Ok so all compatible Amiibos will have 8 bit, 32 bit, and New style iterations? Will they just have tiny models or bigger models too once you get a mushroom?
As far as I know, Amiibos only work for the Super Mario Bros theme.
BTW, does anyone have a link to the Mario Maker segment from today's treehouse stream?
I was inquiring about this move in previous posts. I'm hoping it means moves will be available across all versions, though it's also likely that the NSMB grounded spin jump was given armor like the SMW spin jump.
Correct, but you can't bounce off of Thwomps and Piranha Plants in NSMBWii with that spin jump.
Right. They clearly changed it to have that ability. I suggested it's probably to reduce confusion between two visually identical moves. The spin jump was rather useless in NSMBWii and NSMBU.
What did they change, though? Does the air stall now double as a spin jump or are they still separate abilities? I don't think I've seen it demonstrated outside of that trailer.
Ah, so will Yoshi not receive SMB and SMB3 forms? Is he being treated like other style-exclusive moves/power-ups?Peléo;168751478 said:Would love to see Yoshi in SMB and SMB3.
Ah, so will Yoshi not receive SMB and SMB3 forms? Is he being treated like other style-exclusive moves/power-ups?
Also, I noticed in the Digital Event, during one of the interludes where Mario transforms, he was running across bone-like platforms. Anyone know what these are?
NSMBWii and NSMBU have 2 spin moves. They have an air stall that you can use to augment your jumps and they have a spin jump that's visually identical to SMW's spin jump but has no different properties from the regular jump. About the only thing it's good for is shooting fire/ice in both directions. They changed it in Mario Maker to allow Mario to bounce off enemies that would normally harm him like in SMW.
We have seen the SMB yoshi, we haven't seen the SMB3 one.
Link to this? I'm loving the retro sprites they've made for this game.
I know that, I just don't think the footage is clear on which moves now works like the SMW spin jump--he's already in the air in the trailer footage, isn't he?
Those are new. They are basically one form they came up with the underground version of the kind of platform that has background below it. You can shake platforms to change what they look like. In today's treehous they shook a SMW mushroom platform and it changed into non-solid ground. They shook it again and it turned into a tree. This is the kind of object the bones likely are. I've seen footage where they are cages, ropes, wooden walls, etc.Ah, so will Yoshi not receive SMB and SMB3 forms? Is he being treated like other style-exclusive moves/power-ups?
Also, I noticed in the Digital Event, during one of the interludes where Mario transforms, he was running across bone-like platforms. Anyone know what these are?
I know that, I just don't think the footage is clear on which moves now works like the SMW spin jump--he's already in the air in the trailer footage, isn't he?
They made it a button in NSMBU. Same button as the air stall. If you jump and press it while in the air you do an air stall. If you press it while on the ground you do a spin jump.once you do a spin jump off the ground, if you bounce on something it stays...in the gif he probably did the spin jump off the blocks on the left onto the thwomps.
or its a button like in smw, who knows.
I am really digging this jump-tracing feature.
Don't have a link handy (im at work) but SMB yoshi has been shown in videos.
once you do a spin jump off the ground, if you bounce on something it stays...in the gif he probably did the spin jump off the blocks on the left onto the thwomps.
or its a button like in smw, who knows.
I remember someone asking earlier about the stages that scroll to the side by themselves and if this option would be available in Super Mario Maker. In case it hasn't been answered:
It just so happens that I was at Best Buy today, and I got to play the game and watch other people play it. We actually didn't get to create our own stages, we only got to play a few stages that had already been made by some of the Nintendo staff. I saw one of the stages scrolling on its own. But it was very brief, as the guy died pretty quickly haha. So please take this with a grain of salt.
I wonder if we are underestimating how difficult it is going to be to continually switching between the physics of all four of these games especially when most of the maps are going to be well above average difficulty.
I remember someone asking earlier about the stages that scroll to the side by themselves and if this option would be available in Super Mario Maker. In case it hasn't been answered:
It just so happens that I was at Best Buy today, and I got to play the game and watch other people play it. We actually didn't get to create our own stages, we only got to play a few stages that had already been made by some of the Nintendo staff. I saw one of the stages scrolling on its own. But it was very brief, as the guy died pretty quickly haha. So please take this with a grain of salt.
More important. Did you happen to notice any smooth hills like in SMB3.
You can make autoscrollers. There are 3 different speed settings.
I'm guessing the Amiibo Characters are only usable in the SMB1-style, right?
They're not gonna make a SMB3, SMW, and 3D Mario version of each, will they?
Funny that it's an idea Jonathan Blow showed off in a talk he did once.I am really digging this jump-tracing feature.
You don't have to own the amiibo to unlock the characters.So, I'm not only going to buy this game, but every compatible amiibo for maximum lolz?
Well played, Nintendo...
Really hoping Mega Man and Ryu work here.
There's gonna be more power-ups than were available for use in the demo, right?
In the demo you could only place mushrooms, fire flowers, and stars. I didn't see a Yoshi egg though levels did have him. But if power ups from SMW, SMB3, and the NSMB series are missing, that's gonna make me kinda disappointed.
Not all that fond of autoscrolling but since I will be in the director's chair, everyone will pay and I will ruthlessly take it out on these unfortunate souls.You can make autoscrollers. There are 3 different speed settings.
There's gonna be more power-ups than were available for use in the demo, right?
In the demo you could only place mushrooms, fire flowers, and stars. I didn't see a Yoshi egg though levels did have him. But if power ups from SMW, SMB3, and the NSMB series are missing, that's gonna make me kinda disappointed.
Those amiibo skins were only showcased in the first SMB setting, weren't they?
Full 3D Wii Fit Trainer, Isabelle, etc for the New Super Mario Bros version then?
Here's my response to your post in the Best Buy thread:
We already know that the raccoon tail, cape, and propeller suit are in the game. They've all been featured in trailers. The demo at E3 is limited to 2 rows of stuff while the full game that the Treehouse has access to has 5 rows. The editor has 6 rows but the 6th row isn't numbered like the other 5 and is empty; no idea what it's for. They were messing around with the editor today on Treehouse in SMW style and the feather was there.
Game Awards 2014 trailer feat. raccoon Mario
April Nintendo Direct footage feat. cape
Nintendo World Championships 2015 final round intro feat. Propeller Mario
This is what the demo is limited to:
Here is what the full game has:
Note the feather in row 3.
Sadly no, I think they confirmed the amiibo costumes will only work in the SMB style.
So, I'm not only going to buy this game, but every compatible amiibo for maximum lolz?
Well played, Nintendo...
Really hoping Mega Man and Ryu work here.
Get the Ryu and Mega Man sprites, recreate a Mega Man level, squint your eyes, and it's like Mega Man Universe was never cancelled!