• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Grandia 2 Anniversary Edition on August 24, $20 (25% off sale at launch)

Ooccoo

Member
So there's a bug that's STILL in the game 10+ years later.

I'm at the first Millenia boss fight and she never cast Zap! so I ended up fighting her for 20min and ultimately dying with a fucking Game Over. WTF

I did talk to the tutorial guy without knowing it bugs the game. Seriously...
 

Ooccoo

Member
I guess I'll have to use Steam Refunds. It fucking sucks, I actually can't believe they let a bug from 2002 in this game. Talk to the tutorial guy? Breaks your game. And thanks to unskippable cutscenes and dialogues, I'm already tired of this. Doesn't help the port runs at 30 FPS compared to 60 FPS from the original PC port. Pretty botched release IMO.
 

Ooccoo

Member
I see that Caspel is a dev (edit: PR guy) so hopefully we get a patch soon because this port has bugs that are over a decade old. It's pretty unthinkable IMO that this port couldn't address such a critical bug as the tutorial one. I expect many new players to be frustrated thanks to it.
 

Caspel

Business & Marketing Manager @ GungHo
I see that Caspel is a dev (edit: PR guy) so hopefully we get a patch soon because this port has bugs that are over a decade old. It's pretty unthinkable IMO that this port couldn't address such a critical bug as the tutorial one. I expect many new players to be frustrated thanks to it.

Biz Dev and Comms Manager, a bit different than PR. I have a list of noted issues via PMs that I'll be bringing up today when I get into the office, so feel free to keep passing them along to me via PM .
 

Shinjica

Member
Lol. I swear some people forget what the year 2000 was like for games. The above statement is true: the Anniversary Edition is based on the DC version, which ran at 30fps. No need to label it as an excuse since we have found that fans appreciated the DC version the most and hated the old PC version the most.

Well, is not that you can take the best part of both version and make a good 2015 version of the DC game.

Or at LEAST fix the bux that were inside the DC version
 
I'd be interested to see patch plans when they materialize.

I haven't started the game but I bought it this morning (got busy yesterday). I debated replaying Grandia 1 first but much as I love that game forcing myself through 40 hours of that again before I can play 2 (...again) doesn't make much sense.
 

Ourobolus

Banned
You know, I've finished Grandia 3...and yet I remember nothing about it. I guess that says enough.
Same. I remember the battle system being fun as hell, and the awful music in Baccla, but other than that...meh. Oh, and it played through it really underlevelled somehow.

So far Grandia 2 works flawlessly on my Surface Pro 3
 
Hmm, just bought the game on Steam, using Windows 10 and the camera is rotating like crazy (as if I'd hold the L Trigger all the time) - does anybody else have that?
 

Nyoro SF

Member
Hmm, just bought the game on Steam, using Windows 10 and the camera is rotating like crazy (as if I'd hold the L Trigger all the time) - does anybody else have that?

I've had this issue in other games. One of the major reasons it happened was because I had a second controller plugged in at the same time as my first one (my arcade stick) which caused me to spin endlessly in Valkyria Chronicles until I removed my arcade stick.

It's also possible when you plug in your controller that it matters. Try plugging it in right before you start the game, or try plugging it in during the game to see what happens.
 

RedSwirl

Junior Member
The cast itself was really solid, it's the direction that was questionable. It's like the actors were told to just be over the top and then they just kept the first take they did.

I still think the dialogue was well-written in the English version.
 

Falk

that puzzling face
ddPQ3ky.jpg

RIP Grandia 2 Anniversary Edition :(

(No, I wasn't messing with mods - clean install)

edit: To clarify, it hard-locked after. Derp.

Hm, is there anyway to turn down sound effects and raise music volume? :(

If anything, this seems like something that's tweakable as part of the (probably) inevitable hi-bitrate-ogg-encode-from-OST mod.
 

Aru

Member
According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...
 

Caspel

Business & Marketing Manager @ GungHo
Hi all;

I want to help clarify misinformation that has been spread about the Hard Mode. Yesterday, saw the erroneous information being spread that we only added 20-25% more health to bosses and called it a day -- that information is wrong. Below is an official statement on the topic from our developer to help clear it up:

"Yes, there was a lot of work done for Hard Mode both for regular enemies & for bosses. It's not just the raw health & defense numbers that are different, but also the speed of the opponents attack bar (frequency) that have been adjusted. As the user starts to progress the boss battles will start to become very challenging. Some battles later on that may have took 20mins on Normal Mode before could last 45-60mins+ mins on Hard Mode.

General world enemies in Grandia II Hard Mode are more difficult because of an increase in their frequency of attacks, their increased HP, and in some instances their ability to take damage. This makes each enemy engagement more risky for the player, while still providing the same reward and XP curve, ensuring that enemy difficulty does not outpace player advancement. Combat has not been ramped up overly excessively for world enemies, as the player is never a great distance from a save cone and we don’t want Hard Mode devolving into a constant shuttling between the save cone and the next world enemy.

Bosses in Grandia II HD Hard mode however, have been made significantly more difficult. Their attacks are much more frequent, forcing the player to make constant decisions about when to heal, boost, or attack; balanced against the player’s capacity to counter boss attacks with defensive maneuvers. Bosses also have large boosts to HP, defence, and in some cases even their base damage values. Vulnerabilities to specific attacks have also been decreased, but not so much that enemies lose their “personality”. This ensures that players still have an avenue to attack bosses in specific and tactical ways. Regardless of these increases though, players should be able to beat any boss via a tactical approach, regardless of the leveling up choices they’ve made prior to that point in the game."

I hope that helps.
 
RIP Grandia 2 Anniversary Edition :(

(No, I wasn't messing with mods - clean install)

edit: To clarify, it hard-locked after. Derp.

Looks like what I got after one-shotting an enemy (though I didn't get a hardlock). Was this following an instakill?

Hi all;

I want to help clarify misinformation that has been spread about the Hard Mode. Yesterday, saw the erroneous information being spread that we only added 20-25% more health to bosses and called it a day -- that information is wrong. Below is an official statement on the topic from our developer to help clear it up:

"Yes, there was a lot of work done for Hard Mode both for regular enemies & for bosses. It's not just the raw health & defense numbers that are different, but also the speed of the opponents attack bar (frequency) that have been adjusted. As the user starts to progress the boss battles will start to become very challenging. Some battles later on that may have took 20mins on Normal Mode before could last 45-60mins+ mins on Hard Mode.

General world enemies in Grandia II Hard Mode are more difficult because of an increase in their frequency of attacks, their increased HP, and in some instances their ability to take damage. This makes each enemy engagement more risky for the player, while still providing the same reward and XP curve, ensuring that enemy difficulty does not outpace player advancement. Combat has not been ramped up overly excessively for world enemies, as the player is never a great distance from a save cone and we don’t want Hard Mode devolving into a constant shuttling between the save cone and the next world enemy.

Bosses in Grandia II HD Hard mode however, have been made significantly more difficult. Their attacks are much more frequent, forcing the player to make constant decisions about when to heal, boost, or attack; balanced against the player’s capacity to counter boss attacks with defensive maneuvers. Bosses also have large boosts to HP, defence, and in some cases even their base damage values. Vulnerabilities to specific attacks have also been decreased, but not so much that enemies lose their “personality”. This ensures that players still have an avenue to attack bosses in specific and tactical ways. Regardless of these increases though, players should be able to beat any boss via a tactical approach, regardless of the leveling up choices they’ve made prior to that point in the game."

I hope that helps.

Sounds great, cool to hear.

wonder if I should restart in hard mode now lol

According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...

That doesn't sound right, it's still on the first page of "steam top sellers". Gog as well.
 

Falk

that puzzling face
Looks like what I got after one-shotting an enemy (though I didn't get a hardlock). Was this following an instakill?

I'm playing Hard mode. It's rather difficult to 1-shot anything. Pretty much only Tenseiken Slash can do that since Ryudo is pimping the STR boost from Adventurer Book. I honestly can't recall though :p

Considering results getting messed up by completing battles too fast (like the just-fixed coin glitch) that doesn't sound out of the realm of possibility though.

Hard Mode.

Good to know. Kind of started having a bit of a suspicion after getting to multiple-target bosses like
Gadan
but the clarification is awesome.

According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...

Steamspy is never within even ballpark accuracy on the first few days, especially for games that aren't selling a couple hundred thousand copies on preorder.
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
How has Grandia 2 held up?

I remember loving 2 back in the day on the PS2 while being disappointed by 3 (and Xtreme was just trash) but I'm worried it will not hold up on a revisit.
 

Peff

Member
According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...

SteamSpy takes a couple of days to accurately track sales, I think. We'll see.

Good to know about Hard Mode being more than an HP boost. It was a pity to have such an awesome combat system burdened by the low level of difficulty.
 

Seda

Member
Hi all;

I want to help clarify misinformation that has been spread about the Hard Mode. Yesterday, saw the erroneous information being spread that we only added 20-25% more health to bosses and called it a day -- that information is wrong. Below is an official statement on the topic from our developer to help clear it up:

"Yes, there was a lot of work done for Hard Mode both for regular enemies & for bosses. It's not just the raw health & defense numbers that are different, but also the speed of the opponents attack bar (frequency) that have been adjusted. As the user starts to progress the boss battles will start to become very challenging. Some battles later on that may have took 20mins on Normal Mode before could last 45-60mins+ mins on Hard Mode.

General world enemies in Grandia II Hard Mode are more difficult because of an increase in their frequency of attacks, their increased HP, and in some instances their ability to take damage. This makes each enemy engagement more risky for the player, while still providing the same reward and XP curve, ensuring that enemy difficulty does not outpace player advancement. Combat has not been ramped up overly excessively for world enemies, as the player is never a great distance from a save cone and we don’t want Hard Mode devolving into a constant shuttling between the save cone and the next world enemy.

Bosses in Grandia II HD Hard mode however, have been made significantly more difficult. Their attacks are much more frequent, forcing the player to make constant decisions about when to heal, boost, or attack; balanced against the player’s capacity to counter boss attacks with defensive maneuvers. Bosses also have large boosts to HP, defence, and in some cases even their base damage values. Vulnerabilities to specific attacks have also been decreased, but not so much that enemies lose their “personality”. This ensures that players still have an avenue to attack bosses in specific and tactical ways. Regardless of these increases though, players should be able to beat any boss via a tactical approach, regardless of the leveling up choices they’ve made prior to that point in the game."

I hope that helps.

Apologies for the misinformation. Without prior word, I was simply going off what I noticed during my playthrough.
 
According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...

Let's say 3 programmers at a man-month rate of 6k worked on it. That's 18k a month. If it took 4 months to port it, we're at 72k. Let's put another 18k on some other costs and buffers and we're at 90k.

1k copies @ 15$ means gross revenue of 15k. After a 30% platform fee cut (STEAM), we're at 10.5k.

I'm guessing they need to sell around 10k copies to recoup the budget (10k copies @ 15$ - 30% fee = 105k), then they start making money.

I think lifetime a game like this will probably sell around 30-40k units, at 40k units they'd make 420k - 100k of the budget they'd be left with around 320k net revenue.

Not amazing, but probably still pays off for them, IF the game gets to 40k lifetime (and the numbers here aren't quite right, cause most of the 40k probably wouldn't be sold at the full 15$).
 

ezekial45

Banned
Glad to see people getting to re-experience G2. It's got my favorite story of the series. Though Xtreme still remains as my favorite title of the series. I can understand how people might not like it, as it's got a deep dungeon crawler focus, but it's definitely the most comprehensive game of the series. Plus, it's got the largest party of the series, and allows for some deep customization. It's really great. If you played G2, I highly recommend giving it a shot.
 

Seda

Member
Glad to see people getting to re-experience G2. It's got my favorite story of the series. Though Xtreme still remains as my favorite title of the series. I can understand how people might not like it, as it's got a deep dungeon crawler focus, but it's definitely the most comprehensive game of the series. Plus, it's got the largest party of the series, and allows for some deep customization. It's really great. If you played G2, I highly recommend giving it a shot.

Replaying Grandia 2 actually has me itching to find a copy of Xtreme. It sounds right up my alley.
 

Skulldead

Member
Hi all;

I want to help clarify misinformation that has been spread about the Hard Mode. Yesterday, saw the erroneous information being spread that we only added 20-25% more health to bosses and called it a day -- that information is wrong. Below is an official statement on the topic from our developer to help clear it up:

"Yes, there was a lot of work done for Hard Mode both for regular enemies & for bosses. It's not just the raw health & defense numbers that are different, but also the speed of the opponents attack bar (frequency) that have been adjusted. As the user starts to progress the boss battles will start to become very challenging. Some battles later on that may have took 20mins on Normal Mode before could last 45-60mins+ mins on Hard Mode.

General world enemies in Grandia II Hard Mode are more difficult because of an increase in their frequency of attacks, their increased HP, and in some instances their ability to take damage. This makes each enemy engagement more risky for the player, while still providing the same reward and XP curve, ensuring that enemy difficulty does not outpace player advancement. Combat has not been ramped up overly excessively for world enemies, as the player is never a great distance from a save cone and we don’t want Hard Mode devolving into a constant shuttling between the save cone and the next world enemy.

Bosses in Grandia II HD Hard mode however, have been made significantly more difficult. Their attacks are much more frequent, forcing the player to make constant decisions about when to heal, boost, or attack; balanced against the player’s capacity to counter boss attacks with defensive maneuvers. Bosses also have large boosts to HP, defence, and in some cases even their base damage values. Vulnerabilities to specific attacks have also been decreased, but not so much that enemies lose their “personality”. This ensures that players still have an avenue to attack bosses in specific and tactical ways. Regardless of these increases though, players should be able to beat any boss via a tactical approach, regardless of the leveling up choices they’ve made prior to that point in the game."

I hope that helps.

if this true, you got yourself a new buyer....
 
I guess I did my part and bought it. Never played any grandia but I've heard good things. We need to encourage these kinds of ports.
 

Paltheos

Member
Haven't started yet (I watched spooky's stream though yesterday lol) but looking forward to starting. Thanks again, Gungho! I love Grandia 1.
 

Maou

Member
I think lifetime a game like this will probably sell around 30-40k units, at 40k units they'd make 420k - 100k of the budget they'd be left with around 320k net revenue.
Great budget breakdown, but man, the sales estimate sounds awfully optimistic to me. In their original release, Game Arts' biggest games always maxed out around 200,000 copies in Japan, and I'd be very surprised if higher numbers happend abroad other than Lunar~SSS under WD. Since Steam is barely workable in Japanese and there's no Grandia II release (yet?), counting on Western Grandia fans to punch above their weight!

Speaking of which, what is a successful level of sales for Steam, for small and big releases?
 

Falk

that puzzling face
Speaking of which, what is a successful level of sales for Steam, for small and big releases?

http://steamspy.com/tag/JRPG

I'd say anything close to 100k is a smashing success.

Valkyria Chronicles is quite a good reference, albeit a perfect storm of "holy shit is this really happening" combined with a lot of word-of-mouth/press coverage leading up to release, and multiple steep discounts. And it's a great port of a great game, physics/FPS bugs notwitstanding.
 

Caspel

Business & Marketing Manager @ GungHo
Apologies for the misinformation. Without prior word, I was simply going off what I noticed during my playthrough.

No worries! Feel free to reach out directly to me in the future on anything GungHo related items if you need any questions answered on our content/games/etc.
 

Caspel

Business & Marketing Manager @ GungHo
Sure ! What's the next game ? :p

LOL. I should have figured that someone would ask this question in response ;)

Our main concentration right now is to make sure everyone is satisfied with Grandia II and looking to address as many issues/bugs/glitches/etc as we can so people can enjoy the game =D
 
LOL. I should have figured that someone would ask this question in response ;)

Our main concentration right now is to make sure everyone is satisfied with Grandia II and looking to address as many issues/bugs/glitches/etc as we can so people can enjoy the game =D


Well, in any case, it's good to see that GungHo is listening to what people actually wants, instead of giving people what they don't ask for and see if it'll sell to release more.
 
According to SteamSpy, the game sold only 1000 copies on the first day :( It's pretty sad. I know it's just a rerelease of an old classic, but still. I hope it reaches at list 10000 copies in a month. I wonder what the sales target is, for such a port...

According to SteamSpy, it sold 1k copies THE DAY BEFORE IT WAS RELEASED. :) i.e. you gotta wait at least a few days before SteamSpy starts giving worthwhile information.

I've been tracking its position on the Steam Best Sellers list since it came out. It entered the Top 20 fast & spent most of yesterday at #5 & #6. It's still in the Top 20 today (#14). We won't know for sure until later, but I think it's safe to say that it's doing respectably for a port of an old game.

EDIT: Celestian Tales sold about 7k in its first week and it had nowhere near the Best Sellers list presence that Grandia 2 has had so far.
 
Top Bottom