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Durante Presents: FFXIII resolution unlocking (GeDoSaTo plugin) released - pre-alpha

Unreal

Member
I see 0% GPU usage (without gedosato)

ffxiiiimg2014-10-1118m4unw.png
 

Kanokare

Member
Create a profile directly in the .ini.
Code:
[Title:FINAL FANTASY XIII;Class:SQEX.CDev.Engine.Framework.MainWindow]
Style=348782592
Process=ffxiiiimg.exe
Width=1920
Height=1080
friendlyname=FINAL FANTASY XIII
Change the resolution lines to what your monitor is.

Close it and relaunch it.

That works, thanks!
 
Has anyone tried with a 560Ti?

I have an i7 and nVidia 560Ti and I'm wondering what kind of performance am I looking at when I get it all up and running at 1080p?

I switched to my 560 TI earlier as I was trying to RMA my GTX 970. The game ran horrible in one area and OKAY in the next. You will be able to get decent 1080p 60 frames but expect drops in battle to 35-45 and then kicks back up to 60 once effects are over. Its not that bad... its just unfortunate. Idk if you will be able to crank up the shadow options though that GEDO added but if your just looking to 1080 It should be atleast playable.
 

Danlord

Member
I switched to my 560 TI earlier as I was trying to RMA my GTX 970. The game ran horrible in one area and OKAY in the next. You will be able to get decent 1080p 60 frames but expect drops in battle to 35-45 and then kicks back up to 60 once effects are over. Its not that bad... its just unfortunate. Idk if you will be able to crank up the shadow options though that GEDO added but if your just looking to 1080 It should be atleast playable.

Yeah for now, I know my GPU isn't up to snuff at the moment so 1080p30fps is fine for now, as long as it has good image quality I'm fine at this level until I get a 970, then I'm going to bother with 4K downsampling and such.
 

legacyzero

Banned
New version is awessssome.

Is there any way to shorten the duration of GeDoSaTo notifications? Like when you use it to take a screenshot?
 

TheTux

Member
It looks like it doesn't matter if I run the game at 720p or 1080p, with AA off or at 8x, the framerate is the same (~ 15-20 fps in Lake Brasha).

I think my GPU is good enough for this game and I remember Durante said that the game seems to run fine on CPU/GPU but their "fps/resolution lock module" is doing some weird things, or something like that.

Did anyone discover anything new about why the game seems to have some silly game-breaking issues?

Square Enix I'm expecting a patch next week from you.

Sorry if I keep posting about this guys.

Edit: is there a key to activate/deactivate the HUD ingame through GeDoSaTo?
 
Hello, Ladies and Gents, and of course resident Ethereal Durante.

Does anyone know the definitive solution to getting rid of Lightning's Loreal mascara?

I've read here that you need to turn on multi-sampling instead of super sampling and not force AA? correct me if I'm wrong, I am ill and sleepy under high alcohol% cough medicine.
 

pfkas

Member
Happy to report this plays nicely with the Shield Tablet. Didn't work first time, but I quit out and tried again and it did. I know what I'll be doing the next week or so.

Thanks Durante, donation incoming!
 

Eyothrie

Member
Does disabling HUD remove the damage numbers when characters are attacked?

Yes, unfortunately It removes everything. You can't see what you're doing as far as menu choices. You can't really play the game without it. It's just strange to me that the static hud elements actually affect framerate
 
OKAY GUYS !
Disabling the HUD makes my FPS goes to 60 in battle ! When disabled, it goes 30FPS... Any clue ?

Yeah I heard theres some weird things going on with the games HUD causing frame drops. Very strange. Were probably just gana have to wait for Square to fix. In the mean time you can try lowering your GEDO settings. I personally am Just using 4x MSAA , CSAA ON, Shadow Scale 4 , Downsample is 1080. 4k Was just having way to many battle frame drops.
 

golem09

Neo Member
I limited my framerate to 30 because of my 560Ti, but it's kinda weird that for me, the combat is the most consistent part of the whole game, I RARELY even get 29, it's 30 most of the time.
Out of combat it does drop to 20 on occasion (4k).
 

UnrealEck

Member
Yes, unfortunately It removes everything. You can't see what you're doing as far as menu choices. You can't really play the game without it. It's just strange to me that the static hud elements actually affect framerate

Yep I fucking knew it. Said this a day or so ago. The damage numbers in battle are animating at 30 FPS or something and it's causing the framerate to drop down to that cap as soon as they appear. Then it goes right back up.

You've got to ask...SquareEnix WTF were you thinking?
Or maybe they weren't thinking. But then how the hell did this even get through testing? Do they just not give a crap about things like this? Surely if they're the developer with the source code they can just change this.
 

ss_lemonade

Member
For those with nvidia cards, have you tried using kboost with evga precision? It forces your gpu to run at full clocks all the time (even while in your desktop lol). Might help with utilization issues
 

ss_lemonade

Member
Yeah I heard theres some weird things going on with the games HUD causing frame drops. Very strange. Were probably just gana have to wait for Square to fix. In the mean time you can try lowering your GEDO settings. I personally am Just using 4x MSAA , CSAA ON, Shadow Scale 4 , Downsample is 1080. 4k Was just having way to many battle frame drops.
I get random drops too when the camera goes through a character model.
 

Braag

Member
You've got to ask...SquareEnix WTF were you thinking?
Or maybe they weren't thinking. But then how the hell did this even get through testing?

Exactly... they weren't thinking.
And it got through testing cause they had no standards.

Square can make a good port if they want, The Last Remnant on PC was actually decent with plenty of settings and I never had any major problems with it.
It's just that they didn't care to make a decent port out of FFXIII... hence why it was so cheap. If they had charged 10€ more but made a good port, I'm sure everyone would have been okay with it being a little more expensive.
 
Yeah I heard theres some weird things going on with the games HUD causing frame drops. Very strange. Were probably just gana have to wait for Square to fix. In the mean time you can try lowering your GEDO settings. I personally am Just using 4x MSAA , CSAA ON, Shadow Scale 4 , Downsample is 1080. 4k Was just having way to many battle frame drops.

That's the way I'm playing now, and still get a very clean image at 60fps with a few dips to 55 during battles.
 
Ah so that is what you people meant with diagonal lines.

What resolution are you downsampling from?
I can reproduce it when I use 5120x2880 (only tested this one so far). With 3840x2160 I don't get the diagonal line.

Anyway time for food more testing and hacking later.

Very. But I'm happy, that looked like an issue that would be a nightmare to debug.

Yeah I singed victory too soon, also didn't know how to explain it properly lol, appears depending of the resolution, 1080p and 4k is fine, in 2560x1440 the problem appears.... (can't really try more than 4k, my fps drops too hard there)

Is not a big problem, since most resolutions seems to be fine, but looks like a weird bug lol. I guess is only on AMD users?
 

Mkilbride

Banned
Damn damn damn.

60FPS is so smooth in the cutscenes. So damn smooth.

Then it goes to 30FPS and it looks like crap.

Is my 670 really to weak to maintain 60FPS most of the time? But my GPU usage isn't maxed. My 2500K @ 4.5GHZ is no slouch either!
 
Solid 20fps out of battle with drops to 15 in battle at 8k downsampled to 1440p (lanczos, 16xCSAA, 8 shadow scale) up to the third save. Totally playable at those settings, but I'm gonna go back to (mostly) 60fps at 4k ds.

Thanks Durante!

[spec: i5 2500k@4.3; sli 980s; 8gb ram; W8.1; 1440p 144hz gsync]
first time user, so it's possible i could have fudged settings
 

Xyber

Member
Yep I fucking knew it. Said this a day or so ago. The damage numbers in battle are animating at 30 FPS or something and it's causing the framerate to drop down to that cap as soon as they appear. Then it goes right back up.

It has nothing to do with the damage numbers. I can stay at 60 with damage numbers on screen. It's something else that makes it drop and at it's worst I get ~40FPS.

http://a.pomf.se/uprkcn.webm
 

Kazdane

Member
The game in 4K downsampled to 1080p is ridiculously gorgeous (even if it's locking at 30FPS in my GTX 660 despite GPU usage not going past 50%).


Thanks Durante. I'll definitely check how to donate for the awesome work you're doing.

EDIT: Just donated!
 

~Kinggi~

Banned
So 2 key things i did.

Before was having issue with stuttering CG, bad text font scaling, and more sporadic framerates.

Using bicubic scaling fixed the text scaling.
And i forgot to enable the maximum performance setting in Nvidia. That fixed the stuttering CG and the fps issues.


So basically now this game runs perfect aside from the variable fps. No glitches to speak of. Amazing. I might have to lower settings if i get to Lake Bresha and its a shitfest.

Using a gtx 770 2gb.
 

thematic

Member
Damn damn damn.

60FPS is so smooth in the cutscenes. So damn smooth.

Then it goes to 30FPS and it looks like crap.

Is my 670 really to weak to maintain 60FPS most of the time? But my GPU usage isn't maxed. My 2500K @ 4.5GHZ is no slouch either!

it's the game
I really hope they patch it soon
 

UnrealEck

Member
It has nothing to do with the damage numbers. I can stay at 60 with damage numbers on screen. It's something else that makes it drop and at it's worst I get ~40FPS.

http://a.pomf.se/uprkcn.webm

It is for me and many others. I can prove it with a video of my own.
But I agree, I also said in the post I'm referring to that it's also certain other elements causing a 30 cap. Different animations.
 

Loakum

Banned
I thought this should be put into a separate thread so as to not dominate the game thread with the discussion.

292120_2014-10-09_000hhael.jpg


Video

Details and download here.

Current features:

  • Arbitrary rendering and presentation resolutions (only 16:9 though)
  • HUD hiding (using the normal GeDoSaTo keybindings)

Bugs and known issues:

  • Some off-by-a-bit scaling issues, making the output less sharp than it should be in some circumstances
  • DoF effects are unchanged (still at original, low resolution – this is more apparent in contrast to higher resolutions)
  • Probably some stuff somewhere is cut off. I saw some scissor calls and am not dealing with them yet
  • Crashes when taking screenshots using GeDoSaTo
  • Rendering resolutions larger than 3840×2160 don’t work
  • Probably lots more



Durante...you're a bad man. That looks glorious!!
 

Xyber

Member
What hardware do you have and what settings did you use for downsampling?

4K > 1080p

GTX970 and i7 4770K@4,2GHz

It is for me and many others. I can prove it with a video of my own.
But I agree, I also said in the post I'm referring to that it's also certain other elements causing a 30 cap. Different animations.

Yeah, it's not the damage numbers per se. But there is something up with the 2D elements that causes slowdowns.
 

Mkilbride

Banned
Hum.

Why does 2560 x 1440 look like shit? I wish Durante could respond to this, I know it's not on the list of huge issues, but other 1440p users report it to.

Unless I downscale, it looks like it's 720p. If I det the downsampling so it's 1920 x 1080p downsampling to 2560 x x 1440 - it looks much sharper. But if I use 2560 x 1440 > 2650 x 1440, I get 720p stretched.

Thing is, my 670 can't maintain 60FPS everywhere...infact, I get alot of random dips in FPS, hud or not, it likes to hang around 57-58FPS alot.
 
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