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Siliconera: NieR: Automata Has An Autopilot Feature That Does The Fighting For You

KennyL

Member
Because it takes the most essential part of a game away. Playing it.

That's like looking up the plot twist of a movie beforehand to make it easier to understand, or scrap watching it altogether and just reading the summary on wikipedia.

People shouldn't even have the option to use it. That's how bad it is. Easy mode should be more than enough. Overcoming any sort of challenge is integral to the experience of a game.

Fuck the cripples amirite lol. Don't think there's substance in this universe that's harder than your core. Wow we're truly not worthy.....
 
But that's the thing, the people who this feature is appealing to don't "plan" to make a purchase, they'll make a purchase based on the cool marketing footage that they see.
Also, this feature is not playing the entire game for you, it's making the frustrating parts that people with less dexterity skills than you, enjoy.

The feature might not add extra sales to the game directly but adding it will make people more receptive to trying out Square and Platinum games in the future.

Lets put it this way, if you picked up a game and found it not to your liking would you willingly buy another game by said developer?
Probably not right?
That's the point of these features to entice people to become familiar with your products in whatever way you can & build a consumer relationship with them.

You seriously think that someone who bought a game and ended up having to rely on auto-play would buy another game by the same dev that plays similarly? I would like to see some evidence that this feature has any posituve influence on sales.

Fuck the cripples amirite lol. Don't think there's substance in this universe that's harder than your core. Wow we're truly not worthy.....

Didn't take long for this shaming tactic to appear.
 
There's plenty of people who are terrible at action games or even disabled people who want to enjoy themselves.

Came here to mention that. Bayonetta 2 won some awards for it's really simplistic touch mode because of how accessible it made the game for people with disabilities. Platinum is trying to be as inclusive as possible.

I genuinely don't understand how anybody could complain about that.
 

CrazyDude

Member
Because it takes the most essential part of a game away. Playing it.

That's like looking up the plot twist of a movie beforehand to make it easier to understand, or scrap watching it altogether and just reading the summary on wikipedia.

People shouldn't even have the option to use it. That's how bad it is. Easy mode should be more than enough. Overcoming any sort of challenge is integral to the experience of a game.

And again how does this effect you? Why is this option a bad thing for you or people who don't want use this option? Why do you care how other people use products so much? Get over yourself.
 
Wow holy shit.

What a shitbag way to sidestep a genuine reason for these modes to exist my dude


That is exactly what it is. The same thing happened in the easy mode for Bloodborne topic. I think it is a really cheap way to go.

I didn't side side step anything. "Fuck the cripples amirite lol". You think that was a good argument. It's pretty tasteless IMO.

I'm the asshole? I'm pretty those disabled people he is defending don't like being called cripples...
 

Battlechili

Banned
I don't particularly like the idea of these things because it seems to me as if the intended way to enjoy these games was to have the struggle of winning tough fights and the feeling of success you get when you finally figure out how to take down an enemy.
Though at the same time, this is an optional thing and different people enjoy video games differently so its not as if people HAVE to play it in this manner. In that sense, I guess this is good for those who just want to relax or have less time on their hands or whatever. My only concern is whether or not implementing such a feature would take away from time that could be focused on other parts of the game.
Well some people enjoy the character design in ff12.
You still bought and set the gambits and still had full control over the party with gambits. The gambits just helped automate things you'd tell your characters to do anyways so that its easier to micromanage your party. You could turn off the pausing that occurs during battle when you go to select what you want a party member to do, and when you combine gambits with that I imagine gambits would seem especially necessary. You were still playing the game.

Also FFXII had a lot more going for it than just character design. I'd especially argue that the amount of worldbuilding present in that game surpasses most other games by miles, thus making Ivalice in general a more immersive and thus granting more importance to the player the events that take place in the game's story.
 

Aenima

Member
This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?

Do we really, seriously believe that people will suddenly be interested in playing this if only they had the option to... not play it?

It's a Let's Play with a 60 dollar price tag.

Dude, you realize some ppl suffer from some disabilities and cant control characters the way normal player do. Or simply are too casual to bother to get good at a fighting mechanic?
Its an auto mode tied to the Easy mode only. One more reason, if its a 60$ game, more ppl should be able to play it and enjoy it. Normal players and hardcore player will enjoy it on Normal and Hard modes, others can enjoy it in easy. Why do u have a problem with that?

Uncharted 4 also added some options to help ppl that is not good at games or have some disabilities, adding and auto lock on enemy and other option. Its a great thing the devs are making the game more enjoyable to a broader audience without afecting the experience of the more hardcore players.
 

Neiteio

Member
This shouldn't be hard to understand. Different people enjoy different things, in different ways for different reasons.

Some may simply want to take in the story at their own pace, walk around the environments and admire the scenery. Perhaps it's due to lack of skill or physical ability; or maybe they're just a more chill person that likes to be a part of the world but not directly involved in the fighting. It may not be the "intended way" for the game to be enjoyed — but if it's still being enjoyed, then why not allow it? What's the harm?

The option being there doesn't take away the option to play the game normally. It just presents another option that allows another person to enjoy it — someone who might otherwise be physically unable to play the game.

I don't see any good arguments why those people should be left out. You lose nothing by allowing them to have this option. And none of us are in a position to say what they can or cannot enjoy.

Let the people who want to use the option, use it.
 

KennyL

Member
That is exactly what it is. The same thing happened in the easy mode for Bloodborne topic. I think it is a really cheap way to go.

I think you're definitely playing Souls borne games wrong tho. I know cuz I played them all. Sorry that you don't know how to play them properly. Maybe you're not getting good enough? Learn to be more hardcore maybe dude. Sad for you.....
 

PaulloDEC

Member
That is exactly what it is. The same thing happened in the easy mode for Bloodborne topic. I think it is a really cheap way to go.

But are you not saying "I understand this could be of use to people with disabilities, but I believe it shouldn't happen because it violates my personal philosophy for video games?"

If not, what are you saying?
 
I think you're definitely playing Souls borne games wrong tho. I know cuz I played them all. Sorry that you don't know how to play them properly. Maybe you're not getting good enough? Learn to be more hardcore maybe dude. Sad for you.....

What are you talking about? I have no problem playing Souls games or Bloodborne.
 

Neiteio

Member
I just keep thinking of the handicapped fan that inspired Naughty Dog to add more user-friendly features to UC4. Playing games makes his difficult situation a bit more bearable, and maybe helps him find the strength until one day he can improve his situation. Do you really want to deny people like him the option to enjoy our games, just because you want to prove a point about the "proper way" to play games? Even though him having his option doesn't deny you the option to play the game the original way?
 

Lijik

Member
That is exactly what it is. The same thing happened in the easy mode for Bloodborne topic. I think it is a really cheap way to go.

I didn't side side step anything. "Fuck the cripples amirite lol". You think that was a good argument. It's pretty tasteless IMO.

I'm the asshole? I'm pretty those disabled people he is defending don't like being called cripples...

Yes its fucking tasteless to be given the exact audience who would benefit from this mode and go "You're just shaming me!!! What a cheap tactic!!!". You clearly werent referring to the tone of the post at all, and didnt seem to care until you got called out.
 

KennyL

Member
I didn't side side step anything. "Fuck the cripples amirite lol". You think that was a good argument. It's pretty tasteless IMO.

I'm the asshole? I'm pretty those disabled people he is defending don't like being called cripples...

My dad is a amputee who lost this left arm when he was in teens. He took me to arcades all the time but never able to play together. So I'm gonna be all up your dumb ass face Ok?
 

Zukuu

Banned
Fuck.

I hate it when more people are able to enjoy* things that I enjoy.
*different

Watching a let's play and playing the game are totally different experiences, even if the story pieces are the same. Taking away the integral part of a game (playing) changes its medium and thus the experience.
 
There's plenty of people who are terrible at action games or even disabled people who want to enjoy themselves. On top of that you have fans of the Yoko Taro's stories and want to support them rather than just looking it up on YouTube.

I just don't get how the option existing is a problem. I'm not gonna use it, but if there's someone who will I think that's important and a good thing.

Yes, exactly, accessibility is a great thing, especially for disabled players. It won't be dropping the quality of the game's combat, it just adds more options for more players. Great to see Platinum continuing to do this.
 
But are you not saying "I understand this could be of use to people with disabilities, but I believe it shouldn't happen because it violates my personal philosophy for video games?"

If not, what are you saying?

I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.
 

mao2

Member
Wow, I can't believe there are actually people who are upset over what is essentially an easy mode for beginners. Here's a tip: you can ignore it and play on a higher difficulty.
 

Wagram

Member
As long as it's completely optional I have no issue with it. If people want to play that way then whatever. That's fine by me. I only care when it's forced on me.
 
Yes its fucking tasteless to be given the exact audience who would benefit from this mode and go "You're just shaming me!!! What a cheap tactic!!!". You clearly werent referring to the tone of the post at all, and didnt seem to care until you got called out.

Read my post before this one. I don't think every game should have to accommodate every one. Nothing you say will change my mind.

My dad is a amputee who lost this left arm when he was in teens. He took me to arcades all the time but never able to play together. So I'm gonna be all up your dumb ass face Ok?

If you want to make this personal that's fine. It comes of as very emotional and irrational though seeing that I never said this game should not be allowed to have an easy mode.
 
I just keep thinking of that handicapped fan that inspired Naughty Dog to add more user-friendly features to UC4. Playing games makes his difficult situation a bit more bearable, and perhaps helps him find the strength until one day he can improve his situation. Do you really want to deny people like him the option to enjoy our games, just because you want to prove a point about the "proper way" to play games? Even though him having his option doesn't deny you the option to play the game the original way?

Exactly. There's no reason to be against something like this. It doesn't affect you and has the potential to let those "filthy casuals" enjoy Nier: Automata and help those who suffer from disabilities. Games should be accessable and fun for people of all skill-levels. Not every game is going to but being against this kind of thing just seems so backwards. The "shaming tactics" post is honestly disgusting. Come on, man.
 

Neiteio

Member
I have to say, I'm deeply impressed with Platinum for including this feature in the Bayonetta games and Nier.

These are devs who pour their heart and soul into crafting the finest fighting mechanics around. They are the masters of their genre. If anyone should have strong feelings about the "proper way" to play their games, it's them.

And yet, the devs at Platinum are empathetic enough to put themselves in the positions of those less fortunate — those who may not be physically able to handle their mechanics. The devs also appreciate that people may enjoy other aspects of their game, and may still want to partake in it, even if they can't handle the core gameplay.

And so Platinum provides this option. It's a thoughtful addition that means more people will get to experience the game on some level. They're making more people happy... Shouldn't that be the goal of every game creator?
 

Sesha

Member
Exactly like Easy Automatic in DMC and Bayonetta. Expected. Also a non-issue but like Star Fox' Invincible Mode some will make it into one.

This kind of stuff is just depressing. Are we beyond easy modes now? We're okay with games literally playing themselves?

Do we need to be babied this fucking hard?

Do we really, seriously believe that people will suddenly be interested in playing this if only they had the option to... not play it?

It's a Let's Play with a 60 dollar price tag.

This shit's as old as DMC1. You are 15 years too late to complain about it.

At that point, why not just watch a let's play of it?

Absolutely dumb.

Agreed.



It doesn't bother me. I just think it's lame. If I don't like the way mechanics of a game then I won't buy it. Finding out that it has a mode that complete actions for me would not change my mind.

Believe it or not, a lot of people play action games for the story and characters. And since it's a game and said people also like games, they actually want to play it as well.

I have to say, I'm deeply impressed with Platinum for including this feature in the Bayonetta games and Nier.

These are devs who pour their heart and soul into crafting the finest fighting mechanics around. They are the masters of their game. If anyone should have strong feelings about the "proper way" to play their games, it's them.

And yet, the devs at Platinum are empathetic enough to put themselves in the positions of those less fortunate — those who may not be physically able to handle their mechanics. The devs also appreciate that people may enjoy other aspects of their game, and may still want to partake in it, even if they can't handle the core gameplay.

And so Platinum provides this option. It's a thoughtful addition that means more people will get to experience the game on some level. They're making more people happy... Shouldn't that be the goal of every game creator?

Well, except Kamiya who doesn't want to add customizable controls to his games because reasons.
 

oSoLucky

Member
*different

Watching a let's play and playing the game are totally different experiences, even if the story pieces are the same. Taking away the integral part of a game (playing) changes its medium and thus the experience.

How does that in any way affect you? Unless you have some sort of insight as to how it has actually affected encounter or level design, then it's all baseless. Just like every one of these arguments.


I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.

It's a really bad argument for Souls games too. There's no proof that adding an easier mode would dumb anything down. You could literally turn down enemy and trap damage to like 20% of what they currently are, and remove/replace a few spawns in some levels and have a vastly easier game. I'm sure some effort would go into that mode, but it doesn't have to compromise the original at all.
 
I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.

This is an incredibly callous argument against game developers including completely optional auto/easy modes in their games.
 
*different

Watching a let's play and playing the game are totally different experiences, even if the story pieces are the same. Taking away the integral part of a game (playing) changes its medium and thus the experience.

You're right.

Even worse is when people have the audacity to enjoy things that I enjoy differently. How dare they.
 
Totally fine with this. It's an optional feature. Sometimes when I play RPGs, I get sick of fighting all the time and just want to get through the main stories. Having the option hurts no one and is a big help for many people in certain contexts.

Also, do we know if the game has grinding/levels/EXP? Autobattle features are a godsend for grinding.
 
Wow, I can't believe there are actually people who are upset over what is essentially an easy mode for beginners. Here's a tip: you can ignore it and play on a higher difficulty.
I have no earthly idea how these people get through life constantly upset about things that have nothing to do with them.

"How dare the filmmakers include the option of subtitles! It's a movie, not a book, and the pure experience of watching a film is diluted by the fact that you're not skilled enough to become functionally fluent in Cantonese!"

There's indeed a defense force for everything.
 

Corpekata

Banned
It's a sequel to a game with barely passable combat but good story. Fuck the first game had what amounted to a visual novel section. There may be a lot of old fans of the first game interested but that might be put off by the reputation Platinum's games (even though some do have very easy Easy modes). Giving a story focused mode for the series fanbase that played for the story makes a bit of sense

Hell, I'd have chosen an Auto-Play for the first Nier not because of the difficulty but because the gameplay was a total bore outside of a couple bosses.

If something like this can be in Bayonetta, I don't get why anyone would be upset about this.
 

Makeda

Member
You seriously think that someone who bought a game and ended up having to rely on auto-play would buy another game by the same dev that plays similarly? I would like to see some evidence that this feature has any posituve influence on sales.


It's just common sense.
As a consumer you are more likely to buy a product you enjoy rather than something that frustrated you.
Conversely, where are the figures that prove this option makes people less inclined to pick up your game?


Didn't take long for this shaming tactic to appear.

And it's justified - the whole stance against it just screams of 'fuck you, got mine" because you are an able bodied & relatively skilled gamer.
Anyway, as others in the thread have argued better than me, gaming is a business - Part of that means to make things inclusive in whatever way they can and to appeal to a wider range of people who may have serious disabilities,
 
Furthermore, once Platinum has publicly apologized for this and cancelled the easy mode, I want them to remove the option for inverting the camera controls too because I never touch it and everyone else should play like me anyway.
 
This is an incredibly callous argument against game developers including completely optional auto/easy modes in their games.

I've done the Souls argument so not gonna revisit that here. I don't believe From should ever add an easy mode to games like that. The challenge is the game.

Furthermore, once Platinum has publicly apologized for this and cancelled the easy mode, I want them to remove the option for inverting the camera controls too because I never touch it and everyone else should play like me anyway.

Literally no one in this topic said Platinum should not implement this mode so I don't understand the outrage.
 
Because it takes the most essential part of a game away. Playing it.

That's like looking up the plot twist of a movie beforehand to make it easier to understand, or scrap watching it altogether and just reading the summary on wikipedia.

People shouldn't even have the option to use it. That's how bad it is. Easy mode should be more than enough. Overcoming any sort of challenge is integral to the experience of a game.

I love when people act like tough guys on the subject of playing video games.
 

Sesha

Member
Spectacle fighters tend to be designed around mastering its systems and are designed around the highest difficulty as the "optimal" way to play. At least, that's the philosophy in DMC and Bayonetta. So technically people who don't play on the highest difficulties aren't experiencing the games "properly" anyway. Witch Time in Bayonetta (1 at least) for example is just a crutch.
 

Neiteio

Member
It's a sequel to a game with barely passable combat but good story. Fuck the first game had what amounted to a visual novel section. There may be a lot of old fans of the first game interested but that might be put off by the reputation Platinum's games (even though some do have very easy Easy modes). Giving a story focused mode for the series fanbase that played for the story makes a bit of sense

Hell, I'd have chosen an Auto-Play for the first Nier not because of the difficulty but because the gameplay was a total bore.

If something like this can be in Bayonetta, I don't get why anyone would be upset about this.
Heck, Bayo 2 and the WiiU remaster of Bayo 1 even had an optional touchscreen mode where you could play the entire game with the stylus. Features such as this earned Bayo 2 the "Most Accessible Mainstream Game of the Year Award" from the AbleGamers charity:

"Bayonetta 2 pulls out all the stops for accessible game design while staying true to their creative vision, revitalising a genre known for inaccessibility, on a system inherently inaccessible, but ultimately making a near perfect example of game accessibility," AbleGamers stated upon bestowing the award.

"This game allows players to choose from a plethora of options with the WiiU GamePad, Pro Controller, the GamePad's touch screen, or in any combination that is most comfortable for the player. Some might say this is a visual masterpiece with astonishing graphics, top tier subtitles, and a visual style carefully crafted to not impede the enjoyment of the game for those with colourblindness.

"Bayonetta 2 stands out among other accessible mainstream games by paying careful attention to user friendly game experience. The inclusion of a one-button combat mode creates an experience other character action titles should implement. As a proof of concept, this game demonstrates that accessibility can be implemented into a mainstream AAA game without harming any of the gameplay."

AbleGamers also noted that Bayonetta 2's "multiple control schemes interchangeably allow combat to be as streamlined as possible without degrading any of the overarching game play design choices. Touch and motion controls are optional, quick time events are of minimal impact to the game play thanks to the one-button mode, and yet still allows for more experienced players to set up challenges they deem appropriate to tackle."
It's something I never thought we'd see in games of this sort. Just think about how amazing it is: A game like Bayonetta, playable by everyone. Nearly anyone can partake in its exhilarating thrills on some level, regardless of skill or physical ability. This simple option — which again, is just an option — makes more people happy.
 

KennyL

Member
Read my post before this one. I don't think every game should have to accommodate every one. Nothing you say will change my mind.



If you want to make this personal that's fine. It comes of as very emotional and irrational though seeing that I never said this game should not be allowed to have an easy mode.

Weasel weasel learn to change mind before too late.
 

Jintor

Member
I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.

and if they want to play bayonetta? or souls?

"There's other things you could be doing" what kinda bullshit defence is that
 

PaulloDEC

Member
I don't have a philosophy of videogames. I do believe that games built around challenge should not be dumbed down. If that makes it inaccessible to some people because they are poor players or disabled then there are literally thousands of other games they can play. Obviously NieR Automata doesn't fit this criteria, but Souls games do.

I hate to be contrary, but it seems like you do have a philosophy on games; you just wrote it out for me, right there.

It isn't one I agree with. In a perfect world, all games would have options for all players IMO.
 

Tohsaka

Member
I don't see a problem with it, since it's optional. It's not something I'd ever use but if people are disabled or just suck at the game it'd be nice for them.
 

oSoLucky

Member
Why do Souls games even come up with this shit. In the grand scheme of gaming, that series isn't even close to what can be called hard or hardcore. They have some great art and lore, but only a couple bosses/encounters of any note in each game.
 
I have a friend what wasn't that good at fighting games, but wanted to play P4A with me because she loved Persona 4 and also wanted to enjoy the story. The auto-combo made it possible for her to do it and slowly learn it without being overwhelmed.

But fuck her, I guess.
 

oSoLucky

Member
I have a friend what wasn't that good at fighting games, but wanted to play P4A with me because she loved Persona 4 and also wanted to enjoy the story. The auto-combo made it possible for her to do it and slowly learn it without being overwhelmed.

But fuck her, I guess.

Yeah, and P4A suffered soon much in depth compared to other fighters

/s

It's all just completely baseless arguments stemming from people wanting to feel special or a part of a small minority able to beat a game.
 

Neiteio

Member
I have a friend what wasn't that good at fighting games, but wanted to play P4A with me because she loved Persona 4 and also wanted to enjoy the story. The auto-combo made it possible for her to do it and slowly learn it without being overwhelmed.

But fuck her, I guess.
Seriously, she's a monster. I mean, I don't know her, but the day she played P4A using auto-combo, I felt a disturbance in the force.

I was sitting in my apartment trying to play a Souls game. All of the sudden I just couldn't enjoy it anymore. I knew that someone out there was enjoying something the wrong way.

Not surprisingly, my PS4 then burst into flames.
 
Weasel weasel learn to change mind before too late.

Saying that I don't see the point in playing a game you are not actually playing does not mean I am against such a mode existing. Souls games are literally the only games I believe should not have scaling difficulty. And even those have somewhat of a built-in easy mode if you grind enough, but you still can't just press x to win.
 
Saying that I don't see the point in playing a game you are not actually playing does not mean I am against such a mode existing. Souls games are literally the only games I believe should not have scaling difficulty. And even those have somewhat of an easy mode if you grind enough.

Souls games have an easy mode

It's called summoning


people just don't want to call it an easy mode so they can feel okay about using it
 
I have a friend what wasn't that good at fighting games, but wanted to play P4A with me because she loved Persona 4 and also wanted to enjoy the story. The auto-combo made it possible for her to do it and slowly learn it without being overwhelmed.

But fuck her, I guess.

You should chastise her immediately for tainting the integrity of P4A. If IGN finds out, I can see them lowering their score from 9.0 to 8.9. If this happens any more, it might even transform into a bad game.
 
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