I don't want to derail things too far down this road, but just to make the point that you can still get this, even from open worlds if they are designed that way. Horizon had brilliant point-to-point rally tracks that were just closed off sections of the open world. It also had fully enclosed circuit tracks in the base game, so you didn't need to worry about navigating like you would in Burnout Paradise.
I'll play DriveClub with its large environments but closed courses and enjoy it just fine. But yeah, an open world version down the line could be absolutely stunning as well.
Your point is no different than saying halo or uncharted should be open world games. They can all technically have brilliant closed sections and embrace the open world design paradigm.
But with such a design comes several challenges and companies need to choose if it's worth it on a case by case basis. For example, you can forget about insanely fast load times if the game should load an open world. You can forget about the obsessive details Evo has put into every track because there is only finite time and resources they can put into populating the world. There are pros and cons to each approach.
If by 'open world', you just mean they should string all the tracks as a long sequence, then it's not really an 'open' world, right?
Maybe Rushy can correct me if wrong, but yeah,
The E3 trailer features both Storseisundet Bridge at 1:37 and the Skye Bridge at :41.
Two locations many of us had been asking for.
Pretty sure 1:37 is the Skye bridge as well. Storseisundet Bridge is still unconfirmed.
The structure is almost identical. And the vegetation mirrors what we have seen in all the DRIVECLUB Scotland tracks.
Atlantic road is very different in comparison. The vegetation, guard rails, sharp elevation don't match at all.