• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Bloodborne |OT3| I Cane, I Saw, I Conqu- YOU DIED

Status
Not open for further replies.

Dahbomb

Member
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).

I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.
Neither Diablo nor DAI provide a challenging and rewarding experience. In fact both games have very cheap mechanics especially D3 were certain mechanics are unavoidable and can one shot. Everything in Souls is avoidable damage wise.

The game doesn't require twitch skills. It requires patience and for you to press dodge when an enemy is about to hit you. It's not like a DMC game where you need to master cancels and be all out offensive... BB is a game about proper usage of every action and knowing what you are committing to action wise. Polar opposite to something like.Bayonetta where there is no commitment to your actions as you can cancel an attack onto dodge.

It's not an RPG in the sense where you can grind gear/levels and remove all challenge while you face roll everything in your path (like Diablo). Leveling gives you advantage but in the end skill is the most important parameter.
 

Mogwai

Member
I agree. Hell, in every Souls' game, there's always one boss that I was 100% okay doing co-op on because fuck that guy.

I get that people get more satisfaction by doing them alone and that it's a badge of honor but, for newcomers to this style of game, I think that co-op is a great way to ease yourself into it. And it's fun. Everything's always better with friends.

I've done O&S solo enough times. It's just so dragged out. Yes, I get my ego boost fulfilled, but I'm kind of over that part.

I just enjoy the Souls games now. And these days, I find coop a whole lot more fun and less dragged out, time wise.
 
So I got the t
onsil
s
tone
,
and when I went back to the church, the Amygdala didn't grab me to teleport me
. Not sure if I can do anything now.

Did you go to the right place? It's the room with the blue thing in the center. And you have to actually go to the door, not stand on the blue thing.

By the way, that boss is totally optional, so there's definitely other stuff you can do. not sure if that's what you meant though.
 
No what I'm doing is expressing my disappointment that the FROM game design makes it hard for me to play it the way I want to play it. I would like to master all the boss battles and solo the bosses. It seems fun. But I feel like FROM forcing me to wait through long loading screens and run past lots of enemies for a long time upon each death makes me less interested in playing the way that I would like to be playing.

Long load times i understand. Thats a technical issue not a design one.

Running past enemies i don't.
Theres a reason why enemies respawn upon death and you arnt respawned right outside the boss. Its to do with

The loss of echoes when you die.

There would be no point at all for the mechanic if you respawned right outside of the boss or enemies didnt come back after You killed them.

if enemies didnt respawn but you died upon fighting the boss without picking echoes you end up with zero from zero instead of whatever you gathered on the way. If you're dropped right outside chances are you wont die before you get your echoes.

-you can skip all enemies youve beaten and aim to get your echoes back before dying to the boss

-you can kill all the enemies youve killed before to end up with more than when you died to the boss the first time. Meaning you have more to spend in the end.

Adding more to the risk/reward. You can just as easily die from the basic enemies meaning you lose all your previous echoes.


Your distane stems more from not understanding/apprecicating the games central mechanics.

+ its not a long time. It never is unless you didnt unlock shortcuts.
 

chris121580

Member
What were you expecting?
That she will give you the key to the last boss and when dead, you won't be able to beat the game?

There's no need to be a condescending. It was a simple question. I've never killed any of the NPCs in previous Dark Souls game and didn't want to continue on with my character if there's a chance she provides something I need or something extremely helpful
 

AngryMoth

Member
Ok so for those of us that were complaining about a certain extremely difficult NPC hunter fight earlier,
the guy in the cathedral needed to complete Eleen's quest
, I came up with a way of cheesing him which I think should be fairly consistent and easy to pull off.

So once he agros to begin with immediately start backing up towards the stairs. The goal is to get him to enter his 2 handed mode which drains his health, I think if you stay close to him it makes him more likely to do it. Maybe get a few pokes in if you can. Anyway once he goes 2 handed continue backing up down the stairs until he degrees. Do NOT reagro him as this will likely cause him to switch back to one handed. Just keep backing up until you are outside the church doors. Since he's deagroed he doesn't switch stance so you can sit back for a minute or so and watch his hp drain down to zeo
.

Normally I am a real purist about not cheesing fights in these games but this one just feel unfair to me and I didn't feel bad at all. Fuck that guy
 
Hm maybe I should try online tonight since it seems a lot of people have trouble with Rom. What are the benefits exactly of helping someone online? In the other games you'd gain humanity at least.

You get Insight and lots of blood echoes, and you don't lose your own echoes if you die.
 

Nibel

Member
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).

I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.

Hell, the bolded bit is a freaking lie, man.
 

Korosenai

Member
What level should I aim for with a pvp build? Or should I wait for a while to do that until pvp gets figured out more concerning stats?
 

george_us

Member
You know, I was wondering why there was a
giant pig in the Nightmare of Mensis
. Didn't seem to fit the atmosphere...until it turned around.

This game.
 

Allonym

There should be more tampons in gaming
I like frenzy as it is your brain just not being able to stand the craziness that is happening. Those monsters are legitimately crazy and scary, and I like how my character reacts to them the same way I would.

So blood gushes from your body and you just die but you can face giants and phantoms, brain suckers and giant man bugs but your sanity doesn't suffer then...? Nah, poor game mechanic but let's agree to disagree
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
vroom vroom bitches!

shit I need 10 arcade to use it, only have 8 lol
 
I despise Bloodborne. It's a console arcade experience with old school game design ideas of extreme difficulty, repetition, memorization, timing, etc. The design comes from a time where games had limited resources and had to artificially create challenge so the player wouldn't reach the end too fast (and to generate more coin-op revenue).

I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

I feel Bloodborne is more appropriate for hardcore console action game fans of the DMC, Castelvania, and Ninja Gaiden ilk, than it is for your typical RPG fan.

You are a troll of the highest skill.
 

Verano

Reads Ace as Lace. May God have mercy on their soul
New page... anyone around level 58 that can assist with Rom, he's eating my lunch!

he ate my lunch too lol....dudes a dick....however run towards him and go on the left side of him. Then unleash on him...I prefer holding the r2 button to attack him....
Or you can lure and kill few of the spiders to leave openings for you to attack his sides...
Dont worry the spiders are quite weak if you attack their sides..1or 2 swipes will kill them
I get fucked up and killed when le launches those ice boulders at you

Best place to grind souls to level up for
Rom
?
forbidden woods obviously
 

-tetsuo-

Unlimited Capacity
People would really find it less enjoyable to be able to restart at the boss battle upon death instead of having to spend a long period running past enemies to get back to the boss upon each boss battle death?

Don't mean to be insulting either but I find it hard to appreciate how that would reduce anyones enjoyment of this game in any way.

Having to run back to the boss is part of the fear of losing to the boss already. If you were to just restart the boss upon death, if you were to mess up at the start of the fight most everyone would just take the death and start over since you haven't used/barely used any items. As it is now, you will continue to fight and find a way to recover from your bad start because you don't want to chance the boss run again.
 

Mupod

Member
I found Dark Souls 2 near impossible at times. The hit boxes never felt right and I ended up summoning a lot. Game just felt broken to me but I might be making excuses.

At least in Bloodborne, easier or not, everything feels right and if I die it at least feels like my fault.

I feel like there's been a few really frustrating bosses in bloodborne that didn't feel fair at all. I died a lot in DaS2 but even if it was because of bad hitboxes, well, I'm an MH player. I'm used to that. I just learn which attacks are janky. The only really stupid boss was ancient dragon and...yeah.

The funny thing is the bosses that people complain about a lot in this thread
(Rom, Shadows)
gave me no trouble at all and I easily one-shotted them. But it took me like 8 tries for cleric beast. It's just the boss archetype they keep using...giant monster with long arms, which flails its arms around constantly making it hard to get in there. And if you get touched you get combo'ed to death.

I tend to play very cautiously which pays off in Souls games and maybe not in Bloodborne. Here's an example of me fighting something I had a lot of trouble with at first (lower hintertomb chalice dungeon spoiler). But when I look up other videos I just see people run in there and yolo with the saw cleaver. It staggers him constantly and they win easily. Every time I try that I get killed...
 
Hope they fix the online, it can take up to 5 minutes to have a summon show up or get summoned yourself. And I still haven't been invaded although that might come later.
 
No that's completely different. You keep making it seem like I just want BB to be easier and hold your hand more. I don't want that at all. I love the difficulty.

I just don't want to sprint through environments with essentially no danger to myself each time I die at a boss battle. It feels like a slog to me. Although I understand your and others feelings we can just agree to feel differently about it.

It is completely different for you because you enjoy that part of the game. I wasn't making that example as a way to imply you want the game to be easy, but as a way to show how just cutting out part of the experience that you enjoy would make the game less fun for you. It isn't about making things less or more hard, it's about effecting the overall feel of an encounter/area.
 

Randam

Member
There's no need to be a condescending. It was a simple question. I've never killed any of the NPCs in previous Dark Souls game and didn't want to continue on with my character if there's a chance she provides something I need or something extremely helpful
Normal npcs never did.
Of course, you will be missing some items, but it never prevented you from beating the games.
 

Soulflarz

Banned
Do you remember the exact bosses you need to finish? Not any optional ones, just regular bosses. I don't quite remember which ones are necessary. I'm doing the same, only need one trophy too lol

I need an ending trophy. You need a chalice one that will piss you off.
 

-tetsuo-

Unlimited Capacity
I love the art and mood, but despise the gameplay. I feel Diablo 3 Hardcore and Dragon Age Inquisition Nightmare modes supply the right combination of challenge and reward without the repetition, tedium, and reliance almost purely on your mental and manual dexterity.

979.jpg
 

hawk2025

Member
So, is there a non-spoilery way to tell me exactly where the final boss of the game is and/or the point of no return so that I know how to avoid it and not accidentally make it to NG+?

Maybe a picture of the area RIGHT before it or something like that?
 

D-VoN

Member
So does it keep getting harder to infinity with every NG? 'Cause at a certain point I'm guessing you'll be hardcapped in your levelling so I don't see how you'll be able to keep beating enemies then xD

With the past souls games, the difficulty with each NG+ stopped at +7. Can't say for sure with this game yet.
 
Go back to Nightmare Menios castle area.
If you have already put the lever and dropped the mother brain eyes, take the shortcut to where that white hunter was and go into the room with those black gnome enemies.
There is a cage in the middle of the room near the ledge that will take you to the abyss, and you will see the mother brain eyes.
Before killing her, do the gesture "Make Contact" to get the Moon 25% rune.
Then beat the shit out of her to get the string.

This is so ridiculous haha
 
OH SHIT

did you guys notice there is one of those
cthulhu spiders
latched onto the
safe haven church
near the end of the game? o_O

It's been there the entire game. You can get grabbed by it by the armor outside, and you may even be able to see it all the time if you have high enough insight, but not sure about that.

So I got the t
onsil
s
tone
,
and when I went back to the church, the Amygdala didn't grab me to teleport me
. Not sure if I can do anything now.

The one for that is
in the big room with the basin in the middle of it and a door where it will grab you. It is the area to the right of the door to fight Vicar Amelia if you are looking towards the door from the outside.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
my bro
Alfred
looks like
pyramid head
in his battle gear

It's been there the entire game. You can get grabbed by it by the armor outside, and you may even be able to see it all the time if you have high enough insight, but not sure about that.

wait you mean if you go into NG+ with lots of inisght you will see it from the start? if so...

post-28553-Steve-Jobs-mind-blown-gif-HD-T-pVbd.gif
 
What the fuck lol

Maybe playing coop is actually the fun part for some people? People enjoy different things, what a shocker

Yeah what a shocker. >.> that's not what i was saying at all.

He says he wants to solo bosses but he would rather do co-op because of the clear immediacy of defeating bosses instead of having to wait and run abit.
 
So personally the only difference between being able to restart at the boss battle or being forced to start at an earlier point is a forced 30 second to two minute boring running period where you are essentially in no danger of anything.
Essentially... until one of those pre-boss enemies in that 'boring running period' takes you down in your impatience and you lose everything.
 

Sane_Man

Member
Near end game boss E
brietas
is the first time this game has made me mad as fuck. I mean seriously!!! What the hell do I do.

I've tried getting behind her and slashing at her stupid god damn tail but she's just so unpredictable and hurts you a million ways. Mostly one hit kills too. I'ma smash my controller soon.
 

GavinGT

Banned
So, is there a non-spoilery way to tell me exactly where the final boss of the game is and/or the point of no return so that I know how to avoid it and not accidentally make it to NG+?

Maybe a picture of the area RIGHT before it or something like that?

Hunter's Dream will be on fire. Don't go through the gate in Hunter's Dream that was previously locked.
 
Status
Not open for further replies.
Top Bottom