Captain Europe
Member
I really hope they add slopes in, the original and SMB2 are the only ones without slopes.
I've only seen them rotated by 90°. Nothing fancy like the different angled pipes in the NSMB games.
Thinking about it, I don't recall seeing different coloured pipes. Did no one think to shake them?
Me too, if just for a flash while someone was demoing the editor.Could have sworn I've seen them at 45
I just realized...
The Sonic Amiibo. Sonic in a Mario platformer.
I NEED THIS!
Surprisingly, it seems so!
Just like Pushmo.Also Nintendo deserves props for this - you can't upload a level until you finish it.
From what I know it's still debated (here).So was it confirmed each Mario Theme used its original game physics ? Because if so, that would be awesome.
Way ahead of youcheck your PMs.Thanks, could you possibly shoot the link when you have a chance?
Now this is intriguing, the red "face" doors from SMB 2 are seen being used in this SMB 3 Airship stage:
http://youtu.be/s0MVGUw5WmE
I really hope that by the time the game ships you can use Yoshi across all four tile sets. You'd think Miyamoto and Tezuka would want that included as an option since a very primitive form of Yoshi was originally going to be in SMB 1:
I mean if fans can do stuff like this...
Now this is intriguing, the red "face" doors from SMB 2 are seen being used in this SMB 3 Airship stage:
http://youtu.be/s0MVGUw5WmE
I really hope that by the time the game ships you can use Yoshi across all four tile sets. You'd think Miyamoto and Tezuka would want that included as an option since a very primitive form of Yoshi was originally going to be in SMB 1:
I mean if fans can do stuff like this...
I believe those doors are in both the SMB and SMB3 styles. They also used a modified Baby Bowser sprite from Yoshi's Island as Bowser Jr in SMW style. Looks really wrong. Don't remember what video I saw that in...
It makes sense that kuribo's shoe replaces yoshi in the older games. It is essentially a proto-Yoshi. It has the same abilities except for the tongue.
1. Vertical Levels confirmed yet? These were common in Super Mario World.
2. Doors only lead to the same overworld, and pipes to another overworld? In other words, level like the one with the pipe maze in SMB3 are not possible?
I'd be really surprised if they weren't possible, though honestly, couldn't vertical levels simply be done by making it impossible to progress past a certain point? I'm fairly certain that the levels are very tall, which is likely meant (in part) to accommodate those kinds of levels.
I'd be really surprised if they weren't possible, though honestly, couldn't vertical levels simply be done by making it impossible to progress past a certain point? I'm fairly certain that the levels are very tall, which is likely meant (in part) to accommodate those kinds of levels.
1. Vertical Levels confirmed yet? These were common in Super Mario World.
2. Doors only lead to the same overworld, and pipes to another overworld? In other words, level like the one with the pipe maze in SMB3 are not possible?
That's what I planned to do:I think you could do something like this:
And connect the different pieces (A-C) with pipes or doors.
1. Vertical levels were not very common in SMW. Only 10 were taller than what you can make in this game. Unfortunately we won't be able to make the towers from the NSMB games.
2. As far as we know, this is correct.
That's what I planned to do:
...Oh.They kinda had to release it as they are, since it's just two days before the 30th anniversary of the game.
Surprised they didn't retro grade him like they did with other enemies.Also, I asked one of the reps if you can change Yoshi from 16-bit to an 8-bit version and (grain of salt) she said someone tried but when they switched it to SMB 3, (her words): "...instead of riding Yoshi the player then changed into Raccoon Mario. So if you have Yoshi and switch to an older style the game changes him to something else." She also said they don't know yet if there will be DLC.
That's what I planned to do:
That's what the bean stalk is for I'm affraid
I don't think purely vertical levels are possible, since I think the map goes something like 3 to 4 screens tall
During the NWC we saw red Bullet Bills following Mario everywhere, I guess that in SMW style they could be Banzai Bills.Control over the music would be great and independent from the chosen background like playing the castle theme in an underwater passage. It has been done in the original games.
Btw, has banzai bill been spotted yet?
Man, right in the nostalgia1. Vertical levels were not very common in SMW. Only 10 were taller than what you can make in this game. Unfortunately we won't be able to make the towers from the NSMB games.
2. As far as we know, this is correct.
That's what I planned to do:
i'm looking forward to the initial stages being stupidly hard and then more thoughtful design coming in later for some really fun stuff once people have that out of their system. and by that i mean good conceptual levels. i already have a couple in mind for some hard ones, but there's also a conceptual one that's more puzzle based i want to try too.
Yummy.
Now this is intriguing, the red "face" doors from SMB 2 are seen being used in this SMB 3 Airship stage:
http://youtu.be/s0MVGUw5WmE
Technically SMB2 is not a Super Mario lol.
I understand why they didn't include it.
Here's a cool video featured on Polygon. It utilizes the New Super Mario theme.
Apparently yes from what someone said in the thread, three speed levels available.Are there any autoscrolling levels?
Apparently yes from what someone said in the thread, three speed levels available.
I'll ask again: does anybody know if we can group together levels on an overworld and create our own Mario games? I've done a little searching on google and can't find a definitive answer.