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Final Fantasy XIV |OT5| All You Need is Gil

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Hasney

Member
The best part about hunts is when you find one solo, tell someone who then proceeds to tell everyone, and then they rush in and pull before you can even get in a party.

GAF FC is so awesome.

I wasn't even hunting tonight, but man that LS chat earlier was drama filled. I kinda see why people blame GAF now!
 

LProtag

Member
I've gotten my Arcanist to level 10 today so far. Is changing to a Scholar going to be a huge change in gameplay? I suppose I'll see some of that when I switch to Conjurer when I hit 30.

Also I'm putting my bonus stats into INT for more damage while getting to 30, but I've heard some people say to put it in VIT for survivability. Obviously I'll change it to MND once I'm 50.
 
Realistically why should I or anyone ever do any content outside of hunts that shares in the rewards that hunts provide?

This seems to be the one simple question they forgot to ask themselves when putting hunt content into the wild.
 

Wilsongt

Member
Realistically why should I or anyone ever do any content outside of hunts that shares in the rewards that hunts provide?

This seems to be the one simple question they forgot to ask themselves when putting hunt content into the wild.

Because hunts get boring.

You keep complaining about them. Just ignore them and do th plethora of other content.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
They, wrongly, assumed that players are interested in things other than gear.

While it's a huge thing to overlook for an MMO developer, it's not completely unreasonable.
 

Wilsongt

Member
They, wrongly, assumed that players are interested in things other than gear.

While it's a huge thing to overlook for an MMO developer, it's not completely unreasonable.

Yep. You give easily exploitable content and boom. Perhaps they could have out a weekly lock out on tomes/sands/oils instead of people farming up 10 a week.
 

BadRNG

Member
The best part about hunts is when you find one solo, tell someone who then proceeds to tell everyone, and then they rush in and pull before you can even get in a party.

GAF FC is so awesome.
Oogly? Is that you?

If you're on at a bad time, like when two groups just filled or something, it can be hard to get a party of just GAF but those times are pretty rare in my experience. There's almost always either an open spot or enough people to begin a new one. Worst case scenario you start your own party, either composed of stray GAF or shout.

They, wrongly, assumed that players are interested in things other than gear.
What is there to do in this game besides get gear anyway? Whether that be for battle or vanity. After you spend the couple hours a patch for new quests you are left with gear.

The main other thing is crafting/gathering, so you can get gil to do...uh...something? Buy gear I guess.
 

supergiz

Member
I really hope they don't put a cap on Allied Seals, it would be such a backward decision and completely suck out my enjoyment of Hunts.

All they have to do is remove the stupid lockout from Coil 2, there is no reason for it to exist now more than ever.

Queue many who didn't do 2nd coil but already has full i110 because of hunts turning into the new elitist pricks. God what a freaking disaster hunts has made the end game. What the hell were they thinking? Should have been an emergency maintenance, take hunts out, and don't re implement them until they have a solution
 

Haly

One day I realized that sadness is just another word for not enough coffee.
What is there to do in this game besides get gear anyway? Whether that be for battle or vanity. After you spend the couple hours a patch for new quests you are left with gear.

You can, you know, fight bosses, because it might be fun?

I don't play Dark Souls for the gear, although I really do love me some FROM armor designs. The gear is just a means to an end: clearing bosses and progressing the story.

I get that most MMOs are about gear, because of carrot-on-a-stick design, but it's not inconceivable that maybe the things you do to acquire gear might have meaning in and of themselves.
 
I've gotten my Arcanist to level 10 today so far. Is changing to a Scholar going to be a huge change in gameplay? I suppose I'll see some of that when I switch to Conjurer when I hit 30.

Also I'm putting my bonus stats into INT for more damage while getting to 30, but I've heard some people say to put it in VIT for survivability. Obviously I'll change it to MND once I'm 50.

For leveling not really, Scholar is very similar to Arcanist, you dot stuff then you spam ruin, since the SCH spells are heals you don't end up using them much for leveling unlike SMN spells. In quite a few ways it's even worse for a while cause Fairies do no damage. Eventually though you make up for the damage lost on the pets by not having to heal yourself ever, which is kinda nice, can pull a bunch of mobs and dot everything down and then finish stuff with Ruin, turns out to be quite efficient.

In groups it's entirely different for obvious reasons, you're a healer, not a DPS, so you don't do the same stuff at all.
 

Kenai

Member
I've gotten my Arcanist to level 10 today so far. Is changing to a Scholar going to be a huge change in gameplay? I suppose I'll see some of that when I switch to Conjurer when I hit 30.

Also I'm putting my bonus stats into INT for more damage while getting to 30, but I've heard some people say to put it in VIT for survivability. Obviously I'll change it to MND once I'm 50.

It's quite different to be a SCH in a group because your focus changes from DPS to Healing, your available cross class abilities change, and you get a completely different set of pets, but besides that you keep your base spells. Once you get more advanced in healing you'll be able to learn effective ways to help DPS while healing, which SCh can be pretty good at if you're on farm content or you pt works with you.

INT does nothing whatsoever for SCH, they have the unique problem of being tied to the base job of a DPS so if you're serious about SCH (MUCH better queue times than a DPS) put it in MND. Switching at 50 requires 10k GC seals so it's a pain to keep switching around (although you'll have to do it at least once at 50 I guess when you decide on your main).

Finding an A before anyone else is a thrill, the game world may not be immense but its still big enough that finding a mark in such a large area still feels like an accomplishment.

And of course, feeling accomplished is one of the big draws of an MMO.

Finding an A is a thrill, but knowing you popped an S (I was the only one gathering La Noscea Leeks)? I was grinning like silly irl.

Yep. You give easily exploitable content and boom. Perhaps they could have out a weekly lock out on tomes/sands/oils instead of people farming up 10 a week.

That's really the crux of the problem. Easier to get, unlimited Sands. While people have made the point that this is an extra step that you needed to do vs the old Coil (and they are right), that doesn't change the fact that you get so many things so effeciently from a single piece of content. you simply cap on everything that you want to cap on by ignoring almost everything else. SE is probably not happy that other PVE content is ignored that much, especially when things like DF were designed to help lowbies complete it and such.

I think that the hunts still should be rewarding, but not more rewarding than the lockout content that's on a timer. It's pretty silly that hunts are in most cases objectively more rewarding than a daily dungeon, for example. That being said, i think Hunts bring a lot of good things (independent gear catchup for non-DPS that were shafted out of T8-9 sand priority, people being out in the world, some sense of community, easy puggable content that's "always" there ect) that should not be ignored.
 

chris-013

Member
The snakes phase is honestly the hardest (because you have divebombs to contend with and have to finish off the adds before Twintania rages). If you can make it through that, you should be able to clear it.

Dreadknights and twisters says hello ! ;'(

P3 and P4 are the hardest, P5 is easy.
 

chris-013

Member
The expansion is one year away... The hunt will die when dungeons and raids will offer better loots.
One solution for the hunt is to make an hunting permit. Players need to do some dungeons to buy the permit and they can only kill 1-3 hunt per permit. They can even do a permit per rank, you need to kill some EX primals to gain a S rank permit for exemple.
 

iammeiam

Member
Maybe these hunts rewards are there to gear up new and less hardcore people faster for the expansion. (not sure how far it is though)

The thing with hunts is that there are like ten different views on why they're problems. There's the "non-raiders get raider gear and that's wrong!" viewpoint, the "non raiders get MORE raider gear" viewpoint, the "Zerg rushing should not be rewarded with end-game gear" viewpoint, the "side content shouldn't surpass any and all other content in terms of rewards" viewpoint, the "I don't give a shit about who gets what rewards but now this is all everyone does all the time and that sucks" viewpoint, the "hunts would be great if I knew the right people/parties but I don't and so I'm getting roughly jack out of them" viewpoint, the "I don't care about any of this shit but people won't stop talking about it OH GOD PLZ HALP" faction, etc. plus people who are more or less happy with the system as-is.

It was definitely meant as a catch-up, but it is a little weird that the path to speedy i110 runs only through hunts. The rabid response of the player base is not helping smooth this transition.

I still want them to just add sands/oils to myth vendor. I'd still do hunts occasionally for glamour and minions, I swear!
 
My PS4 finally came in (10 days after I ordered it) so adios FFXIV on PS3! But man, the download is only at 30%. :(

My Coil static mates - check the thread on the guildworks forum. (This is Ty Graa)
 
I've found that the best time for hunts is 12am PDT - 5am PDT. You might get roughly an hour of "Zzzz-nothing to report" in there, but otherwise it works out much better. Very few groups competing, people actually wait because you need more people to take down As, etc. The only downside is that I don't know how much longer I can keep up staying up that late. Need one more Sand and then I thnk I'm done with hunts.
 
So started playing this last night for a good 5 hours. got to level 11.

Wow. So much more different than FFXI, and that's a compliment. the lack of offensive spell from a thema even at lvl 11 is kinda disconcerting though.

one ice, one fire, and one thunder.
 

aceface

Member
So started playing this last night for a good 5 hours. got to level 11.

Wow. So much more different than FFXI, and that's a compliment. the lack of offensive spell from a thema even at lvl 11 is kinda disconcerting though.

one ice, one fire, and one thunder.

Fire is your main attack spell.

Attack more with fire - you'll get the astral fire buff - you'll do more damage but drain mp faster
Use ice - you'll the the umbral ice buff - you'll do less damage but your mp will regenerate faster
Thunder is a damage over time spell and you should always keep it active on the enemy you are fighting.
 

chris-013

Member
So started playing this last night for a good 5 hours. got to level 11.

Wow. So much more different than FFXI, and that's a compliment. the lack of offensive spell from a thema even at lvl 11 is kinda disconcerting though.

one ice, one fire, and one thunder.

THM at low level is so boring... I still need to lv up mine to unlock swiftcast. :/

Can someone tell me if a BRD at lv50 with ilv90+ can kill any lv50 normal monster in few seconds ? I heard they have a crazy burst dps.
 

Taruranto

Member
Queue many who didn't do 2nd coil but already has full i110 because of hunts turning into the new elitist pricks. God what a freaking disaster hunts has made the end game. What the hell were they thinking? Should have been an emergency maintenance, take hunts out, and don't re implement them until they have a solution


Is SR brayflox over and over so much fun for you guys?
 

Mairu

Member
Sounds like hunts on Ultros is awful. I'm glad my FC took point on establishing an open, organized, and inclusive LS for hunts. Not to say it's a utopia or without issue, but I've had a pretty decent time with hunts on Gilgamesh and due to working during the week full time, I've only really been able to participate at primetime.

I think the system itself is really poorly designed from a risk vs reward perspective but nothing has discouraged me that much from my current goal of obtaining some GC glamour gear through seals. I do expect them to eventually address it, but hopefully their solution doesn't just drive people away from hunts completely and toward another mechanic entirely (which is what happened with fates vs. dungeons pre-atma)
 

klee123

Member
As an Aussie, playing on a US server definitely has its advantages due to the 15+hour time difference.

Usually when I'm on, there are at max 3-4 groups which usually work together and wait until every arrives when the A ranks start popping up.

Still, it doesn't make up for the fact that pf for any raids is practically dead
 

LProtag

Member
Hmmm, actually, I'm randomly going to switch to Gladiator to try that out and possibly play Paladin.

Any tips on habits I should pick up from the get go for tanking?
 

Tabris

Member
What is it with lazy healers lately in the dungeons? I've encountered them in 3 of my last dungeons.

I'll be doing trash pulls, and watching the cast bar of the WHM and the only spells ever cast are Cure, Cure II, and Regen. That's it. Don't bother stoneskining. No debuffs. Of course don't DPS.

I, being me (tag quote), call them out on it and their response is always "My job is to heal" or "I play the game how I want". Do they think those spells are only for solo play, or are they spending most of their time chatting while in the dungeon (which is what I suspect)?

EDIT - Note, I am already in a party, so the suggestion of EXDR only with party isn't a solution. We just didn't have a healer that wanted to do EXDR / had already done the last couple of times.
 

Tabris

Member
when i heal dungeons i alt tab and browse gaf

also WHM dont really have debuffs beisdes virus

Well and dots, Aero. And that's exactly what I think is happening. I've noticed they over heal a lot, I think they are just hitting cure on me without even looking at the screen.

I mean honestly, Eos does a better job than some of these WHM's.
 

klee123

Member
What is it with lazy healers lately in the dungeons? I've encountered them in 3 of my last dungeons.

If I come across to a mediocre healer, I would prefer it if they're actually doing their primary job instead of trying dps, and letting the party die, because they couldn't react to damage spikes on time.

That said, a great healer would be able to use all of their tools effectively, but in DF I usually walk in with low expectations lol.
 

Sophia

Member
What is it with lazy healers lately in the dungeons? I've encountered them in 3 of my last dungeons.

I'll be doing trash pulls, and watching the cast bar of the WHM and the only spells ever cast are Cure, Cure II, and Regen. That's it. Don't bother stoneskining. No debuffs. Of course don't DPS.

I, being me (tag quote), call them out on it and their response is always "My job is to heal" or "I play the game how I want". Do they think those spells are only for solo play, or are they spending most of their time chatting while in the dungeon (which is what I suspect)?

EDIT - Note, I am already in a party, so the suggestion of EXDR only with party isn't a solution. We just didn't have a healer that wanted to do EXDR / had already done the last couple of times.

Can't fault them for being lazy in Duty Roulette considering I've done that myself. Also the combination of Divine Seal + Regen + Cure is pretty potent for keeping something up through casual content.
 

draw4wild

Member
If they say... block any rewards once you reach max seals, then that would be best. The only problem I forsee with capping seals is that the bloody log books would still drop. If they capped seals but allowed books to drop anyway then nothing would change.

This, people would still be douches because they can still get logs. I think instead of capping seals I'd rather see it as you can only buy one sand or oil a week. That would give it a lockout like coil/ct for gear yet still let people with wonky hours hunt 100 hours one week and 5 the next
 
Well and dots, Aero. And that's exactly what I think is happening. I've noticed they over heal a lot, I think they are just hitting cure on me without even looking at the screen.

I mean honestly, Eos does a better job than some of these WHM's.

Loved healing single group dungeons my SCH, just have a healing pet out then DPS the rest of the time, only healing every now and then on boss fights or big pulls. Back when AK was all the rage we'd clear so much faster when I was playing my SCH than when I was playing as a DPS class and having a WHM heal, most runs with warriors I had less healing than them(and that's before the WAR buffs that happened sometimes later).

Not sure how their mana regen is nowadays either but on my WHM when I did group content I'd stone/aero stuff but generally I'd have to stop doing at some point and just stand there doing nothing but regen every 10secs or whatever cause my MP was too low. Hated the class, haven't actually checked if it was buffed since. I can understand not bothering though, DPSing on WHM was super boring and not particularily good either and you had to constantly stop to start healing people once regen wasn't enough.
 

Tabris

Member
Remove log drops and cap seals at 450. That's 2 sands every 3 weeks. That's more than fair.

Also reduce the cost of the allied seal gear.

DPSing on WHM was super boring and not particularily good either and you had to constantly stop to start healing people once regen wasn't enough.

Holy spam in cleric stance is comparable to DPS and makes speed running incredibly fast.
 

Zomba13

Member
As long as the healer actually heals me I can't complain. DPSing obviously helps and is a sign of a good healer but as long as they heal me (the tank) and stop me from dying then they are ok in my book.
 
to be fair demanding speed runs out of everyone in df'd dungeons is kind of selfish

Yea, if it's DR, you shouldn't expect SR conditions. Ask at the start if the players are up to whatever conditions you'd like to run the dungeon. Some people want to run a dungeon for full clear to get EXP (LL/ LL DR only), some want the loot, meaning you're going to have to clear optional parts, while others just want to get through it quickly. Also, real SR tactics require a higher degree of execution. It's entirely possible to clear a dungeon quickly without doing real SR strats with the different only being a few minutes slower, but less stress on the party.
 

Tabris

Member
I'm not talking about LLDR or HLDR. My expectations of those are low and I am fine with taking them slow. I am also happy helping people out in those. I will usually stop before each boss and ask if anyone needs a review on the strat and then spend the time explaining.

I'm talking about EXDR. The new dungeons are inherently much slower than the last ones. A DPS'ing healer can make the difference between a 25+ min run down to a 20 min run, whether SR or not. I'm looking at healers with Animus weapons who are doing the quests, yet are too lazy to make the other 3 players runs quickly because they rather take it easy and spend half the time chatting or alt-tabbed or whatever. That's the selfish attitude in my opinion, not mine for expecting.
 

Ken

Member
I'm not talking about LLDR or HLDR. My expectations of those are low and I am fine with taking them slow. I am also happy helping people out in those. I will usually stop before each boss and ask if anyone needs a review on the strat and then spend the time explaining.

I'm talking about EXDR. The new dungeons are inherently much slower than the last ones. A DPS'ing healer can make the difference between a 25+ min run down to a 20 min run, whether SR or not. I'm looking at healers with Animus weapons who are doing the quests, yet are too lazy to make the other 3 players runs quickly because they rather take it easy and spend half the time chatting or alt-tabbed or whatever. That's the selfish attitude in my opinion, not mine for expecting.

na dude you're pretty selfish

imo it's the healer's duty to make sure everyone stays alive through the dungeon. if they get that right then i think they did a good job. if they DPS that's a nice bonus too and they'll be more likely to win my commendation, but i don't expect them to do it.

it's pretty amazing how slow to average length runs are always the healer's fault for not DPSing, and never the 2 DPS for possibly underperforming.
 
read the op as how to apply to the gaf fc, only certain people can invite/approve applications

I did. It says I have to find a gaf member, right click on them, and hit apply. so that means i need to find another member when they're online no?

Unless there's an FC search function that I don't know about? (if it doesn't exist, then that's a mind fuc WTFDSFS right there)
 
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