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Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

Boss Doggie

all my loli wolf companions are so moe
And yet people forget that this is, surprise, a demo build in which the staff has been noted to take notes on comments about it.

Like I said, rather than acting properly and try to communicate with the head honchos they instead all whine. And you cannot use the "but it was like this before" - oh no, they weren't as open as before.
 

Flowmoney

Member
How many more characters do you guys think Sakurai will reveal in the end ? Maybe like one or two?

Japan's release for game is September 13th and its bound to be known a bit earlier then that.

While Sakurai is trying to be secretive , there might not even be a secret to keep.
 
I can completely understand why people from smashboards act as vitriolic as they do, it's definitely not the best mindset and it definitely doesn't help our community, but people get like that when both casual players, the FGC and sakurai have shunned them for so long.

The part where nodding my head in moderate agreement becomes raising my eyebrow and backing away.
 

Man God

Non-Canon Member
How many more characters do you guys think Sakurai will reveal in the end ? Maybe like one or two?

Japan's release for game is September 13th and its bound to be known a bit earlier then that.

While Sakurai is trying to be secretive , there might not even be a secret to keep.

3 months?

A lot. There likely aren't that many characters left to reveal though.
 

JoeInky

Member
The part where nodding my head in moderate agreement becomes raising my eyebrow and backing away.

I don't condone it at all, if everyone in the smash community were more like prog and zero and hbox and the rest that are a bit more humble and understanding, I'd hope we'd be in a better position than we are now.

But I still fully understand why people would get angry, a new smash bros. game is big fucking deal nowadays so tensions would get high.
 

IntelliHeath

As in "Heathcliff"
r3___current_3ds_wiiu_ssb_characters_by_quas_quas-d7505vb.png

ike266_by_quas_quas-d7m6hh7.png


I added a DLC toggle to my select screen.

IhWdtVF.png

It look fantastic so Lucas, Snake, Takamaru and Mewtwo for DLC pls (only if those people got cut but I should wait until the game release before I started discussing about dlc characters XP)
 

JoeInky

Member
Are we still under the impression that the gematsu leaks are the only newcomers? 45-50 characters sounds like a lot until you see it all laid out like that and it looks like there's a lot less new characters.

I'd be pretty disappointed with no playable K. Rool, but at this point I'm really starting to believe he's going to be a stage boss.
 

Luqi

Member
You seem to be under the impression that people want melee 2 and not just a mechanically sound game, your post just makes it look like you don't understand how this game could be good competitively without being melee 2.

Reducing landing lag and giving more options out of dash doesn't suddenly make the game less accessible, it makes it more fun at every skill level and it makes it more fun and exciting to watch as a spectator sport.

More people playing the game at a competitive level gets people more excited about the game, current owners see players doing things they didn't even think was possible and it gets them to explore the depth offered to them, people talk about it more and it becomes able to reach an even wider audience. It can make smash something special, something more than any of the others have been.

I think if just having loads of new characters and items and general content makes you excited and happy about the game without really caring about the depths of the mechanics then you shouldn't really be complaining about people who just want smash 4 to be a better game.

It's hard being someone who wants so much for the game, who really wants to see it grow and become appreciated as the deep, exciting, interesting game that it can be when you get put down at almost every bloody turn by people who are happy with it just being some random game you play once in a while to mess around or by people who don't think it should be regarded as highly as the likes of SF or MvC.

It's pretty heart-breaking when even the developer of the game acts the same way sometimes.

I can completely understand why people from smashboards act as vitriolic as they do, it's definitely not the best mindset and it definitely doesn't help our community, but people get like that when both casual players, the FGC and sakurai have shunned them for so long.

It's really hard to get across just how much I fucking love smash bros. at all levels of play and just want to see it become something brilliant that everyone can enjoy, so this post just ended up being all over the place, it's just annoying how much I'm seeing this attitude lately.

I agree with half of your post, I understand how deep mechanics is good for both sides, casuals and hardocores and I agree that we need a game to be fun to be spectated at, and I agree that the well of seeing pro players doing something -> hype -> play, but how are you guys SO certain that this game won't have such mechanics? Because you played a beta for couple of hours? Heck, it took years to find everything interesting in both Melee and Brawl, why go hating on it now? That's what it gets me frustrating, people acting like certain mechanics are NEEDED to everyone. You know, they are not, not yet at least. That's my opinion on it and I really think the game will be competitive viable, it'll just be harder to adapt due mechanics change and that where the hate come from IMHO.

"I was godlike on Melee now I suck at Sm4sh so it must be a bad game". Nope, it's just a different game with different mechanics! Of course there will be always something to be better on, but I simply don't get why so many people are raging and complaining about something on beta! Instead of acting like angst teenagers, elaborating a careful post similar to the one that the camping dude did providing all of the contexts will be away better.
 
Are we still under the impression that the gematsu leaks are the only newcomers? 45-50 characters sounds like a lot until you see it all laid out like that and it looks like there's a lot less new characters.

I'd be pretty disappointed with no playable K. Rool, but at this point I'm really starting to believe he's going to be a stage boss.
Yeah. The select screen size supports it too. 12 newcomers. Pretty good considering only Chrom really stands a chance of being similar to an existing character.
 

JoeInky

Member
I agree with half of your post, I understand how deep mechanics is good for both sides, casuals and hardocores and I agree that we need a game to be fun to be spectated at, and I agree that the well of seeing pro players doing something -> hype -> play, but how are you guys SO certain that this game won't have such mechanics? Because you played a beta for couple of hours? Heck, it took years to find everything interesting in both Melee and Brawl, why go hating on it now? That's what it gets me frustrating, people acting like certain mechanics are NEEDED to everyone. You know, they are not, not yet at least. That's my opinion on it and I really think the game will be competitive viable, it'll just be harder to adapt due mechanics change and that where the hate come from IMHO.

"I was godlike on Melee now I suck at Sm4sh so it must be a bad game". Nope, it's just a different game with different mechanics! Of course there will be always something to be better on, but I simply don't get why so many people are raging and complaining about something on beta! Instead of acting like angst teenagers, elaborating a careful post similar to the one that the camping dude did providing all of the contexts will be away better.

I genuinely believe less landing lag on aerials and more options out of dash are NEEDED to make this game good competitively, without a good combo game that allows for offensive play as well as the defensive play it's currently geared towards the game won't be as exciting to play and watch.
People are worried about it because games often have a history of not changing before launch and they want to let people know because they don't want people thinking that the game in its current stage is great.

People rage and complain about a demo like they do because they're idiots who think shouting about things and insulting people will make their opinions heard, doesn't mean the complaints about some of the base mechanics are invalid.
 
Reading smashboards is so fun,
here's my favorite comment so far:
Another gem from Smashboards:
Sickening. And yet those people still don't understand why Sakurai completely ignores them.

i'm still sad that my favorite character looks so ugly :(

*Broken image of ugly Link clapping*

in gameplay he's fine, because you can't really see a closeup of his face, but ugh.
Yeah, I almost gagged when I saw him in the victory screen just clapping in the background. Ugh.

Heh, I'm catching up on the Smash Tournament since I missed most of it due to work. Looks like Korean DJ got robbed. The commentators said Zero Suit Samus had +6, Rosalina had -2, and Fox and Bowser had -3. They thought -3 was higher than -2.

Awesome fun.
I saw that too. I figured maybe there were some other rules or criteria that we didn't know about.
 

Revven

Member
Wait what tournament is this weekend?

Here's the thread so you can see for yourself: http://www.neogaf.com/forum/showthread.php?p=116387387#post116387387

I accidentally posted it preemptively when I meant to preview it but I got most everything that's out there that I read from today about the tourney. It's not a big tournament in the sense of numbers but rather the talent of players that are going to be there. LiquidKDJ, M2K, Armada, Zero, and the crazy SoCal talent will make for an awesome event overall.
 

FSLink

Banned
I agree with half of your post, I understand how deep mechanics is good for both sides, casuals and hardocores and I agree that we need a game to be fun to be spectated at, and I agree that the well of seeing pro players doing something -> hype -> play, but how are you guys SO certain that this game won't have such mechanics? Because you played a beta for couple of hours? Heck, it took years to find everything interesting in both Melee and Brawl, why go hating on it now? That's what it gets me frustrating, people acting like certain mechanics are NEEDED to everyone. You know, they are not, not yet at least. That's my opinion on it and I really think the game will be competitive viable, it'll just be harder to adapt due mechanics change and that where the hate come from IMHO.

"I was godlike on Melee now I suck at Sm4sh so it must be a bad game". Nope, it's just a different game with different mechanics! Of course there will be always something to be better on, but I simply don't get why so many people are raging and complaining about something on beta! Instead of acting like angst teenagers, elaborating a careful post similar to the one that the camping dude did providing all of the contexts will be away better.
Could you not categorize the people whining about "oh wah it's not like Melee" with the people who actually play the games well and know wtf they're talking about? Thanks. There's always going to be a vocal minority who think it's garbage, they don't speak for the rest of the competitive community. See: every fighting game in existence that gets an update.

People have a general idea of what's good in Smash by now after 3 (4 if you count Project M) iterations. The biggest complaint seems to be the lack of good movement options which I feel is a legitimate complaint. I don't see most of that as whining or refusing to adapt to change, movement is an important aspect for a fighting game like this.

I genuinely believe less landing lag on aerials and more options out of dash are NEEDED to make this game good competitively, without a good combo game that allows for offensive play as well as the defensive play it's currently geared towards the game won't be as exciting to play and watch.
People are worried about it because games often have a history of not changing before launch and they want to let people know because they don't want people thinking that the game in its current stage is great.

People rage and complain about a demo like they do because they're idiots who think shouting about things and insulting people will make their opinions heard, doesn't mean the complaints about some of the base mechanics are invalid.

Pretty much this. Also Nintendo games also don't have the best track record for patching, only really getting into it recently for newer games, so I think most are hoping for or vocally campaigning for Sakurai and company to get it right from the get go.
 
Here's the thread so you can see for yourself: http://www.neogaf.com/forum/showthread.php?p=116387387#post116387387

I accidentally posted it preemptively when I meant to preview it but I got most everything that's out there that I read from today about the tourney. It's not a big tournament in the sense of numbers but rather the talent of players that are going to be there. LiquidKDJ, M2K, Armada, Zero, and the crazy SoCal talent will make for an awesome event overall.
Wow, that tournament is so fucking stacked. o.o;
 

Miutsu

Member
Sickening. And yet those people still don't understand why Sakurai completely ignores them.

A couple of whiny posts does not represent the mindset of the whole competitive players/watchers. That's like when people generalize "GAF" opinions by a couple of posts.

Not to defend smash boards (The vitrol on the Smash 4 section should be modded) but there are other sections of the forum much more healthy that that.
 

FSLink

Banned
It's not, but it's the maximum amount of spaces you can reasonably have based on the picture, and it fits in with everything else we know (Snake and Lucas gone, three more newcomers)

Yeah it's a reasonable guess...though doesn't Brawl's character selection change portrait sizes depending on how many characters are unlocked? Like someone else said, they could have the portraits shrink as more are unlocked giving more room than 47.

I guess with this though, we can assume there's at least 47 unless they keep a part of the character selection screen uneven with the rest, like Melee's bottom row with two "random" slots.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
From what I've heard, the reason the leaker never mentioned Rosalina was because he mistook her for a Peach alternate color...

Makes me wonder if "Chrom" could turn out to be another blue swordsman and the leaker just wasn't familliar with this certain Japanese-only protagonist named Takamaru and so just thought of the first blue swordsman that came to mind.
 
ffs Lucas is not gone.
We have no reason to believe that. All we know is that he was considered for cuts, and adding him would make the number 48. Therefore, it's likely he's cut.

From what I've heard, the reason the leaker never mentioned Rosalina was because he mistook her for a Peach alternate color...

Makes me wonder if "Chrom" could turn out to be another blue swordsman and the leaker just wasn't familliar with this certain Japanese-only protagonist named Takamaru and so just thought of the first blue swordsman that came to mind.
The reason the leaker never mentioned Rosalina was because the original list was for (planned) E3 reveals, and Rosalina was revealed before the second list, which contained all remaining newcomers, was released. Chrom is Chrom.
 

Ryce

Member
I have a good feeling Mewtwo will be the first DLC character if it isn’t in the base game.

At the E3 roundtable Sakurai said that the entire roster was finalized during the planning stages in early 2012, and that includes Greninja, who was designed around preliminary concept art. The “Mewtwo renaissance” didn’t start until a year later — its Mega Y form was revealed in April 2013, its movie was released in July 2013, and the Pokémon Origins special aired in October 2013. It’s entirely possible that Sakurai didn’t know any of that would be happening when he decided on Greninja.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
The reason the leaker never mentioned Rosalina was because the original list was for (planned) E3 reveals, and Rosalina was revealed before the second list, which contained all remaining newcomers, was released. Chrom is Chrom.

Maybe, but I think it seems odd Rosalina wasn't on the first list considering all the other characters were ones revealed early on. She was revealed before Little Mac, seems odd she wasn't on the first list.


I have a good feeling Mewtwo will be the first DLC character if it isn’t in the base game.

At the E3 roundtable Sakurai said that the entire roster was finalized during the planning stages in early 2012, and that includes Greninja, who was designed around preliminary concept art. The “Mewtwo renaissance” didn’t start until a year later — its Mega Y form was revealed in April 2013, its movie was released in July 2013, and the Pokémon Origins special aired in October 2013. It’s entirely possible that Sakurai didn’t know any of that would be happening when he decided on Greninja.

But if Sakurai was told by the Pokemon Company about an entirely unrevealed Pokemon, surely they would have mentioned that they'd be hyping up Mewtwo as well?

One thing that interests me about this is it suggests Shulk probably wasn't included due to his worldwide popularity, rather he was probably given a space before Xenoblade took off in the west.
 

Spinluck

Member
I wonder what Ken's impressions were.

He wrecked that WFT on 1v1, and early on he seemed to have trouble following up after grabs but adapted later on.

He was chaining aerials pretty damn well, was Marth's fair chainable in Brawl? He also made the landing lag look non-existent in some cases. I'm guessing this might be because he allowed his attacks to finish all their frames in the air?
 

Ryce

Member
Unless the pictures shrink when there's more characters.
Even if you shrink the pictures a bit, 48 tiles is the only amount that fits on both the Wii U (12x4) and 3DS (8x6) interfaces.

But if Sakurai was told by the Pokemon Company about an entirely unrevealed Pokemon, surely they would have mentioned that they'd be hyping up Mewtwo as well?
You never know. An entirely new Pokémon is a much bigger deal than deciding to market an old Pokémon again.
 

Miutsu

Member
I think the Character Selection Screen can easily shrink and adjust if needed (and will most likely happen if DLC characters happen) so it seems far fetched to deduce roster count from a demo CSS.

Personally I would prefer if they did without the names, some names look a little too tight in there (ex DK, WFT) and will look even more cramped if the squares shrink.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
I'd be pretty disappointed with no playable K. Rool, but at this point I'm really starting to believe he's going to be a stage boss.

In all honesty that's probably better than he deserves since he's basically non-existent nowadays.

A Gangplank Galleon Stage with K.Rool as a boss is honestly pretty awesome in itself and the best we could hope for, so I'll take it.
 

georly

Member
Pit sounds worse to me.

I thought the voice acting was terrible in the Paletuna trailer (sorry if I spelled her name wrong). I assume they're from Uprising? Nice animation though.

Oh no! I love it. It's directly from kid icarus uprising! Same guy! He's great.
 

RagnarokX

Member
Sickening. And yet those people still don't understand why Sakurai completely ignores them.


Yeah, I almost gagged when I saw him in the victory screen just clapping in the background. Ugh.


I saw that too. I figured maybe there were some other rules or criteria that we didn't know about.

From what I could tell they were just subtracting falls and self destructs from KOs and picking whoever had the highest value other than the winner of the match. For some reason during that one match they thought that negative 3 points was higher than negative 2 points. They did it correctly for the rest of the matches.
 
Pit sounds worse to me.

I thought the voice acting was terrible in the Paletuna trailer (sorry if I spelled her name wrong). I assume they're from Uprising? Nice animation though.

They are. You do what you can work with when you don't have an 'anime dub director' on call for a trailer. The acting was much better in Uprising.
 

Proven

Member
To me, much of Smash 4 currently has balancing with items in mind. Every character has some way to deal with items/projectiles or ways to dish them out their own to counter/clash. Especially the newcomers. And a number of things, like the emphasis on defensive play seen in Brawl and currently expected in Smash 4, seem tuned because items force both sides to move around and not just wait for the opponent to act anyway. Characters having more defensive options is fine if you compensate in some area, and it just looks like that area isn't seen much in 1v1 with no items.

I will say that even if aggressive games are more exciting to watch, I still get bored of watching Melee and Project M matches at about the same speed I get bored of watching Brawl matches. And personally, when it comes to playing competitively I actually like playing Brawl more than Melee when you ignore the bad balance parts in both games. Although this might just be my bias for a number of Brawl only characters, like Olimar.

I should try Project M but I have a number of hang ups about it I don't want to get into. That, and the main reason I stopped playing Brawl regularly was because most of my friends weren't getting at that good at the game, which wouldn't change if I tried it.

Edit: Bah, I took so long to type this that an entire page blew by. I might as well add one thing extra:

I don't think the game 100% needs aerial cancelling and such from previous games, but not having them does risk (I don't want to say guarantee, although everyone else already is) the game becoming less fun to watch for a lot of people. I just see myself having fun with it anyway since a lot of the characters I used wouldn't be too hurt by it (shot hop aerial cancels in particular). Like the post from yesterday by that one guy on Smashboards, tilt chains and more pivot options does still leave options for an attacker to open a person up, especially with shield decay being faster. I know, selfish and biased, but that's the best I can do on analysis.
 
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