TheCongressman1
Member
....The spikes could be pushed?
Certain ones.
....The spikes could be pushed?
....The spikes could be pushed?
That, and those electric orb enemies in fortresses.So, is it common knowledge that you can kill a big boo using an inflated cape?
https://www.youtube.com/watch?v=HO_L3rjc014
... You don't need sprites for something like this? You just render the scene in different layers that overlap. First person shooters do stuff like that so nothing can clip into the guns.
what te fuck
this is like when i learned that if you had a controller in the 2p slot for duck hunt the second player could control the ducks
what te fuck
this is like when i learned that if you had a controller in the 2p slot for duck hunt the second player could control the ducks
YOU CAN SLIDE DOWN STAIRS?!
Holy fucking shit there is a specific sprite for doing this too. This was fucking intentional?!
What??
WHAT!!!!!
Uhhhh
Now unlike the ghost and bubble ones, this one looks like an oversight on the devs part. Hence the "not sure what sprite to use here so I'll just use gibberish" glitched death sprite.
So does this mean you can kill literally anything with a slide? Like it was programmed as an "always works" attack but no one ever put in an exceptions list. The one with the saw and the triangle ramp looks to be a side-effect since no one ever thinks to slide down that ramp as it's only supposed to be used for running up walls.
It's inaccurate. They're not sprites.
I -think- only that one.
From what I recall, they're rendered as 3D objects BEFORE being converted into sprites in real-time
No. As I said, it's a glitch sprite. A garbage sprite. Because it was never intended to be done. It was an oversight. From what I can tell, the slide was programmed to be a "kill anything" attack but they never took into account that you can slide on the triangle ramps so they never programmed in a death sprite for the saw because I guess they never thought "someone is going to want to kill this saw". The ghost and bubble both have death sprites, which is just their normal sprite, but the saw never got one so it just shows random garbage from RAM.Holy fucking shit there is a specific sprite for doing this too. This was fucking intentional?!
I thought everybody knew?
In various levels throughout Super Mario World, bonus rooms where groups of three blocks must be hit in the correct order for a 1-Up can be found. There is a way to cheat at this mini-game and always collect every 1-Up by entering the bonus room as Cape Mario carrying a Koopa shell. By placing the shell on the ground and spinning Mario's cape to make it hit the blocks, every hit registers as correct regardless of the order.
In Super Mario Sunshine, fruits were added to fountains in Delfino Plaza by the North American localization team. However, the fruit objects were never intended to spawn inside water by the original development team, as doing anything except for picking them up (such as spraying them with FLUDD) will cause them to immediately disappear.
In Super Mario Bros., a glitch can be used to shrink Super Mario or Fire Mario's hitbox to half its size while swimming. If you duck on the seafloor before starting to swim, only Mario's lower half will be solid. This can make it easier to avoid enemies, as they can now pass through Mario's head without damaging him.
In Super Mario World, Mario can fly through stairs. As long as he is moving upwards as he is passing the stairs, he will go right through.
In Super Mario 64, pressing C-Up before starting a slide will result in Mario assuming a glitched sliding state where his speed builds up indefinitely. This can be used to clip through walls and skip parts of the slides.
No and neither did you
See, now I know about how you can spin your cape in the bottom corner of the blocks and it won't matter, but I never thought about taking a shell in.There's some pretty neat stuff on this blog.
Source: http://www.suppermariobroth.com/post/155262277590/in-various-levels-throughout-super-mario-world
And there's more.
You can do this in Forest Fortress (and other places? not sure).
See, now I know about how you can spin your cape in the bottom corner of the blocks and it won't matter, but I never thought about taking a shell in.
I wonder how this one works. Programmatically that is.
No. Look closer. The death frame is garbage sprites that don't belong to anything specific. The saw was never meant to be killed. It's a programming oversight.Wait, the saw is a living being?
No way.
There's some pretty neat stuff on this blog.
In various levels throughout Super Mario World, bonus rooms where groups of three blocks must be hit in the correct order for a 1-Up can be found. There is a way to cheat at this mini-game and always collect every 1-Up by entering the bonus room as Cape Mario carrying a Koopa shell. By placing the shell on the ground and spinning Mario's cape to make it hit the blocks, every hit registers as correct regardless of the order.
There's actually a much simpler way to do that. You jump and spin with the cape and you hit the blocks from the side. It'll give you one ups every time, no turtle shells required. But the only thing is that the order is important, and you have to go from left to right.
wowowow
Okay, this blog is blowing my mind. I never knew about this destructible wall in Whomp's Fortress:
SupperMarioBroth is a fantastic blog. There's stuff like this on there constantly. The one from the other day about how AI in Mario Kart will clip through bananas if they're far away from you was amazing.
Okay, this blog is blowing my mind. I never knew about this destructible wall in Whomp's Fortress:
Certain ones.
Okay, this blog is blowing my mind. I never knew about this destructible wall in Whomp's Fortress:
And there's more.
You can do this in Forest Fortress (and other places? not sure).
It is, that's where I learned nearly everything that is revealed as "mindblowing" to people nowadays re: SMW
Read the strategy guide, bro. This info is decades old.