is anyone else locked at 30fps despite not manually choosing to be?
Menus have been fixed a while ago. The last three versions contain fixes for the HUD aswell as fixes for AMD users (this).Does this newest version fix some issues with menu's missing and such? Are there any known glitches still occurring? I know i was having a wierd issue with the CG cutscenes stuttering a lot that didnt happen at 720p. I have a 770 2gb oc'd btw and 4770
Probably due to too high VRAM and/or memory consumption? I had issues with rendering and crashed when I put my resolution too high.Finally got around to try both the game and the downsampling with it. First thing first, the game crashed on me at 8960x5040@60 while skipping cutscenes.
This is a known issue, although Durante and a couple of other people claim to be running at a locked 60FPS. Try running the game in borderless mode (try this) and with Durante's settings as a reference.Then went with 3840x2160@60 and the game is stuck at 30fps in battles and goes to 60fps when I put the game on pause. During transistions the FPS goes all over the place between 60 and 30.
Because:So how do I pick the CSAA values, We can enable it but theres no value to change other than the MSAA values.
It should aways use the highest CSAA (or EQAA) level your card supports for a given MSAA level.
Anyone have settings for a 760 that they are getting a solid 60fps at? I am getting the issue with bouncing between 30-60fps.
Tried flickr.
Ugh hang on.
Nope. I also tried it with triple buffering and vsync forced with no luck there either. I thought I would be fine just going with a locked 30 but now that I have tasted 60 in the game I can't go back.Do you have some sort of vsync forced in drivers? Because I never go to either 30 or 60. Mine drops down to about 45 at worst.
how do you remove the hud in battles?
## Rendering Resolution
# can't select res in-game so write it here
clearRenderResolutions
#renderResolution 3840x2160@60
renderResolution 4480x2520@120
#renderResolution 5120x2880@60
## Anti Aliasing
# MSAA sample count, default 4, other options: 2, 8
# higher = higher performance impact
MSAASampleCount 4
# Enable coverage sampling (CSAA on NV, EQAA on AMD) if HW supports it
# (improvement for small performance hit)
enableCoverageSampling true
## Shadow Resolution
# 1 = default
# sensible values: 2, 4, 8 (extreme)
# higher numbers = larger performance impact
shadowScale 4
Probably due to too high VRAM and/or memory consumption? I had issues with rendering and crashed when I put my resolution too high.
This is a known issue, although Durante and a couple of other people claim to be running at a locked 60FPS. Try running the game in borderless mode (try this) and with Durante's settings as a reference.
I am having the same issue with 1440p since the update. Try a higher resolution to see if it works (4k worked for me).For some reason, the game is downsampling to 720p for me now (the steam overlay is blurry and huge, same for Afterburner). Even though it says that is downsampling to 1440p.
I am having the same issue with 1440p since the update. Try a higher resolution to see if it works (4k worked for me).
It works perfectly for me, weird.Hmm, Durante was right.
Also, 5120 x 2880 does not work for now.
It works perfectly for me, weird.
Finally got around to try both the game and the downsampling with it. First thing first, the game crashed on me at 8960x5040@60 while skipping cutscenes. Then went with 3840x2160@60 and the game is stuck at 30fps in battles and goes to 60fps when I put the game on pause. During transistions the FPS goes all over the place between 60 and 30.
Naturally this feels weird given how I have a 970 with a i5 2500k@4.2GHz and 8GB of Memory.
Also stuttering all over the place even with using a gamepad.
I'll be interested to see how Durante reports his performance now that he's past the first area, as we're running similar cards (his 770 vs. my 670). I was getting a fairly solid 60 there, as well, but it stuttered in some later areas of the intro and completely tanked at Lake Bresha. I just locked my game at 30 and it's been pretty smooth sailing ever since.
Huh. Strange. Do you have the latest update? As I've mentioned a dozen times, prior to todays patch, my game was 720p locked, stretched to 2560 x 1440. Now it properly scales.
And I'm locked @ 30.
How can I put the game in borderless fullscreen?
Wow, I thought to gain some performance, turning the AA off.
What the fudge?
The difference there is insane. It seems the 4xAA is required.
Maybe my 670 just isn't enough for 4480x2520 to 2560 x 1440. I get like 60-70% GPU usage at the starting cutscenes and 30FPS.
Hm, can't get WindowedBorderlessGaming to detect FF13.
[Title:FINAL FANTASY XIII;Class:SQEX.CDev.Engine.Framework.MainWindow]
Style=348782592
Process=ffxiiiimg.exe
Width=1920
Height=1080
friendlyname=FINAL FANTASY XIII
Wow, I thought to gain some performance, turning the AA off.
What the fudge?
The difference there is insane. It seems the 4xAA is required.
Maybe my 670 just isn't enough for 4480x2520 to 2560 x 1440. I get like 60-70% GPU usage at the starting cutscenes and 30FPS.
The update option it seems not to be working, after using it :
http://abload.de/img/1ntx5r.png
But dowsampling doesn't work and i see the newest options (MSAA/Shadows quality).
I downloaded again the GeDoSaToUpdater.exe and :
I still didn't try if downsampling works again...
Has anyone tried with a 560Ti?
I have an i7 and nVidia 560Ti and I'm wondering what kind of performance am I looking at when I get it all up and running at 1080p?
Started 2hours ago with FFXIII and the game looks really great with the awesome Dante Fix. Runs fine with my 560TI
Started 2hours ago with FFXIII and the game looks really great with the awesome Dante Fix. Runs fine with my 560TI
I barely use 1 GB of VRAM at 6K, you will be fine with a 560 ti.
EDIT: There ya go
Started 2hours ago with FFXIII and the game looks really great with the awesome Dante Fix. Runs fine with my 560TI