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Final Fantasy XV tech demo presentation by Tabata (Demo gameplay details added)

If they give us the option to not auto attack then all of this should be fine.

Lol you're obviously going to have the option to attack manually, as has been showcased from the beginning. I don't understand why people are assuming that, because there's an auto attack option, then somehow, the manual attack option that's been known about for so long suddenly doesn't exist. Jheeze
 

munroe

Member
I've not played a FF game since FFX, are these games now basically a third person action-adventure game as opposed to the traditional turn/ATB based games of older FF games?

Still looks good though
 

sappyday

Member
Lol you're obviously going to have the option to attack manually, as has been showcased from the beginning

Well Tabata has said the game is no longer like Kingdom Hearts style of action like people have thought. Action is still there but if it's no longer like KH then that it's no longer a full ARPG.
 
Well Tabata has said the game is no longer like Kingdom Hearts style of action like people have thought. Action is still there but if it's no longer like KH then that it's no longer a full ARPG.

I wouldn't worry. Whether or not it still plays like Kingdom Hearts is another story but, I sincerely doubt that auto attack will the only way to attack in the game. It just wouldn't make much sense.

Although I'm curious, got a link handy regarding where Tabata said this. Been in and out of the loop for the past couple of the days as to a lot of minutia. Generally curious about what other small details he's let out.

EDIT: Nevermind, found the quote. Er,

The game started as an action game like KH, but things changed, it's still action, but at the same time more similar to the main series.

Interesting. Though as I say, I don't believe this = No manual attacking. Should be fine, honestly.
 
Well Tabata has said the game is no longer like Kingdom Hearts style of action like people have thought. Action is still there but if it's no longer like KH then that it's no longer a full ARPG.

Yeah but from the looks of it, it is far closer to pure ARPG then it is to classic FF systems of the past.

It seems to have some influence from FFXII. Where it is all live, but you still have menu choices while fighting but it is all live. Theres no random battle loads or anything like that. You run up to enemy, and fight that enemy with what you have available to you.

I just hope there are summons. Please god, have summons. Badass summons like Ifrit back in the day.
 

Dark_castle

Junior Member
It was the same in 13. There was automatic queuing of attacks AI thinks are optimal to save the tedium where it wasn't needed and people prefer to ignore everything else about the battle system just because of that.

Not same. In FFXIII, auto-battle works by choosing commands for you. That means it literally PLAYS for you, at least for easier battles. It's literally a magic button, but as you say, people who made it further into the game knows manual command input is more effective usually.

My understanding for FFXV, auto-battle don't CHOOSE what command you use. You still have to choose what command you want to use by yourself. Like standard ARPG, you can execute your basic attacks by pressing X,X,X, or holding the button i.e. auto-battle to do the same thing. It's optional, as the two method has their pros and cons. Pressing manually keeps on you the edge, letting you to do quick slashes here and there, allowing you to dodge attacks easier. Holding it will put you in a prolonged offensive stance, making you susceptible to enemy attacks, but it can likely maximize DPS depending on well-chained combo execution.
 

RoboPlato

I'd be in the dick
Lol you're obviously going to have the option to attack manually, as has been showcased from the beginning. I don't understand why people are assuming that, because there's an auto attack option, then somehow, the manual attack option that's been known about for so long suddenly doesn't exist. Jheeze

It's probably going to be similar to Dragon Age Inquisition where auto attack is a mode you can switch into.
 

Rpgmonkey

Member
Combat looks ok. The Kingdom Hearts-influence seems be waning a bit over time and it's becoming more of its own thing, which I'm quite happy to see. I hope the weapon switching stuff from the earlier gameplay demo isn't gone though, and I'll have to see more to get a better idea of whether where they are going with this is in a direction I'd like or not.
 

Frumix

Suffering From Success
Not same. In FFXIII, auto-battle works by choosing commands for you. That means it literally PLAYS for you, at least for easier battles. It's literally a magic button, but as you say, people who made it further into the game knows manual command input is more effective usually.

My understanding for FFXV, auto-battle don't CHOOSE what command you use. You still have to choose what command you want to use by yourself. Like standard ARPG, you can execute your basic attacks by pressing X,X,X, or holding the button i.e. auto-battle to do the same thing. It's optional, as the two method has their pros and cons. Pressing manually keeps on you the edge, letting you to do quick slashes here and there, allowing you to dodge attacks easier. Holding it will put you in a prolonged offensive stance, making you susceptible to enemy attacks, but it can likely maximize DPS depending on well-chained combo execution.

I'm talking more in the term of the impact it has on the impression people have. The game has autoattack? Oh it's now shit and not action!
 

Dark_castle

Junior Member
Well Tabata has said the game is no longer like Kingdom Hearts style of action like people have thought. Action is still there but if it's no longer like KH then that it's no longer a full ARPG.

What? Not similar to KH doesn't mean it's no longer a full-fledged ARPG.
 
Looking at the video with the auto attack and dodge comments in mind, it looks unlike the kind of mmo style auto attack that many may have in mind.

From the looks of it you don't choose attack then sit back and watch as Noctis swings now and then based on a cooldown counter, but rather Noctis seems to attack continuously so long as the button is pressed. Presumably you could opt to time your button presses tactically in the same manner as a typical action game, but alternately you can hold the button down in order to keep attacking.

From this video I am not expecting the nuance and intricacy of a Souls game, but it seems much more palatable to action fans than the typical mmo style attack that has been fairly divisive.

Edit: basically I see it like a full auto gun that allows for single shot if you don't hold down the trigger. In the parlance of Destiny, it is more auto rifle than scout rifle.
 

Koozek

Member
FANTASY EMO TEEN SIMULATOR 2015.

Dat frog doe.

I heard they were looking for smart, witty wordplay on this game's name over on Youtube, like "Final GTA Fantasy" - you should totally post this there! :)

Frogs in FFXV and dogs in MGSV - this is the gen of cute animals, confirmed. Is it a frog or a toad, though?
 

Ceravic

Member
I heard they were looking for smart, witty wordplay on this game's name over on Youtube, like "Final GTA Fantasy" - you should totally post this there! :)

Frogs in FFXV and dogs in MGSV - this is the gen of cute animals, confirmed. Is it a frog or a toad, though?

It truly is amazing how many bright, creative, hilarious people there are on the internet!
 

Kssio_Aug

Member
With or without auto-attack, when it comes to combat mechanics I definitely trust SE and the Final Fantasy team. I may have enjoyed every single combat system of every Final Fantasy that I played (all of the main FFs, except XI) and also from Kingdom Hearts, so I'm pretty confident that they will not miss it here.
 

Dark_castle

Junior Member
Looking at the video with the auto attack and dodge comments in mind, it looks unlike the kind of mmo style auto attack that many may have in mind.

From the looks of it you don't choose attack then sit back and watch as Noctis swings now and then based on a cooldown counter, but rather Noctis seems to attack continuously so long as the button is pressed. Presumably you could opt to time your button presses tactically in the same manner as a typical action game, but alternately you can hold the button down in order to keep attacking.

From this video I am not expecting the nuance and intricacy of a Souls game, but it seems much more palatable to action fans than the typical mmo style attack that has been fairly divisive.

There's not even a need to presume. The ability to time your basic attacks is literally showcased over and over again in the TGS trailer and the demo. Every time Noctis steps in and do a quick slash or cut or two, that is your manual command.

If there's something to worry regarding the battle system, it's whether if character control switching has been removed, and maybe how the evade works.
 

Rad-

Member
Characters looks great graphically but the combat looks like it could get dull. I hope they do a dedicated combat trailer soon that would show us more what kind of depth there is to it.
 

injurai

Banned
The execution of 2013's Fire spell was also different. Back then, it was implied that the fire spell was triggered by all the different swords stabbed in the Behemoth's body, which Noctis used as a conduit to burn the monster.

Whereas 2014's spell didn't involve any skewered Behemoths, but simply Noctis channeling fire magic and shooting it at the Behemoth.

2013 implied some sort of set-piece combat set-up ( attach swords onto giant monster, then blow it up ) , whereas 2014 was just direct magic use.

I like the idea of having setup attacks, maybe it's reserved for more powerful magic. I think having to setup everything would be a bit much.
 

Bazztek

Banned
I don't think this HUD is anywhere near final, it's missing the weapon selection menu and other things like the blue Warp meter.

Anyway, the constant attacking here works just like in Type-0, it's like Type-0 where you can press the button once to do the commands, so you press attack once and it will do attack once, or hold attack down to prolong the attack period, pressing attack once = one sword swing is also how KH works and it's still visible here, it's also doing it like in Type-0 though so you can also hold attack down to continually attack.

Some commands in Type-0 have a charge on them so holding them down will only charge them instead of continually attack like regular weapon attacks, this is mostly for magic though, the Fire spell Noctis used seems to work that way too, he did a small charge on the Goblin, and then later a longer charge on the Behemoth near the end.


The "defend" will not always evade damage, there was multiple instances where Gladiolus and again later Ignis is on "defend" yet they still received damage as shown by the red on their name, so you can't get by just by holding it, this "defend" would also be similar to in Type-0 where you can hold down dodge and a direction on the stick, but even in doing this you can still take damage in Type-0, and you can also time the dodges in Type-0 to evade attacks like you would say in KH, how it works here would be the same context, so you still can time dodges like you can in Type-0.

It's very clearly a mix of the Type-0 and KH like system, which I thought everyone already knew it was going to be.



Pics of Gladiolus and Ignis taking damage while in "Defend"

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Also you can hold down A/X/O to continually input commands in most if not all previous mainline FFs.
 

StuBurns

Banned
The games are always different. Actually turn based wise, X was the first one since III, it's all just degrees. Exactly how traditionally menu based each game will be just depends on what they make next, they don't really go in a single unyielding direction.
 

Dark_castle

Junior Member
@Bazztek

Nice analysis. That puts my worry on dodging at ease, because it now actually makes sense.

Now if only they can just confirm party member switching is still in.
 

Hubbl3

Unconfirmed Member
That's what the Bravely series is for.

Bravely could've easily been the "action RPG" series Square has apparently been dying to make while leaving Final Fantasy the way it was. It kind of sucks to see the series I once knew officially switch genres.

With that said, I'll still likely give this game a shot, but I don't get anywhere near as excited about Final Fantasy games as I used to.
 

sappyday

Member
@Bazztek

Nice analysis. That puts my worry on dodging at ease, because it now actually makes sense.

Now if only they can just confirm party member switching is still in.
In this tech demo the camera focuses on ignis for a few seconds but I don't know if that's because they switched characters or because they were just focusing on that flashy move of his.
 

kayos90

Tragic victim of fan death
Ignis' facial structure is much more adult like rather than teen like. It just looks different than in the previous videos of him.
 
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