Has huge flaws, but I really enjoyed it (having paid only $10 for it might have helped).
The graphics, atsmosphere, world, solid cover based tps feel and particularly music score are amazing.
Imo there's something there they could potentially have built on, but it sort of boggles the mind how the glaring problems made it through to release, between the over reliance on QTEs, the ultra linearity of it with extremely shallow mechanics, and its very short length compounded by its very disappointing (and likely rushed) ending.
It's clear the game director had a vision (not sure how close the final product is to it), but imo he should have listened a little more to feedback from the moment the first gameplay videos started to be released.