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Destiny: Exotic weapons fixed.... and then broken.

darkwing

Member
Not sure if I understand whats happening here.

So you now have the option to upgrade your exotics - BUT - is it the same cost and end result if you pay to upgrade a brand new exotic as it is to upgrade a fully perked out exotic of the same model? If so, that's insane. If not, I don't see the issue.

what do you mean? basically you would need 2 Exotic Shards to upgrade Hawkmoon to 330, but exotic DLC items like Dragon's Breath would only need 1 (because it is a DLC, not old stuff)
 

Trace

Banned
....But you do realize that Level 30s scale up in health and resistance, yes? You may do the same damage to both a level 28 and a level 30, but it'll be alot weaker than what it *CAN* do, and that only requires you to regrind everything again. Or did you think the enemies in the level 30 Nightfall would have the same health/resistance as the ones in the level 28 one?

Besides, are you going to be here excusing them when they raise the level cap to 32? If it's not plain then that your weapon won't keep up, then I don't know what to tell you.

A 300 gun will do the exact same damage to a 30 and a 28. So yes, a 300 damage gun in the new nightfall will do the EXACT SAME damage as it would have in 28 nightfall.

The only reason to have a 300 gun previously was the hard mode raid. There was nothing in the game above level 28 outside of that. So if you didn't do the hard mode, there was no reason to level a gun to 300 outside of iron banner.
 

Ordinator

Member
I've never been left baffled and shaking my head at patch notes/changes to a game as much as I have with Destiny. They are constantly making changes that are in their interests rather than the interests of players.
 

cilonen

Member
Motes of Light are now reasonably worthless too unless you like cloaks, towels and armbands. Xur doesn't sell an engram anymore.
 

Jinjo

Member
Hey, GAF. Please accept my apologies for the poor choice of words. I'm very sensitive to opinions, and those are never wrong. In my hasty tweeting, I did a poor job of alluding to some inaccuracies I was seeing.

http://www.bungie.net/7_The-Dark-Below-Preview/en/News/News?aid=12442

Posted that to help clear up some misinformation I had detected about how many Exotics one could upgrade each week, in addition to some general confusion regarding the future of your existing Legendary inventory.

My hope is that these systems will provide all players with options to keep up as the player base levels up in The Dark Below.

It's okay, but honestly you gotta be a bit more clear in that regard sometimes. I can appreciate trying to alleviate our concerns quickly though.

However to a lot of people the main concern was that we were gonna lose all our progress for our exotics that we spend so much levelling up just for some extra damage/defense. Basicly having to start over. It's a really artificial way of extending your games length and not fun.

While the RNG-like nature of Xur definitely was another concern it is better than I had anticipated. Still, I remember the gunsmith story, where we should be able to choose what guns we want in our loadout. This new system is (again) limiting us in our options. We are all invested as players and really do enjoy Destiny. That's why we are so passionate about it. We rejoiced the latest patch in all the improvements it brought, which was gained through actual player feedback. This just feels like a huge step in the wrong direction. It feels like we are being forced to start over and thus lose a huge part of our time investment in this game.

Thanks for acknowledging your mistake in communicating. I appreciate it.

Dunno if GAF does though lol
 

Izayoi

Banned
They showed Crota in the cinematic didn't they? It was an over-sized Knight in the cinematic.
Did they really? That's amazing :lol

Over reaction the post. Im sure its not that way. Im sure the speed to get sub 30 gear will be accelerated. This is the way it works. Add level cap nerf previous content to speed up the playerbases ability to play new content.
They have made no mention of these changes, if they exist. At this point, I'm extremely hesitant to believe that Bungie is willing to make ANY changes that benefit their players.

Do you even know what the attack number means? A 300 weapon is perfect against a level 30 enemy. You will only need higher attack ratings against lvl 31+ enemies.
Great, so it's useless in the raid, the only meaningful content in the game. Not seeing much of a distinction here, to be honest.

All these other guns are just extras.
You aren't wrong... It's just a shame... There are so many weapons in the game, but they're essentially forcing us to use just a small handful of them with these changes. Kinda sucks.

:x
 

Heel

Member
Deej, if you would please answer me one question just so I can be completely clear.

If I head over to Xur to upgrade one of my current exotics and my progress gets reset but I have a new and improved weapon/gear... Upon this reset how much experience is required to fuly level up my new weapon or piece of gear.

As it stands, it is 212,500 experience to fully level an exotic weapon. IMO that is too much. Will this amount be lowered in the expansion? It's not the materials that bother me it's the amount of time put in to actually get this amount of experience.

It took a long time to upgrade my current exotics and legendaries. I'd like to think it won't take that long again.

It boils down to respecting the time spent by the player.

Sure, they're not taking anything away if you choose not to spend the new currency they've introduced to give the player yet another thing to grind towards, but not keeping pace with the leveling renders the weapon obsolete, making the upgrade a necessary one if you actually want to use it.

It's one thing to make a player buy a new shard to finish the upgrade, but grind all over again (and again when the next expansion drops with a higher level cap, right?) is a slap in the face.
 
Essentially Bungie has made leveling any not top tier exotic a waste because every 3 months the same bullshit will happen again.

Right after they make more exotics worth using, they make them useless again.

Oh I didn't think of it that way. Well fuck that, good thing I didn't buy season pass and almost pulled the trigger on this DLC but didn't.
 

Navy Bean

Member
This is what I'd like to know. If the XP required to level up an exotic is lower now, then that's not as bad. As it stands now it's too high and it's taken me weeks at a time to max out some exotics.

That's my issue too. It's crazy how long it takes to level a single exotic (one at a time too). Having to re-level old ones plus level new ones is an absolute chore at best. It's pretty insulting to the player base that already spent countless hours playing the game and leveling stuff.
 
A 300 gun will do the exact same damage to a 30 and a 28. So yes, a 300 damage gun in the new nightfall will do the EXACT SAME damage as it would have in 28 nightfall.

The only reason to have a 300 gun previously was the hard mode raid. There was nothing in the game above level 28 outside of that. So if you didn't do the hard mode, there was no reason to level a gun to 300 outside of iron banner.

You're not getting it.

Yes, it will do the same damage.

However, it's the difference of doing 300 damage to a level 28 enemies with 3000 health
to
Doing 300 damage to a level 30 enemies with 4500 health.

There is no reason to doubt that they will have more health. It's the same reason why you can do 300 damage to a level 3 dreg and kill him at level 28, yet if you try doing 300 damage to a level 24 dreg at level 28 you WON'T kill them.

What's so hard to understand?
 

Jblanks

Member
Was going to come back in a couple weeks for the DLC... nah fuck the grind.

3204840swsw.gif
 

E92 M3

Member
◦Weapons and Gear from Crota's End will not require Ascendant materials for upgrades
◦Radiant Shards and Radiant Energy acquired in the Raid will be used to upgrade new Raid gear


Hahahahahahhahahahahahahahahahahaha

And the problem is that the raid will only be accessible 3 times a week max.

I won't argue with your disheartenment*. If that's your reaction, I'll pass it along. (Although, who am I kidding? This is GAF, and people are reading this thread as I type.)

The facts I can provide are that we've tried to speed up the path to upgrading weapons by removing the need for Ascendant Materials.

*Is that a word?

Yes, but the XP variable is still huge. Why punish people that max out their weapons/armor? It doesn't make sense.
 

Marcel

Member
I've never been left baffled and shaking my head at patch notes/changes to a game as much as I have with Destiny. They are constantly making changes that are in their interests rather than the interests of players.

There are reasons why casinos use psychological tricks to keep people gambling. That's essentially what's happening here, except Bungie is more inept at pretending like they care about their customers. They should be trying to win people back, not cater to the grind whales who are going to be there regardless.
 

Trace

Banned
You're not getting it.

Yes, it will do the same damage.

However, it's the difference of doing 300 damage to a level 28 enemies with 3000 health
to
Doing 300 damage to a level 30 enemies with 4500 health.

There is no reason to doubt that they will have more health. It's the same reason why you can do 300 damage to a level 3 dreg and kill him at level 28, yet if you try doing 300 damage to a level 24 dreg at level 28 you WON'T kill them.

What's so hard to understand?

Your 300 damage to enemies with 4500 health will not change if your gun is 320. It'll still do 300 damage. Again, do you not understand how Destiny works? It's blatantly obvious that you don't.
 

Izuna

Banned
A 300 gun will do the exact same damage to a 30 and a 28. So yes, a 300 damage gun in the new nightfall will do the EXACT SAME damage as it would have in 28 nightfall.

The only reason to have a 300 gun previously was the hard mode raid. There was nothing in the game above level 28 outside of that. So if you didn't do the hard mode, there was no reason to level a gun to 300 outside of iron banner.

I'm certain this isn't true. I kept my IB at 280 or whatever is one away from 300 for ages and my 300 Supremacy always did more damage in Nightfalls, when I upgraded my IB, it surpassed it.

To be honest the damage of these weapons won't be a problem. Destiny is easy as shit and bosses are damage sponges regardless. Being more powerful doesn't affect difficulty since strategy is based on patience and not being fucking bored shooting the 300th Sniper Round. But the reason people kept playing the same shit was because they felt like they could make progress. Bungie's update takes the progress we made and give a big fuck you.

Xur will upgrade random, or well, Bungie chosen shit, whether we worked on it or not. That means that The Last Word sitting in someone's back that they never used will be more powerful than the weapon they loved because Xur is selling that uograde rather than the one for the levelled up weapon.

I got back in because the patch was benefitting players. Now I understand why it is there. This is fucking stupid. I really wish I never played it. I have wasted my time on so many games in my life but Destiny makes me angry and Bungie know full damn well the kind of skinner's box they have created.

Destiny is no better than nicotine. Just put some nicotine on Destiny's game box and lick it once every so hour. Soon you will be coming back to it day after day, licking the box but not being made happy from it.
 

zewone

Member
The facts I can provide are that we've tried to speed up the path to upgrading weapons by removing the need for Ascendant Materials.

*Is that a word?

Are you guys aware that Ascendant Materials were not the problem in the grind?

I have 300+ Shards and 200+ Energies.

The XP is the real issue here.
 

Alucrid

Banned
I'm certain this isn't true. I kept my IB at 280 or whatever is one away from 300 for ages and my 300 Supremacy always did more damage in Nightfalls, when I upgraded my IB, it surpassed it.

To be honest the damage of these weapons won't be a problem. Destiny is easy as shit and bosses are damage sponges regardless. Being more powerful doesn't affect difficulty since strategy is based on patience and not being fucking bored shooting the 300th Sniper Round. But the reason people kept playing the same shit was because they felt like they could make progress. Bungie's update takes the progress we made and give a big fuck you.

Xur will upgrade random, or well, Bungie chosen shit, whether we worked on it or not. That means that The Last Word sitting in someone's back that they never used will be more powerful than the weapon they loved because Xur is selling that uograde rather than the one for the levelled up weapon.
That's because ice breaker and supremacy have different impact
 

Izayoi

Banned
Bungie have fell off, 343 have fucked up Halo. Disappointment all round.
It's a sad day... My favorite developer and my favorite gaming franchise dead within months of each other.

At least I can drown my sorrows in Smash Bros. and Pokemon.

;_;
 
Ah, the Bungie motto: "Two steps forward, one step back."


And that article doesn't mention legendiaries - which means vanilla legendaries will not be upgradeable and will basically be worthless after next week.

More like one step forward, two steps back. Lately, its been more like 3 steps back.
 
Hey, GAF. Please accept my apologies for the poor choice of words. I'm very sensitive to opinions, and those are never wrong. In my hasty tweeting, I did a poor job of alluding to some inaccuracies I was seeing.

http://www.bungie.net/7_The-Dark-Below-Preview/en/News/News?aid=12442

Posted that to help clear up some misinformation I had detected about how many Exotics one could upgrade each week, in addition to some general confusion regarding the future of your existing Legendary inventory.

My hope is that these systems will provide all players with options to keep up as the player base levels up in The Dark Below.

You guys could have came up with another system for leveling the exotics to the new attack cap. I'm sure you're aware that exotics take a very long time to level. Most people don't appreciate having to completely discard their previous progress and start from scratch. Someone who has spent 200k+ XP on a weapon is in the same position as someone who has not spent one second leveling their weapon. That is not smart on your end and why would I spend time on non essential weapons like my Hard light when I know I will have to do it all over again once the next expansion is released? I would rather not level most of my exotic weapons.
 
I won't argue with your disheartenment*. If that's your reaction, I'll pass it along. (Although, who am I kidding? This is GAF, and people are reading this thread as I type.)

The facts I can provide are that we've tried to speed up the path to upgrading weapons by removing the need for Ascendant Materials.

*Is that a word?

Honestly, this update should have been released along with Mondays patch. All of this could have been avoided.

The penalty is a hit to dedicated players. Most of all you killed my The Devil You Know.
 

Jarmel

Banned
Why would Bungie do this? I mean if your weapon is already maxed out, why would you make a person repeat the process all over again?
 
Are you guys aware that Ascendant Materials were not the problem in the grind?

I have 300+ Shards and 200+ Energies.

The XP is the real issue here.

No offense, but are you aware it IS a problem for some players?

I had to dismantle some legendary armor I had in storage yesterday just to get the shards needed for level 29. My buddy is in the exact same boat.

Not everyone plays the raid weekly, y'all. The raid is a huge source of income and ascendant mats, but not everyone has patience to play it weekly, let alone multiple times a week.
 
I won't argue with your disheartenment*. If that's your reaction, I'll pass it along. (Although, who am I kidding? This is GAF, and people are reading this thread as I type.)

The facts I can provide are that we've tried to speed up the path to upgrading weapons by removing the need for Ascendant Materials.

*Is that a word?

Ascendants were not the problem, XP is the problem.

Losing our exotic perks is a problem, too.
 

Izuna

Banned
That's because ice breaker and supremacy have different impact

Look at what I am quoting. The point was that apparently going 300 wouldn't have changed the dmg to LV28 enemies. It's not true. Fucking Bungie apologists are trying to say that it is our fault for upgrading to 300 if it wasn't exclusively for the Raid.

I upgrade TLW and it loses everything that made it a different gun until I unlock its abilities again. Bungie won't change this policy because it will force people to keep playing in hopes to getting what they once had.
 

biteren

Member
i say just wait fir Destiny 2, they messed with the games way to much at this point, at least in a sequel they got a fair chance to fix what was wrong with Destiny first time around, i also dont recommend pre-ordering, best to wait and see if they fixed it up.

if you want more play out of destiny be my guest, but this wasnt the bungie game i was hoping for.

also it sucks that i gotta regrind some of my weapons, the only time i pop back in Destiny is for Crucible
 

BreakJohn

Member
posted this in the destiny OT; maybe someone here can answer this.

i didn't have a maxed vex mythoclast so i don't know how they implemented the attack increase with that one, anyone with a maxed mytho did it just upgrade in damage after the patch without you having to do any other upgrades? if so why doesn't bungie just do that with ALL the old maxed exotics?
 

zewone

Member
No offense, but are you aware it IS a problem for some players?

I had to dismantle some legendary armor I had in storage yesterday just to get the shards needed for level 29. My buddy is in the exact same boat.

Not everyone plays the raid weekly, y'all. The raid is a huge source of income and ascendant mats, but not everyone has patience to play it weekly, let alone multiple times a week.

If you had trouble getting ass material, exotic shards will be even harder to come by.
 

Raxus

Member
Why did I drop this game again...oh yeah....

Sorry DestinyGAF I love you guys. Hopefully they fix this soon.
 

140.85

Cognitive Dissonance, Distilled
The worst part for me is that my favorite legendary weapons seem like they will be inferior now.
 

ILoveBish

Member
People who have poured hours into leveling a weapon get the same benefit as those who have the same weapon, and never used it.

Sounds heaps cool.

But there is no one forcing you to upgrade. Your weapon did not get weaker, just now has an even higher limit if you want it to.

I understand what you are saying, but I can't play something that will take something I've sunk hundreds of hours of work into and trivialize it in such a way that that work becomes irrelevant at the swipe of a key from god.

I would always have the thought that the hours and hours of farming and leveling could be rendered useless at any time.

That said, I am sure there is a portion of the user base that would view that as a drive to keep playing, and these are probably the type of gamer Bungie are aiming for.

I am glad I dipped out of Destiny when I did.

I can understand how you feel, I just accept that gaming can be very liquid these days. Combos and links in fighting games that worked in 1.03 might not work in 1.04 of a fighting game. You may have grinded the combo for days and gotten the muscle memory to perform it perfectly, but then becomes for nothing. It is unfortunate, but this is the age of constant updates.
 
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