznpxdd said:Then I guess Battlecruisers and Carriers were super units.
*rolls eye*
Did you even see how easy it was for some banelings to take out Thors?
Carrier- Hitpoints/(Shields) 300/150
Mothership- Hitpoints/(Shields) 850/350
Carrier- Build time 140
Mothership- Build time 140 sec
No... Can't be that either... So what DID you mean?Carrier-
Interceptors are small, computer-controlled strike craft armed with plasma-charges. They cannot exist without the Carrier that built them. Should it be destroyed, the Interceptors will self destruct.
Mothership-
* Time Bomb - Slows down all enemy movement within a radius around the Mothership's position when it casts this. It also stops ranged weapons from reaching their targets, causing projectiles to "collect" within the field and drop harmlessly to the ground when the effect ends. Ideal for dealing with static defense like Missile Turrets.
o Time Bomb can stop attacks such as nukes.
o Time Bomb cannot stop beam attacks, such as those of the Colossus or Warp Ray.
* Planet Cracker - Deals massive damage to an area directly below the Mothership's position (ideal for destroying buildings and slow-moving targets such as Siege Tanks) over a period of time. It has no effect on air units.
* Cloaking Field: The Mothership has the ability to cloak not only all ground units under it, similar to that of the Arbiter, but buildings as well. The field is only active when the Mothership is stationary.
AAK said:No idea where it's from, but it reminds me of the mother Alien from the first AVP movie.
I have done research, thank you. I had actually not been able to find the stats from the latest build. Could you care to link me since I want to check out some more stuff. I will be the first to admit I was wrong but if you agreed with me. The stats before this build was making it look like a super unit.aznpxdd said:Sigh...like I said, do some fuckin' research before making a fool out of yourself.
In the current build, Motherships' stats:
Hit Points: 300
Shields: 250
Energy: 300
Minerals: 300
Vespene: 500
Build Time: 140
Supply: 8
Thank youaznpxdd said:The stats you posted is when Mothership was still a superunit.
You can find the rest of the stats here.
http://www.sc2armory.com/game/protoss/
aznpxdd said:The stats you posted is when Mothership was still a superunit.
You can find the rest of the stats here.
http://www.sc2armory.com/game/protoss/
They're not first tier?rezuth said:No... Can't be that either... So what DID you mean?
Let's just drop this :lolwoxel1 said:They're not first tier?
Sir Alemeth said:
You could always play an RPG if you don't like RTS games so much.Haunted One said:I really liked the RPG elements (leveling, inventory) the hero units brought to Warcraft III.
I guess notable/named units will still be stronger than regulars, but I'll still be miffed if they really drop the RPG aspects altogether. :/
Haunted One said:I really liked the RPG elements (leveling, inventory) the hero units brought to Warcraft III.
I guess notable/named units will still be stronger than regulars, but I'll still be miffed if they really drop the RPG aspects altogether. :/
Haunted One said:I really liked the RPG elements (leveling, inventory) the hero units brought to Warcraft III.
I guess notable/named units will still be stronger than regulars, but I'll still be miffed if they really drop the RPG aspects altogether. :/
Haunted One said:I really liked the RPG elements (leveling, inventory) the hero units brought to Warcraft III.
I guess notable/named units will still be stronger than regulars, but I'll still be miffed if they really drop the RPG aspects altogether. :/
yep. nice postMinsc said:They're doing it the proper way, leaving all the inventory and leveling between the campaign levels only (and only in Terran campaign too). I'd be extremely upset to find out Starcraft II micro turned in to Warcraft 3's macro gameplay, which is really just microing the macro better than your opponent. Save the RPG/RTS hybrid enthusiasm for Warcraft IV or DoW:2 (which does the heroes aspect much better than WC3 for me).
Heroes, inventory management, experience, and that stuff fits better in a TBS, where you play at a pace more conductive to it. Games like Heroes or Disciples are great examples of having RPG elements in a strategy game.
I just don't understand the draw of collecting items and equipping them and leveling up individual units, when all that does is provide a distraction to the main element of a RTS game, co-ordinating your forces/army in a superior way, and adapting to and exploiting your opponents armies/strengths/weaknesses. Starcraft is at its finest just focusing on the building, resource control, and battles. Moving focus on to collecting artifacts or gaining experience would take away from what draws so many people to the game I think.
saelz8 said:
Damn does that zerg look good.saelz8 said:
Kodiak said:Samwise is an awesome artist, and a huge part of why blizzard games look so damn cool.
And the Thor turned out just fine.
saelz8 said: