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“Big boos can be defeated by sliding down stairs”

Dinjoralo

Member
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... You don't need sprites for something like this? You just render the scene in different layers that overlap. First person shooters do stuff like that so nothing can clip into the guns.
 

Boss Doggie

all my loli wolf companions are so moe
Now unlike the ghost and bubble ones, this one looks like an oversight on the devs part. Hence the "not sure what sprite to use here so I'll just use gibberish" glitched death sprite.

So does this mean you can kill literally anything with a slide? Like it was programmed as an "always works" attack but no one ever put in an exceptions list. The one with the saw and the triangle ramp looks to be a side-effect since no one ever thinks to slide down that ramp as it's only supposed to be used for running up walls.

Yeah, probably carries the "contact" data since you can spin jump on them like boos and bubbles, but forgot to add the exception list for the slide like the mini boos because they probably forgot there's a triangle block to one of the saws.
 

jett

D-Member
From what I recall, they're rendered as 3D objects BEFORE being converted into sprites in real-time

I actually don't think that's happening either, since they look perfectly clear on an emulator. This stuff only came up due to a bug (now fixed) in Dolphin.
 

The Real Abed

Perma-Junior
Holy fucking shit there is a specific sprite for doing this too. This was fucking intentional?!
No. As I said, it's a glitch sprite. A garbage sprite. Because it was never intended to be done. It was an oversight. From what I can tell, the slide was programmed to be a "kill anything" attack but they never took into account that you can slide on the triangle ramps so they never programmed in a death sprite for the saw because I guess they never thought "someone is going to want to kill this saw". The ghost and bubble both have death sprites, which is just their normal sprite, but the saw never got one so it just shows random garbage from RAM.

I bet if there was a slide in Bowser's final area, you could kill him too. Maybe. Probably not. He might be programmed to only be defeated by thrown objects. The only way to find out would be for someone to hack the ROM to put a slope in that room. I doubt it'll work though. Bowser's AI probably overrides Mario's attacks. (Same reason you can't jump on him no matter what. Bowser might just be programmed to not let Mario hurt him directly no matter what.)
 

Kewl0210

Neo Member
There's some pretty neat stuff on this blog.


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In various levels throughout Super Mario World, bonus rooms where groups of three blocks must be hit in the correct order for a 1-Up can be found. There is a way to cheat at this mini-game and always collect every 1-Up by entering the bonus room as Cape Mario carrying a Koopa shell. By placing the shell on the ground and spinning Mario's cape to make it hit the blocks, every hit registers as correct regardless of the order.

Source: http://www.suppermariobroth.com/post/155262277590/in-various-levels-throughout-super-mario-world

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In Super Mario Sunshine, fruits were added to fountains in Delfino Plaza by the North American localization team. However, the fruit objects were never intended to spawn inside water by the original development team, as doing anything except for picking them up (such as spraying them with FLUDD) will cause them to immediately disappear.

Source: http://www.suppermariobroth.com/post/155176340950/in-super-mario-sunshine-fruits-were-added-to

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In Super Mario Bros., a glitch can be used to shrink Super Mario or Fire Mario's hitbox to half its size while swimming. If you duck on the seafloor before starting to swim, only Mario's lower half will be solid. This can make it easier to avoid enemies, as they can now pass through Mario's head without damaging him.

Sourse: http://www.suppermariobroth.com/post/154908526620/in-super-mario-bros-a-glitch-can-be-used-to


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In Super Mario World, Mario can fly through stairs. As long as he is moving upwards as he is passing the stairs, he will go right through.

http://www.suppermariobroth.com/post/154836531700/in-super-mario-world-mario-can-fly-through

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In Super Mario 64, pressing C-Up before starting a slide will result in Mario assuming a glitched sliding state where his speed builds up indefinitely. This can be used to clip through walls and skip parts of the slides.

http://www.suppermariobroth.com/post/154863981705/in-super-mario-64-pressing-c-up-before-starting-a
 

El Odio

Banned
God damn, this thread has me going through that entire blog now. I knew you could slide down the stairs but never thought about using it to kill a big boo.
 
See, now I know about how you can spin your cape in the bottom corner of the blocks and it won't matter, but I never thought about taking a shell in.

I wonder how this one works. Programmatically that is.

Yeah, the cape in those bonus rooms I knew, but I also didn't know about the shell.

Must be something about how the cape in general is programmed.
 

Oblivion

Fetishing muscular manly men in skintight hosery
There's some pretty neat stuff on this blog.

In various levels throughout Super Mario World, bonus rooms where groups of three blocks must be hit in the correct order for a 1-Up can be found. There is a way to cheat at this mini-game and always collect every 1-Up by entering the bonus room as Cape Mario carrying a Koopa shell. By placing the shell on the ground and spinning Mario's cape to make it hit the blocks, every hit registers as correct regardless of the order.

There's actually a much simpler way to do that. You jump and spin with the cape and you hit the blocks from the side. It'll give you one ups every time, no turtle shells required. But the only thing is that the order is important, and you have to go from left to right.
 
There's actually a much simpler way to do that. You jump and spin with the cape and you hit the blocks from the side. It'll give you one ups every time, no turtle shells required. But the only thing is that the order is important, and you have to go from left to right.

Actually, there's 1 or 2 areas specifically where this will not work. And even then, it doesn't work on 2 "floors." It's really weird.
 
It is, that's where I learned nearly everything that is revealed as "mindblowing" to people nowadays re: SMW


Read the strategy guide, bro. This info is decades old.

TBH that guide spoiled the game for me completely. I recommend no one read this guide for their first playthrough.

It's a shame too - I think it's because of this guide that SMW didn't impact me like it did with others on their first SNES...
 
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