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Bethesda is being extremely shady about The Evil Within's PC framerate

bj00rn_

Banned
You can remove the black borders, but apparently this can affect gameplay (certain elements not supposed to be visible, etc.)

I see.. ~Game breaking fps unlock and ~game breaking letterbox unlock means more or less stuck with an idiotic 2.35 ratio and 30 fps.. Why would anyone with a decent PC with a ~24 monitor buy this game...
 

Nethaniah

Member
Did you preorder or plan on doing so? I'll bite now that they finally gave out important info.

I have little lined up gaming wise (besides FFXIII and Isaac:Rebirth) so i was interested in this game but i'm gonna wait for 60fps tests and normal benchmarks (cause 4gb vram!), i just can't spend 30 bucks on a shitty port right now.

The unlocking the framerate annoys me mainly because when i do encounter something weird is it just the game or because i have unlocked the framerate? I really hate not knowing that.
 

Seanspeed

Banned
IMO the soap opera effect isn't as ridiculous a statement as many people make it out to be. I actually had that thought when playing TLOU:R. For competitive games it doesn't matter, but I think for SP games the cinematic/filmic justification is reasonable.

Not that people shouldn't have the option to change the settings if that's not what they personally prefer, but I think the stance that the game is no longer worth playing because of it is a little extreme.
Its entirely ridiculous. The soap opera effect with 60fps games is just an initial shock in seeing a smoother framerate than you're used to seeing with a game.
 

Grief.exe

Member
UPDATE 3: http://forums.bethsoft.com/topic/1508448-the-evil-within-releases-next-week-things-to-know/

What's the status on the game's framerate and aspect ratio?

Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.

Does the game support 4K resolution?

Yes. The engine can go even higher if you’ve got a monitor and video card that supports it.

Can I disable the letterboxing?

The letterboxing (a 2:35:1 aspect ratio) is used for gameplay purposes, as certain elements display in the black areas of the screen. On PC, you can turn off the bars and force the game to render full-screen. However this option is not supported. We’re keeping the ability to turn off bars as a console-only command that we will share at launch

How can I turn on the debug console?

There will be a command-line option to enable the console. More at launch.

What can I do with the debug console?

Gameplay cheats, as well as advanced camera controls will all be available via console commands. More to come!
 

Mupod

Member
I'm looking forward to unlocking the framerate resulting in hyper-speed 120fps zombies running along the walls and ceilings
 

Gbraga

Member
"Why does the PC recommended requirement ask for 4 GB of VRAM?

The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience."

Isn't this kinda bullshit? As far as I know, they have 5~5.5GB available as unified memory for games, the rest is reserved to the OS.
 

Levyne

Banned
I see.. Game breaking fps unlock and game breaking letterbox unlock means more or less stuck with 2.35 aspect and 30fps.. Why would anyone with a decent PC with a ~24 monitor buy this game...

It's okay to be concerned, but calling them game breaking /right now/ when they could work just fine seems silly.
 
I'm looking forward to unlocking the framerate resulting in hyper-speed 120fps zombies running along the walls and ceilings

I know you were being sarcastic but that would make the game legit horrifying. I'm already pretty useless at horror games but I'd cough up my heart if monsters moved at hyperspeed.
 

SpotAnime

Member
You can remove the black borders, but apparently this can affect gameplay (certain elements not supposed to be visible, etc.)

Yeah I don't want any boom mics visible in frame. Will totally kill the atmosphere.

Boom_mike_shadow_8862.jpg
 

Nyoro SF

Member
Well... I would like to see the effect that 60fps has on the game.

In my experiences with 30fps games...
Dark Souls 1: Used Durante's config to unlock to 60fps. However this caused a screen tear issue, which was resolved by setting to 59fps. No other issues.
Killer is Dead: Setting the config to 60fps broke certain mashing commands in the game because the timing of mashing was timed to framerate. The workaround for this was to also alter the accepted rates of mashing in the config file; took about 2 minutes. No other issues.
Dead Rising 3: Unoptimized garbage that crashes if you move one iota off default settings. Sure you can change it to 60fps, but you better start praying.

In other words, I think I'll wait for impressions from those that will try it first.
 

Grief.exe

Member
Grief you're now keeping your pre-order aren't you?

To be honest, that answer doesn't give us enough information.

Sure, we can unlock the game to 60 FPS, but is it even playable at that point? Will the enemies and animations be moving at super speed?

"Why does the PC recommended requirement ask for 4 GB of VRAM?

The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience."

Isn't this kinda bullshit? As far as I know, they have 5~5.5GB available as unified memory for games, the rest is reserved to the OS.

Utter bullshit. Either unoptimized streaming, ala Mordor, or PC has larger texture sizes, ala Mordor.

Did you preorder or plan on doing so? I'll bite now that they finally gave out important info.

I've had a pre-order with GMG for a little while now. Was planning on cancelling it today, but I May keep it now.

I would like a slightly more straight forward answer.
 

UrbanRats

Member
Yeah all this doesn't inspire confidence in a good port at all.

At least we got an answer, but i was already on the fence, on whether to pre-order or not, and now i'll just wait for a good price.
 

Alo81

Low Poly Gynecologist
Those Dev Console commands are really exciting.

Sounds like free camera, and actual - not being payed for, not DLC - cheat codes. Those should be really fun.

Also, as for the letterboxing, it sounds like what they're saying is "cutscenes were frames with 21:9 in mind, and you might be able to see stuff you shouldn't be able to.
 

Gbraga

Member
Utter bullshit. Either unoptimized streaming, ala Mordor, or PC has larger texture sizes, ala Mordor.

Even Mordor never said you might need to run at a lower resolution than 1080p if you don't have a 4GB card, that's what surprises me the most.

I was expecting "you need 4GB for super ultra settings and stuff", but not for 1080p.

Those Dev Console commands are really exciting.

Sounds like free camera, and actual - not being payed for, not DLC - cheat codes. Those should be really fun.

Also, as for the letterboxing, it sounds like what they're saying is "cutscenes were frames with 21:9 in mind, and you might be able to see stuff you shouldn't be able to.

Yeah, that part is kinda awesome. Can't wait to see the screenshots people will take with free camera.
 

RK9039

Member
Well... I would like to see the effect that 60fps has on the game.

In my experiences with 30fps games...
Dark Souls 1: Used Durante's config to unlock to 60fps. However this caused a screen tear issue, which was resolved by setting to 59fps. No other issues.
Killer is Dead: Setting the config to 60fps broke certain mashing commands in the game because the timing of mashing was timed to framerate. The workaround for this was to also alter the accepted rates of mashing in the config file; took about 2 minutes. No other issues.
Dead Rising 3: Unoptimized garbage that crashes if you move one iota off default settings. Sure you can change it to 60fps, but you better start praying.

In other words, I think I'll wait for impressions from those that will try it first.

Yeah this is reasonable, I'll wait for impressions. Dark Souls wasn't bad at 60fps.
 
J

Jotamide

Unconfirmed Member
Another one for the Summer sale 2015. I don't support shitty ports at full price.
 

bj00rn_

Banned
It's okay to be concerned, but calling them game breaking /right now/ when they could work just fine seems silly.

It's not going to be "fine" when it comes straight from the horse's mouth. I forgot the ""s in "game breaking", I'm sorry.
 

DukeBobby

Member
Even Mordor never said you might need to run at a lower resolution than 1080p if you don't have a 4GB card, that's what surprises me the most.

I was expecting "you need 4GB for super ultra settings and stuff", but not for 1080p.

This is my biggest concern.

If I can't even run the damn thing at 1080p/30FPS, I'll be royally pissed.
 

Koobion

Member
Do Japanese devs in general (aside from Platinum) seem more keen on 30fps framerates than western devs?

I don't think so. Nintendo made 60fps a thing for a lot of folks when people played games at lesser framerates and discovered that Nintendo games' smoothness was often attributed to their high framezor.
 

Grief.exe

Member
Even Mordor never said you might need to run at a lower resolution than 1080p if you don't have a 4GB card, that's what surprises me the most.

I was expecting "you need 4GB for super ultra settings and stuff", but not for 1080p.

Recommend specs are generally heavily inflated by the publisher for liability reasons.

Do Japanese devs in general (aside from Platinum) seem more keen on 30fps framerates than western devs?

They are just unfamiliar with the community.

For example, Metal Gear Rising is locked to 1080p. Platinum did not take into account the large portion of the community that downsamples from higher resolutions, or the inherent forwards compatibility of the platform (IE coming back in a decade with an 8K monitor).
 

Levyne

Banned
It's not going to be "fine" when it comes straight from the horse's mouth. I forgot the ""s in "game breaking", I'm sorry.

I guess we'll see when it comes out what unlocking the framerate does. (Really, not being coy. Maybe it will break everything. )
 
Dead Rising 3: Unoptimized garbage that crashes if you move one iota off default settings. Sure you can change it to 60fps, but you better start praying.

Dead Rising 3 on PC is poor port even if you don't uncap it.

I, however, uncapped the fps and other than sometimes unexplainable framerate drops to the 40s, the game never once crashed on me and I finished it.
 

Akronis

Member
I see.. ~Game breaking fps unlock and ~game breaking letterbox unlock means more or less stuck with an idiotic 2.35 ratio and 30 fps.. Why would anyone with a decent PC with a ~24 monitor buy this game...

What I'm guessing happened is that either Mikami or some other lead designer actually wanted the game to be a "cinematic experience" so they capped it a 30FPS and gave us that ridiculous aspect ratio. Only reason I can think of.
 

Grief.exe

Member
Posted in the OT, Gstaff says the game plays fine at 60 FPS. Trying to get a little more information out of him.

I’ve played through the game and I’ve also seen the game played at 60fps on a PC powerful enough to handle it. It looks great, but personally it didn't look right to me. I felt like I was seeing a "soap opera effect" and that took away from the atmosphere and feel that I think the default setting captures.
 
What I'm guessing happened is that either Mikami or some other lead designer actually wanted the game to be a "cinematic experience" so they capped it a 30FPS and gave us that ridiculous aspect ratio. Only reason I can think of.

It's certainly why the game has that aspect ratio. I hope they push these options to the foreground. I'm not sure if I'll stick with what Mikami intended or not. I certainly never hesitated to unlock the framerate in any of the Dead Space games, and I'm certainly not going back to playing RE4 at 60 fps...

but maybe for the first play through I'll go with the author's intent. *maybe*.
 

NBtoaster

Member
I see.. ~Game breaking fps unlock and ~game breaking letterbox unlock means more or less stuck with an idiotic 2.35 ratio and 30 fps.. Why would anyone with a decent PC with a ~24 monitor buy this game...

Will still be better than the console versions.
 

Kiant

Member
DR3 situation then, wonder if it will be a stable 60fps, probably helps it isn't open world but still kinda lame.

Also 4gb to run it at 1080p...yeah I don't believe that.
 

Mupod

Member
"soap opera effect" what does that even mean

It means that instead of trying to murder you with an axe, the monsters will dramatically inform you that they're pregnant and you're the father. It's a new direction for a horror game but I think it'll really work
 

Gbraga

Member
I think the only jump I couldn't make at 60fps in Dark Souls and had to switch was that one in Undead Burg. Everything else works fine.
 

Nyoro SF

Member
I made all jumps in Dark Souls at 60fps, including the one for the Iaito and the one where you have to cross the broken bridge in Sen's Fortress.
 
Sooooooooooo

Help me understand a bit more. With the debug commands on PC, they don't really know what type of wonky animations will occur when the game is unlocked to 60 through the console?
 
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