Sickboy007
Member
Another vote for Emily from Deadly Premonition. The strangely believable relationship between her and York is the best thing of the game.
Kaltagesta said:Like I said, these aren't rules. But for every society like the Vikings, there are numerous others that weren't like that at all. Between societies in which only females fought, both fought, and only males fought, more are in the latter category than either of the other two. Does this make it a natural trait? I don't know, I'm not well schooled in that particular area of however-many overlapping sciences and psychologies one would need to be an expert in to even begin to answer it - but I think it does, at the very least, suggest that this certainly could be the case. And perhaps parental issues aren't often relevant to computer games but A. That doesn't mean it never will or that it should be off-bounds as a result and B. that's not really what you were asking anyway.
Re: the "man with boobs" thing, I was talking in a societal sense. The societies in which games inhabit do tend to have some idea of differences between sexes, whether that's a reasonable reflection of our society or not. So, to answer your other question, do female characters need feminine qualities to be a "real woman", the answer is a definite "no" but I think that, if a game (and we're talking nominally about games here, but this discussion is absolutely as relevant to every other form of storytelling - we just happen to be on GAF) does it, it should have a reason.
An example: I don't know if you're a fan or familiar with it, but I think The West Wing does an incredible job of having complex female characters. It's a show where almost every single character is, in some way, utterly brilliant and the best in their respective fields in many cases - a reflection of the setting I think; I'm not saying all 'strong women' (or men) need to be some sort of genius to be seen as strong, they just happen to be in the West Wing. How Sorkin went about characterising the characters is fascinating to me - you have a character like CJ, who is the press secretary. She's not considered particularly good looking (in fact, her unusually tall height is a reoccurring joke in the series). She commands a lot of respect in the other-wise mostly male workforce at the Whitehouse - but "retains" (and I begrudge using that word, for hopefully obvious reasons) her femininity. That is, she playfully flirts with the guys without ever making herself seem like an object. When a group of accapella singers come in at Christmas from Yale, she gets together with the other females in the office to coo about them. Compare this to another high-power female in the show, Nancy - she's the president's National Security Advisor (and is also a doctor and, to add an extra hint of 'in-an-unusual-position', also black) - she lacks almost all of those traits that I just attributed to 'femininity' and plays a lot rougher than CJ does with the other guys. She is what I would call a "guy with boobs" - BUT I like to think Sorkin did this intentionally, as a criticism (or perhaps not?) of the US military, suggesting that the only way a women can do well and progress within it is by forgoing that which is traditionally seen as feminine and embracing that which is seen as masculine. Or perhaps Nancy didn't "give up" anything, and this is how she is but that, nontheless, is still the reason she's risen to the massive heights she is, in an organisation that has, fairly or not, a reputation for sexism at its higher ranks.
I think both characters and interesting and equally "valid" and "real women" - in fact, here I certainly think that the writer's choice of what traits to apply more emphatically to one character over another adds an extra layer to the story that would be absent without out.
So, the short answer is that you can have characters to whom those traits can apply, to both men and women. You can have characters where this isn't the case, too, and they too can be interesting and complex.
What prompted me to say what I said though, re "men with boobs" was that you can a lot of computer games where you only get women like Nancy if they want a strong women. In The West Wing I think they had a really good application of it, but if all the women were like Nancy, it'd have made no sense and I think the story telling would have suffered as a result.
Xilium said:That seems to be slowly becoming the definition of a "strong female" in games. Why a strong female can't also be feminine is beyond me.
bhlaab said:Because "feminine" and "masculine" are fake ideas that perpetuate the patriarchy
Zoramon089 said:They're not fake ideas. People who make this claim, for some reason, seem to ignore that women and men are different in more aspects than just appearance
IntelliHeath said:http://i.imgur.com/VgoO8.jpg
who is she?
http://i.imgur.com/E030f.gif
*thumb up to people who pick her*
Define "this generation" with years please?
bhlaab said:Okay, well if they ever make Ovulation: The Game then give me a call, but until then I continue to disagree that tight clothing and arching your back are genetic dispositions
Zoramon089 said:I didn't say that they were...but men and women are biologically different. Different hormone levels play a part in it and that's an undeniable FACT. How this actually manifests in terms of appearance, personality, disposition, etc is another story but acting like there aren't differences is foolish
Forkball said:Lulz at everyone posting half naked girls. Some are trolling (bravo), but some think since they don't have a shower scene in the game they aren't sexualized. Nariko? Really? She is like 67% naked. Even characters like Lyn from FE are still sexualized. That's a pretty high cut in her tunic. It's a bit more subtle than others, but it's still meant to be sexy.
Forkball said:Lulz at everyone posting half naked girls. Some are trolling (bravo), but some think since they don't have a shower scene in the game they aren't sexualized. Nariko? Really? She is like 67% naked. Even characters like Lyn from FE are still sexualized. That's a pretty high cut in her tunic. It's a bit more subtle than others, but it's still meant to be sexy.
While there are several reasons for this, I would say that sexism actually explains part of it. It's because of two things, first that female sexuality has historically been suppressed socially compared to male sexuality. This goes back a long way -- for instance, in classical Greece, male sexuality was completely accepted. The male form was considered the ideal, and in art for instance male nudes were extremely common. Female nudity, though, was not considered okay. So classical Greek statues of women are almost always clothed. Sometimes they used transparent clothing, to show the body underneath the clothes, but it's nothing like with men. This also reflected women's restricted role in society in most classical Greek cities, of course. Like, in Athens women couldn't leave the home unless they were with other people (but it's entirely for their own safety of course!).Zoramon089 said:Kratos in GoW shows more skin than Nariko! He wears basically a loincloth! Come on!
This topic is going in circles. Showing skin =/= sexualized, especially not when a lot of the characters in Heavenly Sword also wear equally stupid revealing outfits, men and women alike
Can someone explain why guys showing skin =/= sexualized but women showing skin is? How we have characters like Kratos from GoW, Vaan from FFXII, and the Prince in PoP also showing skin and no one says anything about them. Or why it's okay for guys to be idealized in terms of appearance without that compromising their strength as a character but for women you can't have both? I'm sure this has been gone over plenty of times in this topic but I need someone to explain it to me again because I must not have understood the previous explanations
Zoramon089 said:Kratos in GoW shows more skin than Nariko! He wears basically a loincloth! Come on!
This topic is going in circles. Showing skin =/= sexualized, especially not when a lot of the characters in Heavenly Sword also wear equally stupid revealing outfits, men and women alike
Can someone explain why guys showing skin =/= sexualized but women showing skin is? How we have characters like Kratos from GoW, Vaan from FFXII, and the Prince in PoP also showing skin and no one says anything about them. Or why it's okay for guys to be idealized in terms of appearance without that compromising their strength as a character but for women you can't have both? I'm sure this has been gone over plenty of times in this topic but I need someone to explain it to me again because I must not have understood the previous explanations
Zoramon089 said:This topic is going in circles. Showing skin =/= sexualized
Pupi18 said:
Close thread now.
AngelSoldier said:Terra (Tina)
Celes
Uchip said:pretty sure SNES is not "this gen"
Laughing Banana said:Strong (not sexualized) = acting like men, dressed like man, or appear like men?
A woman is rescued by a man = sexualized? A woman does not covered by thick armor from head to toe = sexualized? A woman acting like a 'normal' woman in dire circumstances = sexualized?
What, does a woman in video game needs to pick up a sword or gun and starts killing stuff before people stops calling them sexualized?
Next time you know if Naughty Dog shows a scene of Elena cooking something for Drake everyone will scream bloody murder. And fuck she even gets herself kidnapped and needs rescuing at some point during the series so that means she's disqualified too, yeah?
I am just saying that the folks who are so quick to jump into conclusions like that are 'sexualizing' the characters themselves a lot more than the designers who built the characters.
:lolSpirit Icana said:Mute from Ar tonelico III.
FinalxBoss said:Forgive me if this has been mentioned already, but why can't a character be both strong and sexy? Does showing some skin or displaying some sort of sex appeal automatically make a character weaker than someone who doesn't? Personally I'd choose bayonetta as a one of the strongest female characters this gen, because she embraces her sexuality as a form of strength instead of a source of shame.
bhlaab said:here is a link
and text from that link
http://gomakemeasandwich.wordpress.com/2011/06/03/bayonetta-and-the-male-gaze/
If Bayonetta were an actual person, then it would make sense to proclaim that her sexuality is a choice and that shes an empowering female figure. But shes not a real woman. Everything about her was designed to be sexually appealing by a man who in his own words thinks that all women should strive to be as sexual as Bayonetta. These are not the words of someone who was looking to create a character that would turn stereotypes on their head, nor are they the words of someone who is genuinely interested in creating empowering female characters. Kamiyas sole concern in creating Bayonetta was to create an action character who was his ideal woman and designing her for maximum sex-appeal for the straight male viewer.
It all comes back to the male gaze. When looking at fictional characters like Bayonetta, you cant disregard the creator. Its not enough to say that she embraces her sexuality, because at no point did Bayonetta ever get to make a choice. Her creators made the choices for her. So I totally agree with Jonathan Holmes in his assessment of Bayonetta:
shes an empty shell of a character; a shell made from here creators sexual fantasies, negative stereotypes, and misconceived notions of the female gender.
As for the people who claim you are somehow sexist or slut-shaming when you hate on Bayonetta, the same point applies. Bayonetta is not a person with agency, shes a fictional creation devoid of any free will or choice. It is not slut-shaming to decry Bayonetta as a hollow stereotype whose sexuality is nothing more than a harmful perpetuation of the stereotypes surrounding female sexuality. It is a judgement on the designers and writers who created her to be what she is. Bayonetta is not for women, plain and simple. She is designed by men for men.
Pupi18 said:http://images.wikia.com/castlevania/images/2/27/OoE_Shanoa.jpg[/IMG
Close thread now.[/QUOTE]
Shanoa was pretty awesome.
Shanoa fights corrupt male authority figures and goes on a literal suicide mission to kill Dracula knowing that her only means of defeating him will end her life. She doesn't get a lot of lines but it's the type of game where strength is conveyed via actions rather than dialogue.Varna said:Can't think of a single thing she does or says that makes her a strong female lead. She is just female for the sake of eye candy.
bhlaab said:Everything about her was designed to be sexually appealing by a man who in his own words thinks that all women should strive to be as sexual as Bayonetta. (...) She is designed by men for men.
I say: Yes.ULTROS! said:Does Bayonetta count? She may be oversexualized but she's pretty strong (and awesome).
EatChildren said:FemShep is one of the strongest, non-sexualised (fan 'art' excluded) characters for any video game ever, simply because unlike so many other female characters, she does not suffer from the deliberately 'female' focused writing of men trying to write a character to a very specific set of characteristics (and doing a poor job of it).
A vast majority of FemShep's dialogue is exactly the same as Male Shepard. Sharing the same script allows for character neutrality, as FemShep is not written to speak 'like a woman' but instead like a normal person.
This is likely why so many people gravitate towards FemShep. She possesses all the heroic and strong qualities that Commander Shepard is supposed to, and none of the fragility and deliberate femininity usually imposed on other 'female' leads.
FemShep is one of the strongest, non-sexualised (fan 'art' excluded) characters for any video game ever, simply because unlike so many other female characters, she does not suffer from the deliberately 'female' focused writing of men trying to write a character to a very specific set of characteristics (and doing a poor job of it).
A vast majority of FemShep's dialogue is exactly the same as Male Shepard. Sharing the same script allows for character neutrality, as FemShep is not written to speak 'like a woman' but instead like a normal person.
This is likely why so many people gravitate towards FemShep. She possesses all the heroic and strong qualities that Commander Shepard is supposed to, and none of the fragility and deliberate femininity usually imposed on other 'female' leads.
Kinyou said:
Should have been the first post. Imho the most believable strong female character created so far.
kevinski said:Alyx Vance (HL2) and Emily Wyatt (Deadly Premonition).
You couldn't have picked a worse picture for her. : POstinatto said:
Mr_Zombie said:Not that I disagree with you on the overall "male gaze" thing, but according to Wikipedia Bayonetta was designed by a women - Mari Shimazaki. Kamiya and the team contributed to the design of course, but the overall design was not done by men.
http://en.wikipedia.org/wiki/Bayonetta_(character)#Conception_and_design
It seems that whoever wrote that article didn't do his/her homework properly and just found it obvious that only man could portrait women in such a way.
MrWhitefolks said:A female character, regardless of outward appearance should still be able to be described as 'strong'. The idea that strong women must be wearing plain clothing, or be physically average is absurd, and if taken at a literal value - then this list will only be alyx, chell, and other plain jane females that are inductive of that design choice, regardless of their actual character traits.
His most likely answer from earlier:FinalxBoss said:I do agree that Bayonetta's personality is a product of Kamiya's mind and whatever personality she has stems directly from that. However, I don't view her as the same way as the article's writer. I personally see the game as more of a satire. Yes she was very sexualized but the way she carried felt more like she was using that appeal in a taunting manner. I feel that the character does a good job of pointing out the double standard that exists right now, the notion that a woman shouldn't be as sexually aggressive or brash as a man. Is is OK for a characters like Dante, Kratos or the dozens of other shirt-less six-packed male characters to act as sexy as they want but wrong when a female character does so? And if so why? What makes them so different besides gender? I really don't want to side track the thread, I just don't see why Bayonetta can't be empowering simply because she offers some eye candy for her audience.
bhlaab said:The concept of the male gaze. This is the presumption that your audience is male, and therefore male characters come pre-loaded with empathy ("i wish i was that guy") while female characters come pre-loaded as an object of observation ("i wish i could fuck her")
Male characters are idealized because you're supposed to think of them as better versions of you. Female characters are idealized because you're supposed to look at them as an Other and judge them. Even when the protagonist is a female, they exist to be looked at and not identified with-- in fact, playing as a female character in a video game is still considered a novelty because they are the Other.
The Lamonster said:Bulletstorm girl was strong and not sexualized.