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Metal Gear Solid V: The Phantom Pain PC performance thread

Tovarisc

Member
Coming from TW3, this game is super duper ugly. Really ugly.

It also crashed on me telling me I got not enough RAM. 8GB here. What's going on?

Putting maxed out TW3 and MGSV side by side, without extensive .ini tweaks and such, both games are very good looking. TW3 is very heavy on foliage and gets a lots of it looks from there where MGSV just has generally very good IQ. There is oddball low quality texture here and there, e.g. shirtless BB, but overall IQ is excellent this far.
 

Grief.exe

Member
Would you recommend disabling the in-game AA and forcing FXAA in the drivers instead?

Going by the screen blurring, I'd imagine the in-game implementation is FXAA.


MGSV has been silky smooth on my 970, running maxed out at 2560x1440 downsampled to 1080p

How long until we get the "Extra" Extra High mod we have in GZ, those distance tweaks will make open areas look more amazing.


LqVqzkk.gif
 

BigTnaples

Todd Howard's Secret GAF Account
So yeah, quick update.

Native 4K
All in game settings maxed

3770k
SLI 970 FTWs
16GB
W10


Getting 57-60fps around mother base, and what feels like the same framerate in Afghanistan. Eating breakfast and will test out how the numbers hold up on mission.

Very pleased I bought this on steam, even though my PS4 CE arrives today.
 

KorrZ

Member
just stop. animations, faces, lightning, surfaces all vastly superior in MGS5.

on a sidenote, anyone tried how much HBAO+ influences performance?

I definitely think MGSV looks great but all that vastly superior to Witcher 3? Not really at all.
 

Wonko_C

Member
Hearing that this Denuvo stuff uses some of your CPU is disheartening, I'm already starved for CPU as it is (Core2Duo @3GHZ). Ground Zeroes ran much better than I expected, will lock TPP to 30fps if I have to.
 

Grief.exe

Member
Hearing that this Denuvo stuff uses some of your CPU is disheartening, I'm already starved for CPU as it is (Core2Duo @3GHZ). Ground Zeroes ran much better than I expected, will lock TPP to 30fps if I have to.

I thought that was an unsubstantiated claim that was later discredited. I may be mistaken though.
 

Bunta

Fujiwara Tofu Shop
Did they fix the mouse aiming in first person? Also, really sucks borderless windowed doesnt let you alt tab yet again.
 

Durante

Member
just stop. animations, faces, lightning, surfaces all vastly superior in MGS5.
Not really. I don't know what you mean by "surfaces" in particular, but almost everything you could mean is wrong :p

Not that MGS5 is bad-looking by any stretch of the imagination, but it's certainly not "vastly" superior to TW3.
 

JimPanzer

Member
Not really. I don't know what you mean by "surfaces" in particular, but almost everything you could mean is wrong :p

Not that MGS5 is bad-looking by any stretch of the imagination, but it's certainly not "vastly" superior to TW3.

well I only played Witcher 3 on console and it looked like playmobil to me. I don't mean that games have to look realistic or natural, but something always seemed off in TW3 to me. Like the different elements aren't meant to be together.
I'm a complete noob when it comes to technical details and I didn't want to start a debate. Just overreacted to a overstatement (MGS5 looking like last gen compared to TW3).

Can we at least agree that the animations are vastly superior in MGS5?
 

Skux

Member
Rock solid 1080p30 on high settings on my HD 7770. With unlocked framerate I get anything from 40-60 so I locked it to keep things nice and fluid.

The Fox Engine looks amazing, lighting, cloth, and even the changes in muscles when stretched are all really impressive.
 
3570k
980Ti
16GB
W10

2560x1440
Max Settings

Getting 60 FPS throughout the prologue (amazing) and Afghanistan so far. Only dip I've seen so far was when I dove into the ground while the camera was zoomed in and dust got kicked up. No other issues so far.
 

jorimt

Member
OS: Windows 10 64-bit
nVidia Driver: 355.82
Motherboard: ASRock Z87 Extreme4
Power Supply: EVGA SuperNOVA 750W G2
CPU: i7-4770k @4.2GHz (HT Enabled)
Heatsink: Hyper 212 Evo w/2x Noctua NF-F12 Fans
GPU: GIGABYTE GTX 980 Ti G1 Gaming 6GB
RAM: 16GB G.SKILL Sniper @1866MHz
SSD (OS): 256GB Samsung 850 Pro
HDD (Games): 1TB Western Digital Caviar Black 7200 RPM

I've just reached the Mother Base directly after the first level.

I'm running the game maxed out from my SSD with HBAO+ forced via Nvidia Inspector (in-game SSAO off). GPU is in factory OC mode running between 1392-1404MHz. To maintain a framerate of 60 fps or above at all times (even during cutscenes with heavy DoF or particle effects), the maximum I can push the DSR is 1440p (native 1080p display), with GPU usage anywhere between 45-95%.

(2880x)1620p DSR (otherwise known as 2x or sometimes as 1.50x super-sampling) I was getting a 60 fps lock, but once the heavier particle effects would kick in, it would drop into the sub 40s (especially during the intro area). At 4k DSR, I was getting an average of 44 fps in the first level while free-roaming.

RAM/VRAM usage is very low, at only about 3.5GB/2.5GB respectively. My CPU doesn't seem to be terribly tasked in this game either; it's barely pushing 20% usage so far. One thing I'd like to do is disable in-game FXAA and force SMAA via SweetFX, but the game doesn't currently have an AA "off" option, and I can't get Reshade to work yet.

Minor quibbles though. The game is a "solid" step up from Ground Zeroes in about every area visually, and it's running great.
 

byropoint

Member
So far the game runs very smoothly at 1080p on my setup which is not that high-end, didn't notice any fps drops or stuttering.

R9 390
i3 4130
4gb RAM

Edit: forgot to add -- everything is maxed out.
 

teokrazia

Member
I have a similar system (970 overclocked as much as I could get it) and plan to downsample from that same resolution. Curious how it runs with HBAO+ at that resolution.

Tried with HBAO+ while messing around in the first open area.
My sweet point in order to have consistent 60 FPS is 2103x1183.
Not that much, but still better than 1080p, since IQ is not that stellar.

BTW, I'm really loving the graphics, but there's no need to bury the head in the sand: from a technical standpoint it's a game that screams crossgen.
 
3570k
980Ti
16GB
W10

2560x1440
Max Settings

Getting 60 FPS throughout the prologue (amazing) and Afghanistan so far. Only dip I've seen so far was when I dove into the ground while the camera was zoomed in and dust got kicked up. No other issues so far.

Near camera alpha (that can be shadowed) + Bokeh. Yeah that brings any GPU into the dumps.

Not a big deal
 
Performance has been almost flawless so far, save for the fact I keep getting crashes down to single digit FPS when I enable HBAO+ during cinematic sequences. Also enabling HBAO+ will drop me from 60 to ~50-52 FPS when overlooking a large base like the one you rescue Miller from in the beginning of the game. Has anyone experienced similar performance hitches with HBAO+ enabled? Otherwise the game looks and runs great.

Here are my specs:

CPU: Intel Core i7 860
RAM: 16Gb DDR3
GPU: ASUS STRIX GTX 970
SSD: Samsung 128Gb 840 EVO

EDIT: You enable HBAO+ by going to the nVidia control panel and switching the Ambient Occlusion setting to quality for Metal Gear Solid V. Is that correct?
 

jorimt

Member
Has anyone experienced similar performance hitches with HBAO+ enabled?

In my brief testing, HBAO+ has an additional 10% performance hit when compared to the in-game Extra High SSAO. The difference visually isn't massive (SSAO is obviously less accurate, both implementations tend to cover different areas), so if you need a performance boost, that would be the first thing to disable.
 
i5-2500k @ 4.0ghz
GTX 970
8GB RAM


I'm running everything completely maxed at 1080p and HBAO+ enabled in NvCP, and I haven't seen it dip below 60fps during gameplay. Completed through the first sequence in Afghanistan without issue.

Playing with an X1 controller seems more visceral, but I am straight lethal with mouse KB controls. So much easier to aim and with free, quick camera movement it makes stealthing much easier.
 
Coming from TW3, this game is super duper ugly. Really ugly.

Ugly? No. But it doesn't look as impressive as one should think. The Witcher 3 downsampled on 4K looked incredible and far exceeded nearly any game out there. That said it doesn't have the animation or the silky smooth 60fps.
 
Playing with an X1 controller seems more visceral, but I am straight lethal with mouse KB controls. So much easier to aim and with free, quick camera movement it makes stealthing much easier.
Yeah, for me the controller is the preferred way to play this game, but the lack of precision with the thumbsticks compared to the mouse is unfortunate. I'd play KB&M if the cqc and various other controls didn't feel so awkward... I'm gonna stick with the controller.
 
I definitely have a few dips below 60, to 55 at the worst, running around the world. Even when I am not doing anything but looking at a little village. 980ti at 1440p with everything up. Kind of surprised by that.
 

jacobeid

Banned
i5-2500k @ 4.0ghz
GTX 970
8GB RAM


I'm running everything completely maxed at 1080p and HBAO+ enabled in NvCP, and I haven't seen it dip below 60fps during gameplay. Completed through the first sequence in Afghanistan without issue.

Playing with an X1 controller seems more visceral, but I am straight lethal with mouse KB controls. So much easier to aim and with free, quick camera movement it makes stealthing much easier.

My man. Thanks for this report. I'm running pretty much the same set up with only a 3570 instead of the 2500k.
 
I definitely have a few dips below 60, to 55 at the worst, running around the world. Even when I am not doing anything but looking at a little village. 980ti at 1440p with everything up. Kind of surprised by that.

That is exactly what the Nvidia guide shows. At 1440p maxed, dips below 60 occur on a single GTX 980ti. 1440p is still a very taxing resolution.
 
That is exactly what the Nvidia guide shows. At 1440p maxed, dips below 60 occur on a single GTX 980ti. 1440p is still a very taxing resolution.

Yeah just started reading through that and just read the same thing. Oh well, not really the end of the world. Was just a tad surprised.
 
I can't edit my Motherbase Emblem without the game slowing to an absolute crawl, so weird.

Same with me. Now that it's out on PC, I'm starting over and discovered the emblem creator on PC has some kind of bizarre performance bug. I turned on an FPS counter and watched it drop from a steady 60 down to literally 0-3.

Running this on a 970, and curious if others are experiencing the same issue. I started with the background and foreground images, which were fine. The issues started popping up as soon as I went to the text options and cycled through the various types of text available (letters, numbers, phonetic alphabet codes, etc.). Cycling through those and trying to pick text choices from the list nuked the frame rate, and the longer I stayed in it, the worse it got.

As soon as I exit the emblem creator, the game performs smoothly again.
 
We have the time setup too it seems ! Game is running pretty well so far . Turned off the AO IN-game and used the hbao from the nvidia control panel ..

I do see some weird drops though

Weirdly enough

I get them occasionally too. It's usually not too noticeable with gsync, but it'll just be in the most random spot when it does happen. It's so infrequent that it doesn't bother me, but it does stand out when it happens. The cutscenes have been the most inconsistent in my experience. I didn't play with HBAO+ though as I thought it was just part of the package in menu after the advertisement. Will get that going tonight.

Sorta related to this thread. How are the keyboard and mouse controls?

I'd say they are okay. A few odd bindings, like V being the key to control the zoom as it's a bit awkward to push when you have to hold F for your binoculars. And for whatever reason the game doesn't support a 5 button mouse, so you'll have to use your mouse's 3rd party software to make a bind. I put the top mouse button as the V key for zoom and the second one as a "slow walk/sneak" button. Other than that though, aiming is great with the mouse and I'm way more accurate than when I try to use my controller(surprise surprise)

I'm not actively playing at 4k but I just tested it out via DSR in the open world and on a 980ti it runs at about 40fps on average with everything maxed.

This has been my experience too. 2880x1620 runs with minimal issue at 60fps about 95% of the time it seems, more so if you have gsync.
 

prudislav

Member
I thought that was an unsubstantiated claim that was later discredited. I may be mistaken though.
Denuvo guys just said it does not , but no way of really knowing and testing yourself as even cracked denuvo games doesnt have this protection removed , only emulated in some way. So you can't test it and prove or discredit it yourself.
And I just dont trust Denuvo crew at all as they are pretty much renamed poeple behind SecuRom, which was almost as bad as StarForce iirc, and from what i heard even some ex-crackers)
 
I'd say they are okay. A few odd bindings, like V being the key to control the zoom as it's a bit awkward to push when you have to hold F for your binoculars. And for whatever reason the game doesn't support a 5 button mouse, so you'll have to use your mouse's 3rd party software to make a bind. I put the top mouse button as the V key for zoom and the second one as a "slow walk/sneak" button. Other than that though, aiming is great with the mouse and I'm way more accurate than when I try to use my controller(surprise surprise)

For fucks sake.
 
Ok. This is really bad. Ground Zeroes PC didn't update yet so we can't import the saves. Also No companion app for the PC roo like on GZ.

And to top that :

http://cramgaming.com/metal-gear-so...ox-one-vs-pc-graphics-comparison-video-27082/

I imported my saves last night.

For fucks sake.

Yeah, bit of a bummer, but the work around is easy enough. That said, I would have been sure they would have had official support considering they were asking the PC community what they wanted to see and I would have though people would have told them 5 button mouse support, at a minimum. I guess not.
 

Forkball

Member
I had some issues where it took forever to get into the Mother Base menus. It stopped after a while, I'm not sure what caused it.
 
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