rofl why would he say this with the pro about to come out?
Would you rather hear him say that "every game on your screen will be 4k output right?".......? Or that, all games will have the most impressive uncompressed pixels ever seen by the human eye, or that all games will be native 4k????
That would be lying with even the best CPU+GPU configuration right now, and especially so with 4.2-6TF machines, but I guess people prefer marketing lies than proper and truthful information.
Looks like ps5 will be atleast 8 TF. Preorder confirmed.
PS5 will be at least 16TF minimum. Vega is dropping in December (2016) to early January (2017), that is coming in at 12TF on a new arch with HBM2. The PS4.Pro already has some features of Vega and others not seen in a GPU yet unique to it. There's no way the PS5 comes out in 2020 with a measly 8TF on a GPU. Do you know what type of GPU's will be available then? Hell, Dual Vega's will be a thing as early as June/July next year.
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Yeah, exactly...Sony were basically boasting about checkerboard rendering and look how close we can get to 4K
If hes on the money, and 8TF is the starting point for Native 4K, what does a rig like that even costs? Double the Pros $400?
This to me, shows the value of Pro
A 1070 is about 8TF, that's $400.00 right now on Amazon, a good CPU to minimize drops from 60fps is the 6700k Skylake, that $330-320 on average at Amazon. You still have to buy a motherboard, Ram, an HDD, an OS, Keyboard and Mouse etc. etc.. I think it adds up.....
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This is why I already made up my mind with scorpio/pro, what a waste to put most of the resources into trying to achieve 4k.
There are also 1080p modes that offer Ultra presets at 30-60fps. If you want better framerates and better presets a Pro is a very viable purchase. If you want 4k resolution and in between resolutions with med-high presets with HDR then the Pro is also for you, everybody benefits. So the Pro is not all about 4k and 1080P users be damned. I have a 4k set and also a 1080p set. I'm still a 1080p user, I will be playing/testing games on both. I will also be setting my 4k panel to 1080p on the Pro's XMB to determine if I get the same benefits in framerate as my 1080p set. I'm sure I will, but clearly, every tv owner is covered except 720p users ha ha, but Hell, even statham has upgraded to a 1080p screen recently.
The Pro is mostly not native 4k and it doesn't break backwards compatibility with the PS4. An 8 TF system as the person I responded to quoted wouldn't really be good for a generational transition, because the 6-8 TF range is about where you need to be to give the games we're already getting now in native 4k. Ergo, you'd want a lot more than that.
64GB RAM would be a bit ludicrous. BD disc sizes might go up to 100gb but that's getting close to the point where the RAM is almost as large as game file sizes. We're not nearly as memory constrained as we were last gen, so an increase to 24-32GB would be more than adequate.
Ram is cheap, it's going to get cheaper. Devs will always and can always utilize more ram. The Pro has given back 512MB, eventually they may be able to give the entire 1024Mb when the OS shrinks, perhaps even more when they cut down on the 2.5GB OS. I'm sure the devs are going to utilize this to great gains in their games....
The other thing we have to consider is that many games are being developed with 4k assets/textures and even higher. I'm looking forward to the day when ram size is a big as disc/file size. Loading all those textures into Vram, all those NPC's and huge draw distances into Ram is something we can look forward to as a genuine leap for the next gen consoles. No more loading times, you can go back to a level and see the bodies of the guys you just laid waste to, the cup you knocked off the table is still on the floor in the room you just left, in the nearby town. Surely, 4k or even 8k textures will take much more space than 1080p textures and keeping all of these high quality assets in memory would be beneficial to seamless worlds/levels without any pop-in, fluctuating details etc....
28nm was actually a very good node and a solid jump from 90nm.
It just so happened both Sony and MS were reeling from big HW losses and thus went cheap semi custom.
Also the only viable vendor was AMD which had a poor run of CPU designs. At least in hindsight Southern Islands was superior to Kepler.
Good point. Also, for the next round, they would have access to much better GPU's with new memory and efficiencies and an AMD CPU that's not behind the eight ball, so in that sense PS5, XB2.0 will be very impressive machines on a technical front, both CPU's and GPU's.