Psycho_Mantis
Banned
All right at chapter 15 now. This week I should be done with the game.
whose in your squad?
All right at chapter 15 now. This week I should be done with the game.
and we can have militia children with 1000 year old valkyrurs
I tend to vary it but outside of the main 4 I usewhose in your squad?
One of the few chapters I used a video walk-through to end it as quickly as possible.Well now that chapter 7 is destroying me, I remember where I quit on the ps3 version now!
Well now that chapter 7 is destroying me, I remember where I quit on the ps3 version now!
I don't really what to say about chapter 7 other than I did not enjoy it and consider it bad.I made it through though in 13 turns. Is the rest of the game like this?An invincible unit that runs around one shotting people? Why would that be okay? The level was already very hard, why add that?
There are some mechanics I'm not quite understanding yet. Sometimes during an enemy attack phase or counter attack my character will crouch and most shots will miss. I don't know if that is a random thing or something I can influence to my advantage. I haven't really figured out the best use of cover either, as it seems more beneficial to just run out, attack, and run back. Still very early on though.
Got to spend a bit of time with the game, only up to chapter ~3 I guess?
I really like the battle system so far, it is like a typical strategy game only with no grids and a closer camera. Unit movement is taking some getting used to. Moving over/around obstacles on foot has me getting hung up on corners often, but I'll get used to it. Enemy firing at you while you move around has me stressed out, sometimes I feel like I can't get into an optimal position because I'm just in a rush to get where I'm going and into targeting mode.
There are some mechanics I'm not quite understanding yet. Sometimes during an enemy attack phase or counter attack my character will crouch and most shots will miss. I don't know if that is a random thing or something I can influence to my advantage. I haven't really figured out the best use of cover either, as it seems more beneficial to just run out, attack, and run back. Still very early on though.
Chapter 7 tips:
Don't max deploy units
Retreat units if you have no more use for them
Hug the tank to avoid turrets
Turrets have less range than you think
Edelweiss's defense is stronger than you think (for that surprise moment)
Use Lancers and not the tank for the majority of turret destroying shots (I know their accuracy sucks, but it's still better to rely on 1CP units)
Use grenades, not lance shots, to take out radiators once their flaps open
When Varrot mentions knocking down the blue walls, the first wall is already knocked down
Varrot mentions a force coming from "east of the structure, do not engage", Selvaria says "I will be fighting in the east and return to support you", but they should really be saying the Northeast.
Attacking units will never go after your main base, only the secondary ones
On that note, call up a sniper and have one ready at the main base
The real flaws of the mission are:
Lancer accuracy is really, really bad and there will be so many wasted turns missing
If you have any units left in the northwest, and you've already moved Edelweiss to the southeast area ahead of Batomys, those units are done for. There's really no way to rescue them outside of maybe squeezing Edelweiss behind Batomys. But Batomys sure takes his sweet time moving forward at that spot.
One streamer I saw got really lucky because he kept his whole force behind Batomys instead of moving partially in front which most people do. Because of that he was able to pull off rescues, block shots with Edelweiss and keep moving. Not a bad idea.
One thing to note for saving yourself from the most BS thing in the entire mission ismake sure you take out the radiator on the left side of the tank first. Sylveria camps that side religiously once she's out on the field, and it's completely unpredictable and trial and error based. Probably the only part of the mission I would consider pure horseshit.
Well now that chapter 7 is destroying me, I remember where I quit on the ps3 version now!
Some missions are hard and some missions are kinda bad, but not one of the harder missions are bad. Yes, some missions expect you to be able to think on your feet and adapt, or failing that, to use the knowledge gained from failed attempts to succeed, but you are always given the tools that will allow success.
The options to adjust deployment and tactics, of doing practice runs with bone headed tactics to determine what you can or can't do, to grind as much XP and DCT you want from the skirmishes... The game is lenient on multiple different fronts, so having some dead-hard enemy units or difficult setups is hardly unreasonable.
All units have certain % of doing the evasion move when they are being shot at and they "see the shot coming." It is dependent on the class in general, class levels and there are some individual variables (Alicia is the best in this as well, not counting evasion potentials). You can influence evasion by using orders that buff it and some characters have potentials that up their evasion when they are being actively used (but do not affect their passive states). Shooting someone from directly behind them prevents evasion 100%, as does the Undodgeable Shot -potential (exactly what it says on the tin). Cover is useful when preparing for the inevitable enemy counter-attacks, as the enemies will come after you as well (The aggressiveness of the enemy AI is heavily dependent on the mission you're at). One good use of cover in active mode, even when you're on the offence, is waiting until the enemy needs to reload and then closing some of the distance and then going to aim mode before he starts to shoot again.
Thanks, this all makes sense. I definitely wasn't paying attention to reloading so will be sure to think of that next time.Evasion is a random set chance. Squad 7 has fairly good evasion stats, randomly distributed. For example at level 20, Salinas has a 35% chance of evading shots fired at him. At level 20 Alicia has a 73% chance.
Evading reduces all damage by 70%. This has actually been a flaw of the series for a while that was fixed with the rebalance mod. Because if you aim at a unit, there's no reason not to aim for headshots, but with the evasion system, if you take the chance of aiming at a unit's feet, you can't even get complimentary damage out of guessing correctly. Evasion tactics makes Shocktroopers weaker and Scouts stronger (because of retaliation).
Also it's worth putting units in cover purely for advancement and if you're close to running out of AP. Crouching units (sandbags, trenches) get a 20% damage reduction on top of being immune to criticals and still being able to evade. If you hide in grass damage is reduced by 40% (ridiculous and also fixed in the mod to be 20% instead) immune to criticals but can no longer evade. So abuse grass and crawling through it if you can.
I know this is a little off-topic but...
My wet dream.
A remake of Valkyria Chronicles 3 for PS4/PC. Keep the story and characters and the gameplay changes mostly the same. Complete revamp the maps and the flow of the game to remove the repetitiveness. Basically make it more like VC1 in structure where one map is one chapter. Make the game look more like VC1 so remove the character art (which is very good) to keep the overall look more consistent. Name it Valkyria Chronicles: Squad 422 or Valkyria Chronicles:Unreleased Chronicle or something. Go for the "dirty dozen" angle in marketing and if done right boom you have a 9/10 maybe even 10/10 game surpassing the original.
I know it won't happen but damn that would be one amazing game...
Just rage quit 10-2. Was the rng always this bad? 5 misses in a row? One hit kills from the enemies? Kinda wish I didn't buy this, it's ruining my fond memories of the game, obviously those memories consisted of the characters and story, not the gameplay
Are the Trophies really hard to get? I'm on Chapter 7 and I have got 0 this entire time?
10B is quite difficult, but you're going to have to be more descriptive than that if you want me to sympathize...
Just rage quit 10-2. Was the rng always this bad? 5 misses in a row? One hit kills from the enemies? Kinda wish I didn't buy this, it's ruining my fond memories of the game, obviously those memories consisted of the characters and story, not the gameplay
Sounds like something to do with your levels, equipment, traits, etc. The RNG is nothing but fair in this.
Bar the horrible aim of Lancers everything else is managable. I treat Potentials as a bonus really, especially when certain ones like Double Movement/Action, Hard Worker and Mooch kicking in can suddenly turn things in your favour drastically.
Pretty much. More oftwn than not luck usually goes in your favour with the Evade stuff. I'm more surprised when someone actually hits Alicia once Scouts are 20.Yeah that's why I say pretty fair. Negative potentials hardly stop anyone bar a few really bad characters and are extremely manageable... and since positive potentials outnumber them, they'll be working in your favor nearly all the time.
Also imperial evasion numbers are pretty pathetic. I think in my first full playthrough of VC1 I saw an enemy evade only once.
I feel first time most people opt to kill all of the enemies regardless of how many turns it takes, and use as many of your troops as possible.Managed to A rankin one try. Thank god, that mission is so damn long. I don't know why, but i'm so much better at this then the first time.Selvaria's Last Stand
Pfft. Chapter 7 was way easier than I remember. Pretty much only used Edel, Largo, and an engineer. Just parked my tank on top ofand diddled around.Boob Monster
Should I feel bad for sitting in the Edelweisse "movement mode" while the enemies friendly fire each other just dumping blindly at the tank?
Not at all. This is a staple strategy that works in every game. No mercy.
That being said, because of the way the map layouts are constructed (and because Edel can't move very far) there aren't many opportunities to do this. Then you have to make sure at least two enemies go down to make the 2 CP worth it.
The most fun mission to do this in is Hard Skirmish 1. I think you can kill 5 people on turn 1 this way.
Finished up chapter 2 and 3
Took me a couple game over screens to realize I could climb the tower lol
Also oh my god there are so many characters to choose from. Didn't have so many problems in beating chapter 3 but dang...shock troopers :/
Just be sure to remember to always deploy your squad leaders, aka Alicia, Largo and Rosie. They give you one extra CP per person per turn just by being present. Using them is optional, but not fielding them is just plain silly.