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Kingdom Hearts 3 is now using Unreal Engine 4

thematic

Member
GGXRD uses UE3.

That's right, this

untitled-3luzhg.gif


Isnt even its final form.

that is gorgeous!!
Tales series could probably run on UE then

on the other hand, Square's UE3 game Last Remnant is quite bad on X360
hopefully they can optimize UE4 for KH3 (or other future projects)
 

JCreasy

Member
This is nutty news. I'm legit shook.

Kmrhy.gif


Lesson: don't waste everybody's time making your own game engine unless you know what you're doing.
 

HeelPower

Member
I mean in reality it probably went down like "hey you're slowing us down so we have to switch engines so we can get this done in proper time."

But after the burning anger "DON'T YOU TOUCH MY BABY."

"MY BURNING ANGER GUIDES ME TO UE4"

Seriously though he probably doesn't want to Jinx KH3 with Ruminous RORU!
 

213372bu

Banned
Hey remember when tons of fans bought a PS3 for Kingdom Hearts 3?

At this rate they're shooting for PS5.

Edit: Dat Nomura burning anger tho
 

Azure J

Member
LMFAO LUMINOUS

At the same time, I feel so bad for Hashimoto's lighting work. Go back to Sonic Team pls. They could use your help.
 

Damerman

Member
Epic is literally turning into the Oracle/Caterpillar of the game industry. holy fuck... Crytek need to step their game up.
 

Sesuadra

Unconfirmed Member
Alice, Enslaved, Batman, and Mass Effect all look pretty different from one another. I'm not even gonna bring up the technical marvel that is Guilty Gesr Xrd.

I'm sure it was accurate for a while, but the "everything looks like gears" line of thinking re: UE is pretty antiquated at this point. Developers have been actively subverting that impression through art direction for years and UE4 looks like it moves even further out from it.

you know, the first sentence was a joke. that's why i wrote "serious"

yes, i know they look different..but there is still something to the way textures look, how they reflect light when the characters are wet.

but maybe it changes with the UE4. it is not like i won't buy the game.

Edit: aaaand i pre-ordered guilt gear xrd for the ps4..with the controller..
 

Verendus

Banned
Yeah, when you look at a lot of the underlying text when they talk about the Luminous engine, development doesn't sound like it is going very smoothly for them. Capcom seems to be going through some of the same next gen troubles with their Panta Rhei engine as it sounds like it is lacking in features behind MT Framework in some ways.
Early 2013

SE: Don't worry, we got this.

Late 2014

SE: Oh dear god, we don't got this.

So much for all that self-sufficiency.
 

Totobeni

An blind dancing ho
Wasn't the Hedgehog Engine also a failure and only used in three Sonic games? maybe this Hashimoto dude is just not good enough or don't make engines easy to work on.
 
I think Nomura is saying:"I want the get the fuck out of this company the sooner the better, so I'm switching to an engine that will allow me to do the game in less than 3 years!"


that is gorgeous!!
Tales series could probably run on UE then

on the other hand, Square's UE3 game Last Remnant is quite bad on X360
hopefully they can optimize UE4 for KH3 (or other future projects)

When Last Remnant was made there was a several lack of japanese documentation, which was the fundation of all the problems the game had. The PC version runs very well, BTW.

Basically Last Remnant is not a good example. Most recent UE games dosn't have these problems.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
that is gorgeous!!
Tales series could probably run on UE then

on the other hand, Square's UE3 game Last Remnant is quite bad on X360
hopefully they can optimize UE4 for KH3 (or other future projects)

To be fair, that was years ago when the dev chain in japan wasn't really suited to using outside engines, as well as the fact that UE3 itself was nowhere near as robust and upgraded as it is today back then. On PC i can remember Last remnant being OK actually...but 360 did have issues with it.

*edit*

Beaten like a mug :p
 

pirata

Member
After a decade of profuse bleeding, Square Enix has finally started bandaging up its wounds. Too bad it's already bled itself almost dry.
 
Wasn't the Hedgehog Engine also a failure and only used in three Sonic games? maybe this Hashimoto dude is just not good enough or don't make engines easy to work on.

The engine might have failed as a licensed engine, but it was a good engine, that worked well across last gen systems.
 

Blizzard

Banned
I think Nomura is saying:"I want the get the fuck out of this company the sooner the better, so I'm switching to an engine that will allow me to do the game in less than 3 years!"
As a side note on that, though apparently they're currently having problems with rendering that may cause them inefficiency, I wonder if some of the UE4 benefits will make them more efficient. The latest UE4 release notes preview is HUGE (https://forums.unrealengine.com/showthread.php?47551-Unreal-Engine-4-5-Preview!&p=157123#post157123). Two of the features I'm most interested in are the nice dynamic shadows, and the C++ live reload.

I would think that being able to live reload even C++ code while your game is running could be a big help for a major game project. I haven't used it myself, but it sounds cool.
 

neptunes

Member
RIP in piece Luminous. Maybe it'll get used for some FFXV sequels, unless SE decides they like UE more and do XV-2 on it instead.
Or they could return to their 32-bit roots and...*gasp*...actually release FFXVI & FFXVII this same gen.

Like not spin offs, I know, I know
 

Nirolak

Mrgrgr
To be fair, that was years ago when the dev chain in japan wasn't really suited to using outside engines, as well as the fact that UE3 itself was nowhere near as robust and upgraded as it is today back then. On PC i can remember Last remnant being OK actually...but 360 did have issues with it.

*edit*

Beaten like a mug :p

They also have a Japanese support office now and full Japanese documentation, so you can read everything and Epic can send engineers over all the type who speak your language and work with you to help fulfill your needs.
 
As a side note on that, though apparently they're currently having problems with rendering that may cause them inefficiency, I wonder if some of the UE4 benefits will make them more efficient. The latest UE4 release notes preview is HUGE (https://forums.unrealengine.com/showthread.php?47551-Unreal-Engine-4-5-Preview!&p=157123#post157123). Two of the features I'm most interested in are the nice dynamic shadows, and the C++ live reload.

I would think that being able to live reload even C++ code while your game is running could be a big help for a major game project. I haven't used it myself, but it sounds cool.

Since SE is still cobbling together Luminous specifically for XV, I have no doubts on that.
 

Ultimadrago

Member
ibnrfucB0YNB1Z.gif


Just abandon the damn Luminous for current projects and go with UE4 or something if that is the reason for engine issues. They even seem to have given up on that when it comes to XV. Oh well whatever.

Frank finally got through to them with his Hades facepalm. Thank you, Napalm sir.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
^ Because mostly everyone big uses their own inhouse engine now, Epic has to actually go out and find licensees now instead of them coming in droves like the first half of last gen.

They also have a Japanese support office now and full Japanese documentation, so you can read everything and Epic can send engineers over all the type who speak your language and work with you to help fulfill your needs.

That as well. Hopefully that'll get more and more Japanese and smaller devs on the UE4 train, it'll save everyone tons of time and effort and make things much faster and efficient.
 

Blizzard

Banned
Epic is literally turning into the Oracle/Caterpillar of the game industry. holy fuck... Crytek need to step their game up.
Well, considering you can get access to the engine even as a hobbyist for a relatively small free, including the ENTIRE SOURCE CODE which you can modify however you like, I think it's probably actually a decent thing for developers.

I suppose the only major risks would be if Epic tried to force some sort of engine change that made things run worse, but I would think they would just continue to add options. Plus it's not like you have to upgrade. Or, Epic could hugely increase licensing fees, maybe if you sell more than a certain number of games.

I'd like to think Epic wouldn't do that though. As long as they're making a reasonable profit and drawing in yet more business, increasing fees would probably only hurt them. They already have the community providing contributions to make the engine better, and that process can probably continue quite successfully.
 

jett

D-Member
lol how do they NOT have it by the balls?

How do they? Most developers have their own internal engines these days, especially the big publishers. EA uses Frostbite for everything and Ubisoft has several internal engines, for example. The number of high profile UE4 projects is minimal. Epic isn't getting a repeat of last gen.

Squeenix is only using UE4 because they're an abject failure of a company.
 

Damerman

Member
How do they? Most developers have their own internal engines these days, especially the big publishers. EA uses Frostbite for everything and Ubisoft has several internal engines, for example. The number of high profile UE4 projects is minimal. Epic isn't getting a repeat of last gen.

with the effort that they put into the engine, i would not be surprised if we see more Unreal Engine games coming out in less time with less bugs and better performance than what most publishers will put out. Unless they have R&D that puts in work on their proprietary engines as much as epic does... i don't see publishers being able to resist UE4.
 

Zarx

Member
^ Because mostly everyone big uses their own inhouse engine now, Epic has to actually go out and find licensees now instead of them coming in droves like the first half of last gen.



That as well. Hopefully that'll get more and more Japanese and smaller devs on the UE4 train, it'll save everyone tons of time and effort and make things much faster and efficient.

UE4 seems to be having pretty great uptake in Japan so far. Tekken 7, Let it Die, D4: Dark Dreams Don’t Die, ScaleBound all use it. And now SE are moving over this, plus they were one of the first publishers to officially license UE4 so presumably they have at least one unannounced project in development on the engine already.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
UE4 seems to be having pretty great uptake in Japan so far. Tekken 7, Let it Die, D4: Dark Dreams Don’t Die, ScaleBound all use it. And now SE are moving over this, plus they were one of the first publishers to officially license UE4 so presumably they have at least one unannounced project in development on the engine already.

Well if they were smart they would! I was calling them dumbfucks because it looked like they were just sitting on the engine while pimping out an unproven tech demo of an engine like Luminous.
 
It's true that there aren't exactly many AAA games using UE4, though. Even with a loose definition of AAA, these are the only ones announced I can think of:

Fable Legends
Crackdown
Scalebound
New Gears of War
Dead Island 2
Tekken 7
KHIII

Am I forgetting anything?
 
It's true that there aren't exactly many AAA games using UE4, though. Even with a loose definition of AAA, these are the only ones announced I can think of:

Fable Legends
Crackdown
Scalebound
New Gears of War
Dead Island 2
Tekken 7
KHIII

Am I forgetting anything?

Yes

Hellblade

Without A Memory

Sony Bend open world horror game

Rime

And the list is almost infinite with indies.
 

Ridley327

Member
that is gorgeous!!
Tales series could probably run on UE then

on the other hand, Square's UE3 game Last Remnant is quite bad on X360
hopefully they can optimize UE4 for KH3 (or other future projects)

Back then, Epic had only threadbare support for Japan. These days, they seem to be throwing themselves at Japanese devs and pubs.
 

Mr. RHC

Member
smfh.
Unreal Engine? F*cking Unreal Engine 4?

Way to make Kingdom Hearts 3 look generic as f*ck. Just look at the Unreal titles, they all look generic as f*ck.

You had one job Square Enix, can't even get that right..
 
None of those, save the Bend game, really fit any conventional definition of AAA.

The way without a Memory is presented and promised, they are sure to pull AAA game

Also Hellblade is made by Ninja Theory and is a spiritual sucessor to Heavenly Sword in case you don't know
-_-
 
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