DragonGirl said:
Well of course, but what leads you to call certain female characters "men with boobs"? And why? An open question to anyone.
Greater inclination towards physical fighting? Less parental instincts? Males having an instinct towards protecting females? Society is a far more complex mixture of variables and influences than it used to be I think, because I think it used to be (I mean thousands and thousands of years ago, sort of mid-evolutionary times before the accumulation of capital and private property even) far more about what was absolutely the most efficient, rather than fair or just. Again, I'm certainly not saying that males never or rarely display the characteristics mentioned above, merely that I think they're more inclined towards those, on average, than females. This isn't intended to be a value judgement.
Incorrect. I'm saying video games do not exist in a vacuum. They reflect the attitudes of the real world. I'm saying female characters are viewed through the lens of the real world and right now, sexism/misogyny is a major issue and female characters will be judged in that light which leads to a positive focus on strong female characters". I'm saying that only when society finally reaches true equal perception of the sexes will this become a non issue and the lens through which we see these characters will change.
Understood, and I agree, but it rather goes without saying doesn't it? That the way a society informs its people will subsequently inform their reading of characters. And it's true - but I'm not sure why that's relevant to the discussion at hand, insomuch as good characters can always be made. Characters written now might not be considered "good" in 100 years, as the societal understanding of gender roles evolve, but the audience is us, here and now, not people in the future. I don't see social equilibrium (not that I think that'll ever happen) as some sort of end point - it's just yet another variation of society, just another on a long time line of slow changes. And, in any one of those societies, you could create characters (even if those characters inhabit wholly different societies) that are engaging and interesting and don't mould to stereotypes, or break stereotypes in an achingly obvious way.
In fact, this discussion we're having is a great example of such an environment - Are there traits that can be said to be more common in men than women? Is it all purely nurture as opposed to nature? Could a character be written that's universally seen is interesting and good, throughout societal changes, or will they always be a relic of the time in which they were conceived? The society we live in, evidently, is one in which these discussions are taking place. In 100 years, we'll probably know at least which path society has trodden more down - one that treats all humans as having equal traits and abilities, or one that treats all humans as having equal
worth but different leanings based on gender. But either way, the society we're in now is one in which is this discussion takes place, and so that's the society in which a good character can presently be written - one that challenges these various ideas and asks questions without necessarily being able to answer them. I don't think the society you see in the future, with equal perception of the sexes, will make this any easier or harder, it's just a different context in which to do it.
In short, female (and male) characters written today
have to consider these gender stereotypes and views, even if they do not confirm to them.