Again sorry for the long post guys. I hope I didnt offend anyone, it certainly isn't my intention to. This is just how I feel, and I hope you can respect that without thinking of me as a sexist or insensitive. I simply feel our attention is misplaced. I'm going to go to sleep now as I've spent far too many hours writing this.
Nobody, I hope, is going to call you a sexist. I imagine some are going to point out what they feel are pretty severe mis-characterisations and misunderstandings of sexism, feminism and Sarkeesian in particular.
I hope you can take them as the well-intentioned and hopeful criticisms of your point that they are, and not as attacks on yourself.
I've watched all of the Tropes vs Women series, and several of Anita's videos about other pop culture before them. She's not a radical feminist. To my view she's fairly moderate.
I don't deny that there are radicals associated with any movement, but to me, radical feminists are those that villify trans women as not being 'real' enough to be feminists. Pointing out pop culture tropes, to my eyes, is nowhere near radical feminism.
Anita's aim has always simply been to point out regressive tropes in pop culture, with this particular series focussing on video games. She's not an industry professional, so I don't really know how she would be expected to give advice on how women might get into the industry, but that's really beside the point.
She's also, never, so far as I can remember, 'blamed' men (or gamers) in anything but the abstract, patriarchal establishment sense, for anything she presents in her videos. Nor does she believe that just because a game contains problematic elements, that it is automatically a 'Bad Game'. I've seen some legitimate criticism of her videos as almost entirely negative, with not enough good examples to build on, which I'm sympathetic to, and in fact some of the videos coming up in the series deal with some of the more positive examples of female characters in video games, which I'm very much looking forward to!
This was something you said that I see repeated pretty often, and it's an understandable perspective "There is no comparison in games between how many men are killed and sexualized vs women."
Beyond the fact that the series is explicitly "Tropes vs. Women in Video Games' there's a separate reason this isn't addressed very often. Muscle-bound men are created, generally, not to be objects of sexual desire, but rather as objects of male power fantasy. Now! A core tenet of most modern feminist beliefs is that patriarchy and established culture is plenty damaging to men, too. Regressive tropes like that promote unhealthy attitudes of appearance and behaviour for men as well as women. The fact is though, objectification of men and women in games, and all media, is very different, and the differences are worth pointing out.
Take a game like God of War 3. It's an example used in Anita's latest video. In the example scene she point out, a half-naked woman is beaten, chained up, forced through a bunch of hallways, and ultimately pushed into a door mechanism in order to keep it open, crushing her to death. Also though! Throughout the game, hundreds upon hundreds of largely anonymous male enemies are murdered in probably equally brutal ways.
Now, the difference is, I'd wager not a single man playing that game is going to be faced with the situation of an insane man hacking them apart with a sword. However, a frankly disgusting proportion of women, now, in modern times, are going to be faced with explicitly gendered or domestic violence and sexual assault. Scenes repeating these acts for cheap thrills or manufactured grittiness belittle these people's experiences and when they're the players, tend to make them pretty justifiably uncomfortable, to say the least.
Anyway, I hope you see my point there. In the end, your overall point of needing more women in the industry is a simple but good one. It's a huge component of what people want going forward. You even correctly identified the problem that women at the moment are discouraged from entering maths and science fields which generally feed into game development.
But figuring out that problem is not Anita Sarkeesian's job, and she has never positioned herself that way. There are more talks every year at GDC and PAX about women, currently in the industry, or aspiring to be, which is great and amazing. But if we want this to be an environment friendly to that kind of entry, it's the responsibility of every game developer, not just women, to make games that aren't going to make women who look at them and play them frightened and disgusted.
TL;DR
You're not a sexist, and you seem very smart, and have very good ideas about how to improve the number of diverse voices in the industry, but I fear your good points are going to be overshadowed by mis-characterisation of Sarkeesian and of the general feminist movement in games, without too much evidence to back it up.
I'm always open to evidence based criticism and discussion, or even just substantiated opinion, so I really would like you to continue to engage with the thread.