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Super Mario Maker: Not all tools available from the start, unlock over 9 days

All Nintendo made levels are going to be here people. You have 9 days to finish all these and make progress into your level designer skill. Does someone here think a random Mario Maker player can be a master level designer after 9 days?

I'm bored of most Nintendo tutorials not being skippable but even if this is not a perfect solution it really has a reason to be here. The justification may not be clear for everyone here but I'm sure none of you here would have made an awesome level the launch day.
 

-Horizon-

Member
Oh so it is clock related rather than having to wait for Nintendo to push any switch. Then just changing the system clock seems like a work around. Albeit one that shouldn't have been needed at all but whatever.
 

Mael

Member
Nowdo one for Animal Crossing. Imagine, it would be like:
Day one: Get a tent.
Day two: Get a house.
Day seven: Get to refurbish items
Day ten: Finally get the Convenience Store.
Day 20: Unlock the QR machine.

That would be tedious.

You think you have access to everything at the start of Animal Crossing?
Ahaha! You'd be lucky to be done in a week!
 
Make a flat level, run to the end, upload. Rinse and repeat.

I've bypassed your system without ever learning anything about play.

And someone can't just do this every day for 9 days and have the same result using the current system?

At some point someone who is going to take the time to do that just wants the content so let them have it. Not everyone needs their hand held.
 

Forkball

Member
Nowdo one for Animal Crossing. Imagine, it would be like:
Day one: Get a tent.
Day two: Get a house.
Day seven: Get to refurbish items
Day ten: Finally get the Convenience Store.
Day 20: Unlock the QR machine.

That would be tedious.

QR machine is on ten days. If you want a more brutal example, it takes like a month to get a damn mannequin from one of the sisters.
 

Cbajd5

Member
Gamers can be very stupid. I have no problem with having stuff gradually unlocked so that people can come to grips with it, but that unlocking should be based on skill, not a day counter.

How do you have skill in a level creator though?

I guess it could be possible through how well played your level is online, but then that's an online/chance based unlock (since even if you make the best level ever there's no guarantee anyone will play it) which is annoying.

A number of levels made/uploaded isn't skill based, since all the levels made could just be flat roads to the goal or something. Requiring them to use the tools they unlocked isn't mush better, they could just place them off somewhere inaccessible. Plus if it's based on uploads then it has a internet requirement again.

Following a tutorial could be the closest thing, but they could just be skipping through it so it's not really skill based, plus it could easily unconsciously skew people away from making unique levels since the tutorial will present them with "the right' method of making a level.
 
And someone can't just do this every day for 9 days and have the same result using the current system?

They could, but it's much less likely. Since there's nothing they can do other then wait, they're more likely to experiment and try things.

Nintendo playests their titles like nuts, I'm fairly sure that they chose this unlocking method after a lot of work
 
I'm sure it's been brought up somewhere in these 8 pages...

You'll probably be able to advance the system clock to get this all out of the way quickly.

Play for 5 minutes, quit, advance the clock, repeat 8 times.
 
Yes you can. Nintendo already has a system in place to review levels for uploading. If someone is able to create and beat a level and upload it on on day one in 10 minutes using the content provided, unlock the new stuff for them. If they do it again unlock the next tier of content. It's not all that complicated. If you can create and upload a level using the content they provide, isn't that sort of the point? Isn't that a sign that someone is "getting it"?

Wouldn't a traditional tutorial would be enough? I don't see why we can't just have "This is what this item is. Here is how you use it. Try putting it in a level yourself. Got it? Okay, now you can do your own thing with it."
 

ramparter

Banned
Also they could at least make it 6 days instead of 9 like God intended. Then on the 7th day the game will not allow you to create anymore.
 

Mael

Member
In SMB1? I was under the impression they'd adopt the behaviour of each game as regards powerups, too, and there were no explicit "Fire Flower Here" question mark blocks, IIRC, they were all "Mushroom, or if big, fire flower". It'd be strange if that behaviour wasn't at least an option.

I don't know for sure, I was too focused on NSMB tileset myself but I could spawn fireflowers wherever I wanted so I don't think they thought about it for too long.
Thinking about it, making it that way is kinda restrictive because it means to make a good level you need to make sure you don't have the flower to be able to finish the level.
I won't be able to get the game before October so I guess you'll know the answer before me then ;).

Can't wait for Mario Kart 9 to release with half the courses and the rest delivered one per week.

We had to wait months to get the DLC for Mario Kart 8 you know.
 
They could, but it's much less likely. Since there's nothing they can do other then wait, they're more likely to experiment and try things.

Nintendo playests their titles like nuts, I'm fairly sure that they chose this unlocking method after a lot of work

I'm sure Nintendo playtested the Wii U itself but they still released that thinking it was a good idea. They aren't infallible.

The "playtest" excuse could be thrown for every publisher but I'm not so sure people would be so quick to use it to defend whatever inane decision EA or Activision make. Nobody is defending EA making Need for Speed require online for single player because "i'm sure they playtested it" and "that's just their vision if you don't like it too bad!"
 
Oh god I'm so disappointed. I've planned to play this game for only one week and then put it in the fire :/

People, get over it. It's not a very nice thing but it's ok. You can play other levels, try to build simple levels for the first days and then make a whole new Super Mario World

Edit : Maybe people don't remember that not everything could be unlocked in the first hours and gaming sessions of LBP? How many of you 100% the game on day one to use every tool they could in level editor?
 

Kadin

Member
While it seems like a pretty pointless thing to gate, Nintendo usually knows better than I do with these types of things. I'm sure I'll love the game just as much as having it all unlocked from the start. Doesn't change my decision to buy it one bit.
 
I'm sure Nintendo playtested the Wii U itself but they still released that thinking it was a good idea. They aren't infallible.

The gamepad is a good idea. The issues with the Wii U are more marketing (the name is the biggest hurdle imo)

Nobody is defending EA making Need for Speed require online for single player because "i'm sure they playtested it" and "that's just their vision if you don't like it too bad!"

This isn't remotely comparable.

One is stopping you from playing the game period. The other is gradually unlocking content over a week and a half

Seriously, all this is over less then two weeks. That's nothing in the presumed lifetime of this game.
 
The gamepad is a good idea. The issues with the Wii U are more marketing (the name is the biggest hurdle imo)



This isn't remotely comparable.

One is stopping you from playing the game period. The other is gradually unlocking content over a week and a half

Seriously, all this is over less then two weeks. That's nothing in the presumed lifetime of this game.

They are comparable in that they are both decisions made by game developers. My guess is that in a few months or a year if Nintendo creates a game that requires online connection for single player a lot of people will jump to their defense too. That's all this is about, really, let's be honest.

As for the Wii U, i'd say the market disagrees with the gamepad being a good idea, and it's not just because of the marketing.
 

Mael

Member
I'm sure Nintendo playtested the Wii U itself but they still released that thinking it was a good idea. They aren't infallible.

The "playtest" excuse could be thrown for every publisher but I'm not so sure people would be so quick to use it to defend whatever inane decision EA or Activision make. Nobody is defending EA making Need for Speed require online for single player because "i'm sure they playtested it" and "that's just their vision if you don't like it too bad!"
Why not, it's a "valid" excuse for when people want female characters in their games after all.
In this case it's design decision that they didn't do for shit and giggles.
It's not to get more money from microtransaction ala EA but there's still a very reason behind it.
We'll see how it goes (and that doesn't mean you shouldn't complain btw).
Apparently it's replaced by the Yoshi's Egg in Super Mario World and New Super Mario Bros. U style (so it's usable in Super Mario Bros and Super Mario Bros 3 styles.)

Going by that, Day 7.

What?
That's legit disappointing! I wanted that Yoshi in SMB1 levels!
It also means that we're not getting special abilities for Yoshi in SMW tileset?
 
Chû Totoro;175175103 said:
Oh god I'm so disappointed. I've planned to play this game for only one week and then put it in the fire :/

People, get over it. It's not a very nice thing but it's ok. You can play other levels, try to build simple levels for the first days and then make a whole new Super Mario World
Unspoilered your bad post as you don't like the restriction either.

How are we in disagreement here?
 

RE_Player

Member
I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.
 
I mean, yeah that's true too. I'm more envisioning how I think it will play out with Splatoon as the framework. when a new weapon gets released immediately after you will frequently see matches where 5 or 6 out of the 8 people will be using that new weapon. then there will be the calls that the weapon is "OP". then everything eventually goes back to normal. it just differentiates the kinds of experiences you can have and if it's artificial than so be it. I've really enjoyed that aspect of Splatoon so I'm optimistic about it in Mario Maker as well.

I think two are quite different. Mario Maker's 9-day limit is too small to create the sort of changes and trends you describe. To be honest, I don't mind a gradual limit to introduce people to new concepts, but there should be an official way to go all-in (which for all we know, there might be) with this sort of creation game for those who want to.
 

Kriken

Member
Apparently it's replaced by the Yoshi's Egg in Super Mario World and New Super Mario Bros. U style (so it's usable in Super Mario Bros and Super Mario Bros 3 styles.)

Going by that, Day 7.

For some reason i thought Yoshi was available in SMB and SMB3, thanks

On a related note,where is the raccoon suit/cape/propeller suit? And the P Switch.

P switch is there, it's the ? block, and the three you listed are replaced with the Amiibo mushroom
 

Mael

Member
On a related note,where is the raccoon suit/cape/propeller suit? And the P Switch.

Why would you need the P switch?
Otherwise it's on Day 2 apparently with the special mushroom.

I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.

If you were there only to make quick crazy levels on day 1 and that's it, you won't be missed by the community.
 

Kadin

Member
I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.
So rather than play what is available at the time, you're choosing to just not play it at all? Okay, that's your right but it makes zero sense to me. If you're waiting for a price drop, we all know how likely that is with first party Nintendo titles.
 
I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.

1) You're going to buy it anyways

2) lol
 
I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.

Actually it's perfect if you have little time. 5 minutes a day for a little over a week and you're set.

Or try advancing the system clock and get it done in an hour.
 
I fully understanding why they're doing this, but I also know that this is going to personally frustrate me to no end.

Could you get around this by time traveling?
 
So... other then existing they're not comparable at all. Got it.

They are comparable in that if you ask EA, they will probably defend their decision in the same way people are defending Nintendo's here. "It's what's best for the game!" "We tested it!" "It's part of our vision!"
 

xaszatm

Banned
I'd be ok with this if there's an 'advanced' toggle to disable the gradual unlock. As someone who's done a stint of tutoring, I'm surprised you'd think that everyone should be brought to the lowest skill level, regardless of ability or individual learning style.

While not exactly (hence me saying there should have been an option for people who have a better grasp), you'd be surprised how many people do not understand the fundamentals of what they're studying. Many times, getting people to understand the basics by applying it to their learning style greatly improves their understanding of the subject. I think this is where Nintendo is going for, getting the basics and having every day have a "theme" behind it to improve understanding.

Also, I don't think tutoring should be brought to the "lowest skill level." I do think that many students, including advanced ones, were taught very poor basic skills (thank you US education) in their subjects and a revitalization of those basics helps tremendously in the long run.
 
Mostly I remember playing The Incredible Machine when I was 10 and having zero problems playing with all the tools available to me.
 

Sephzilla

Member
The main thing is just that the 9 day limit seems unnecessarily long. Something more like 3 days with more substantial amounts of unlocks each day makes a lot more sense to me.
 

RE_Player

Member
Actually it's perfect if you have little time. 5 minutes a day for a little over a week and you're set.

Or try advancing the system clock and get it done in an hour.
I'm so tired sometimes coming home I just pass out right in my bed. The last thing I'm going to think about is turning on my Wii U to make sure everything is unlocked the odd day I do get to sit down and play.
 
I'm so tired sometimes coming home I just pass out right in my bed. The last thing I'm going to think about is turning on my Wii U to make sure everything is unlocked the odd day I do get to sit down and play.
Then... don't worry about unlocking everything at once?

Just play the game.
 

DR2K

Banned
What a stupid limitation. Should not be a deal breaker by any means, but it makes you wonder what they were thinking.
 
I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions.

... The system is literally built for people who don't have time to make 50 maps to unlock it all, and instead just spend what small time they do have in a day.

Of course, the Smash Bros. way to do this is to have alternative unlock methods (# vs matches & challenge unlocks)
 

phanphare

Banned
I think two are quite different. Mario Maker's 9-day limit is too small to create the sort of changes and trends you describe. To be honest, I don't mind a gradual limit to introduce people to new concepts, but there should be an official way to go all-in (which for all we know, there might be) with this sort of creation game for those who want to.

yeah that's fair enough. and maybe it won't work out like I have envisioned in my mind but if it does I think it could be cool. I'm weird though, most people on here seem to be all for endless options and content. I think limitations are what make truly great games.
 
They are comparable in that if you ask EA, they will probably defend their decision in the same way people are defending Nintendo's here. "It's what's best for the game!" "We tested it!" "It's part of our vision!"

So, again, not comparable at all.

Because they're not at all similar. One is a game design method, another is hamfisted copy protection.
 
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